Quote Originally Posted by Falkyron View Post
There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.

You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.

Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.
Except in this case Falkyron: You are ALWAYS better off taking a Red Player than a Green one. Where is the scenario where you want the healer but no tank? Or a healer and tank but no DPS? You're telling me that the situation is exceptionally liimited and thus we're all bitching about a technicality...but there is no correlary to the other jobs. If 100% of the time it's good to take a Blue player and 100% of the time it's good to take a Red player and 95% of the time it's good to take a green player there's STILL a problem.