Quote Originally Posted by ASkellington View Post
Things we've complained about:
  • Tanks being able to solo a boss from 85%+ health. Is it ineffecient? Yes. Is it long and tedious? Yes. Can it be done? Also yes. The point is, we believe it shouldn't be. There's a line between being able to be good enough to solo the boss on your own when your healer has died at about 20% and then being able to do so at ease (with the possible exception of DRK) when the boss has 50%+ health.
  • Savage being cleared without healers week one. Its one of the hardest contents in the game and it should be engaging for all roles. If healerscan be subsituted by a dps and a tank that means outgoing damage is too low and needs to be increased.
  • Ultimate should NOT be the only form of content where a healer can have fun doing their primary job if they're good at it. There is literally an entire thread about how YoshiP's "Go Play Ultimate" excuse isn't a good one. Healers should be engaging and fun at ALL levels of content, for ALL skill levels. Not just the highest one because people who know how to play their jobs got good.

It isn't JUST because you can clear dungeons without healers.

You can clear a boss from 100% without a tank in most cases, just healing through the damage. Bosses being cleared from 80% by a tank should be doable if the boss has no mechanics to force healing or DPS checks. That's just core design; the tanks need agency over their survival, and in that niche situation they will excel. An example of this is the Berserker fight in Shadowbringers. You can avoid all the damage and use cooldowns cleverly to finish it off as a tank. It's just slow, painful, and sucks. If said boss had just one extra mechanic to complicate it, you'd be unable to.

Savages being cleared without healers are 1) Rare to the point of being exceptional, 2) Usually with at least some current-tier so it's not complete prog, and 3) Being done as a challenge in most cases, not because it's better to do it. Yes, you can technically rebalance your team to have more DPS healing sources and an extra tank or two dropping mits and support healing, but the drop in DPS compared to, you know, just bringing a healer? It's clearly being done 'for fun'. Let people enjoy themselves.

The most fun I have healing is when things go wrong, and that's usually in party finder non-savage raids or in dungeons. Bless the sprouts, it's so interesting to look after them. If everything is uniform and everybody does everything right, then yes, things can get boring because things are under such control. Some people like that; they just want to win.


In any case, my point is that a lot of people are hard-focused on that Xenosys dungeon run and the capacity for it to happen. A warrior tank clearing an easy dungeon without a healer using Bloodwhetting is fine. It's core to the identity of that class to be too angry to die. It's kind of its entire thing, my friend.