
This isnt the first time hard content has been cleared without a healer and Xeno is hardly the only one to do it. He's just the most notable because of his large platform. This is a problem that's been going on for and getting worse for years.There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.
Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.


If you think a few nerfs to tanks, for a function that isn't core to role, means they will suffer. Just imagine how much healers have been suffering for years by having the core of their role eroded more and more.
And a PLD didn't have any ogcd/inherent selfheals before EW. And did PLD players it really "suffer" at ARR, HW, SB and ShB? Do DRK player really suffer because they can't easily soloheal through all of the biggest pulls in dungeons? Did the lack of any ogcd team heals make tanks suffer before EW?
The performance of some tanks self and team heals were greatly increased in EW. And I've mained healer for most of the game. The role has never been so obviously unneeded as now in easier content. Tanks keep getting more ogcd selfheals faster then healers. And before EW tanks didn't have strong ogcd team heals at all.
Cleansing is an additional mechanic that has was removed from the healer role. It should be restored, but that itself wont fix the extreme dilution of the core mechanic of the healer role.Healers are feeling this way because they feel like they're not necessary in these settings of content. Instead of deleting defensive abilities, why not make healing more interesting on an encounter to encounter basis? Make it so Esuna has a purpose in current content. Utilize debuffs like Zombie so healers have to pay attention when to control their heals. Attach color coded cleansing effects to healing options, have bosses grant more debuffs, and make esuna the catch-all damage negative cleansing ability with cast time.
If they go this route, they don't have to change how easy the current content is, they don't have to mess with solo duty balance, and they can slowly retroactively update dungeons if they want without hurting any other role.
Last edited by aiqa; 06-19-2024 at 04:41 AM.


finally hes starting to grow a backbone hopefully he can actually start talking about how bad bard is because he for sure knows how terrible that job is to play.Well good news, Mr. Happy called the healer strike is the dumbest thing he's ever seen. https://youtu.be/v1pheogEplw?t=379



He himself said he was playing like garbage and anyone can do this, if mouse clicking their abilities and slotting decimate mid dungeon is skillful play we still have a problem.There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic.


hey I have probably 8 hours of warrior total in EW. I cleared all the latest dungeons solo its not hard to cycle CDs you just have to have the ability to read your tooltips.There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.
Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.
Never been a better time to speak up. Healer gameplay in FF14 is trash. It wasn't always this way. Others have said what I would say. This post is simply signing on to the petition that healer gameplay is deplorable and if we don't let it be known then they will never fix it.

Except in this case Falkyron: You are ALWAYS better off taking a Red Player than a Green one. Where is the scenario where you want the healer but no tank? Or a healer and tank but no DPS? You're telling me that the situation is exceptionally liimited and thus we're all bitching about a technicality...but there is no correlary to the other jobs. If 100% of the time it's good to take a Blue player and 100% of the time it's good to take a Red player and 95% of the time it's good to take a green player there's STILL a problem.There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
You will still "need a healer" in any dungeon group that isn't performing well, and that's not just on the tank; all three others in your group have to be above par. If your DPS is not up to scratch, the delays in finishing the pulls will force the tank to stagger mitigation more or cause them to run out of mitigation, depending on how bad the situation is.
Yes, if all three of your party members are avoiding unnecessary damage, using their self-healing, and the tank is overperforming, you're meant to adjust by focusing on DPS. It's legit a part of the game. Focus on other issues; this Xenos one is the wrong hill to die on.

And...so...
Finish that statement...
"and so this is not a reason to fix it?"
Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player.He himself said he was playing like garbage and anyone can do this, if mouse clicking their abilities and slotting decimate mid dungeon is skillful play we still have a problem.
I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic.
You claim it shouldn't, but the only way that works is if you actively try to keep out or punish low skill players to rectify the sheer difference in performance.
Gonna post this again. Tanks suffer from the same "unnecessary" existence as healers.Except in this case Falkyron: You are ALWAYS better off taking a Red Player than a Green one. Where is the scenario where you want the healer but no tank? Or a healer and tank but no DPS? You're telling me that the situation is exceptionally liimited and thus we're all bitching about a technicality...but there is no correlary to the other jobs. If 100% of the time it's good to take a Blue player and 100% of the time it's good to take a Red player and 95% of the time it's good to take a green player there's STILL a problem.
https://www.youtube.com/watch?v=f4O4JGCC0g4
It's a leveling dungeon. It's not an extreme, it's not savage, it's not a criterion dungeon, it's the peak of casual content. You're over-fixating.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



