You can clear the kind of dungeon he did with any one of the roles not being present. It's not unique to healers. It will make the task harder in any case of anybody missing, that's all. You're being disingenuous pretending that the role being unnecessary to complete the dungeon is unique to healers. Some fights you need no tanks, some are purely mechanics like usable turrets so DPS doesn't matter. A lot of content you can clear with 5 DPS, 5 healers, or 5 tanks in your party.
Basically any simple dungeon like the one he did, you can clear with either a tank or healer missing. I know this because I clear dungeons where tanks disconnect all the time, with 2 DPS and myself healing. I clear dungeons where a DPS disconnects all the time, with the damage lacking.
The irony of your statement is that in almost every case, you need either one healer or one tank to 'get by'. There are so few cases where 5 DPS can clear without hating their lives and struggling. The deeper irony is that not all DPS can damage or tank, but all tanks or healers can damage. Of all the roles, DPS is MOST replaceable. You will just end fights more slowly. Every healer here who's done even a moderate amount of dungeons should agree that we see fumbling DPS all the time who don't even out-DPS a Scholar. Even if said replaced DPS is an optimal player, replacing a DPS with a tank will slow completion down by about 8%, and with a healer, it will slow completion speed down by about 12%. However, you will also be the safest of safe runs.
You're also being unreasonable when pretending that the healer not being present is doable for most parties. Most DPS players take damage in dungeons. It's rare to be in a party where both DPS only take unavoidable damage and leverage Blood Bath / Second Wind to full potential. The typical DPS players will die without a healer, and the run will flop about like a dying fish as a result. Most dungeons I take part in (even at level cap) feature my healer propping up the DPS with most of my weaves, NOT the tank, and that's just fine. If tanks don't wall-to-wall every pulls and keep themselves alive, I'm quite happy for them to have that agency over their own survival.


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