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  1. #3591
    Player
    Elexander's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Elexei Einsambtraum
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LalaLumi View Post
    I do nothing except raid in savage+, and I'm VERY dissatisfied with healers, even there. I'll concede DSR or week 1 on anything (since that's the only time healing is fun), but TOP is an absolute joke for healers. We are not needed. [...]
    The issue lies not in the role, but in the game design - again, healers are fine as they are, but the game simply does not challenge the role enough because of how the raid mentality works.

    Fights in XIV are designed after a puzzle solution kind of mechanic: There's a win condition; if the win condition is met, mild to no damage is taken by the party. If the condition isn't met, high, possibly unmitigable damage is taken by the party. Whenever such mechanic happens, the boss then uses either a body check mechanic or an incidental heal check mechanic - AoE damage or some generic debuff/buff count - that might result in a wipe depending on the win condition having been met or not. Usually, healers might be able to save a party by using their kit accordingly in the former situation (AoE damage after mechanic) under certain circumstances and power levels.

    There are little to no actual heal check mechanics in this game that are heal checks by design. A few examples of that I have in mind are Living Liquid's Splash -> Cascade scenario, TEA's J-Wave enrage or any Savage+ Akh Morn instance in the game, really. These mechanics have but one solution: to mitigate and heal through it. More mechanics like that might help healers fill their uptimes with GCD heals, but is that really desirable? Is that actually good encounter design? I, for one, don't think so.

    Saturating a fight with plain AoE damage won't make it harder, just annoying. It's simply forcing healers to press AoE heals just for the sake of it.

    Then again, we have another problem: most tank busters in this game allow for invulnerability cheesing. They have been trying to solve that with stackable bleedings and similar solutions, but that also displaces Invulnerabilities. For example, in P8S, invulns are not necessary in any moment during the first phase of the fight, mainly because the boss doesn't allow for their usage in Tank Busters - so they're just left there to be used to correct a mistake if possible.

    Invulnerabilities should be made necessary for certain mechanics, not just a smart solution. That would make tank busters a healer-tank team solution rather than just placing it on the shoulders of a single party.

    One fight with good healer encounter design that could be taken as an example is The Omega Protocol's Phase 01. Healers have to discuss their healing priority and keep individual members alive throughout the phase with constant damage instances while also solving their part of the mechanic, not excluded from the rest. That, along with some O4S phase two healer-conditional mechanics and Debuff removal mechanics (!! really important, barely used) such as in TEA's Phase 01 and healers will actually have active challenges.
    (1)
    Last edited by Elexander; 06-19-2024 at 08:09 AM.

  2. #3592
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Not only that, but you're trying to bully people over not quitting the game entirely over the role, when for many people, like myself, healing isn't the entire game.
    Pointing out a semantic issue with someone's position is not bullying them. Good discussions happen through disagreements after all.

    Quote Originally Posted by UnconfirmedCat View Post
    Quitting healing does not have to equal quitting the entire game. If all someone cares about is that, then yeah sure, but everyone is fully within reason to neglect specific parts of the game to prove a point, while enjoying the parts they do. And, we are fortunate enough to have objective proof that SE does respond to this kind of behavior, otherwise, we wouldn't have gotten 3 iteration of Diadem. Otherwise, they wouldn't have reversed their changes to boss hit boxes going into DT.
    They didn't call call abandoning Diadem a strike or a boycott, they posted their feedback on why they disliked it and ignored the content, but healers have been posting feedback for over 5 years... "We want more DPS" "We're being ignored!" - devs are adding in new DPS abilities, but because they had the gall to put them behind our 2 minutes its bad.


    The fact of the matter is simple there is a large amount of players who want healers to stay the way they are, and there is a large amount of people who want Healers to be Harder, there are also people who want healers to be less stressful, more exciting, ect. there are quite a lot of positions the devs have to take into account when making any changes.
    (1)
    ~Mew

    ~~Thank You Niqo'te

  3. #3593
    Player
    Elexander's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Elexei Einsambtraum
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheDustyOne View Post
    Similar responsibilities are also on the tank in those early weeks to mitigate properly. Yet those tanks also have an engaging DPS rotation, WAR may be simple, but it still has 2 combos, a Gauge, 3 primary cooldowns, and a big burst button. The most "complex" healer doesn't even have half of that. The same damage healers heal is the same damage that tanks mitigate.

    Reverse the roles for a moment, let's just say tanks only had 2 attacks, maybe 2 cooldowns, and the rest was all mits that you didn't need, and think if it would be okay for me to say "if they make tank DPS rotations harder, then the role would be saturated with responsibilities in early prog points". Savage content is already content where people should be comfortable in their jobs before they tackle it, so that responsibility is normal, every job has it.

    Balance may be important, but fun should take precedence. People play unbalanced but fun games, but not dull balanced ones. Ideally we would be both balanced and fun (ironically, we don't have either).
    The thing is that tanks are not supposed to care for the whole party - it's mostly a boss-player kind of interaction. Healers, however, have to be constantly on the watch for all eight players in a full party. I get your point, but I still don't think giving healers a more complex DPS rotation would make it "better" - rather, it'd be just daunting for new players and something awful to deal with on early progression points. I, personally, wouldn't mind having a few more buttons, although I disagree with this kind of job design.
    (4)
    Last edited by Elexander; 06-19-2024 at 08:10 AM.

  4. #3594
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    you can clear all that anyways, it doesnt matter how hard they make it when you can have npcs carry you through the content now _-_ you can legit clear anything in the game b y just going in and afking while npcs kill it for you, yes it will take time ... and you want to know what right..


    ITS YOUR OWN FAULT AT LEVEL 100+ if you cant handle basic stuff im sorry im not going to be nice with that, its your own fault you have the ability to learn from level 1 to get basic skill level to play.. if you want to clear with no effort while watching netflix go in with the npcs and just let them fight alone there you go proplem solved

    npcs are there for weaker/slower and less "capable players"


    and if you cant handle it being a little harder at higher levels thats your own fault, just stay below 70 content im sorry but we need to stop holding the hands of players that refuse to learn through the leveling process

    I have never encountered such a toxic message. The concentrated venom in it is astonishing, and it's appalling that moderators allow it and others upvote it.

    Implying that people should let Trusts carry them epitomizes elitism and toxic attitudes towards those perceived to be inferior. While some might not mind letting Trusts do the job, I find it disinteresting. I have pride, but unlike some, my pride doesn't involve belittling others.

    Assuming I can't handle anything above level 70 is presumptuous and offensive. Comments like these are among the worst, contributing to a toxic environment where everyone is judged on every little issue. This is why Final Fantasy 14 is starting to resemble World of Warcraft, with its over-professionalization and toxicity.

    It's insulting to generalize that Trusts are for unworthy, brain-dead players, not your words, but that's the general gist. Not cool. Not smooth. Not constructive.

    Such fake apologies are hollow and insincere. This non-inclusive way of thinking is unfortunately popular, but it's fundamentally flawed. Everyone has different learning curves; some learn quickly, others take longer, and some struggle. Your post is particularly offensive because it attacks my friend, belittling her for enjoying a game she pays for. Just because she dies in most dungeons doesn't give YOU the right to decide if she can play. Your time and enjoyment aren't worth more than anyone else's who pays for their subscription.

    Criticizing others for their learning pace or enjoyment of the game is elitist and destructive. Everyone deserves to enjoy the game at their own pace without facing judgment or condescension. Your stance is exclusionary and harms the community spirit that makes this game enjoyable for so many.
    (7)
    Don't sweat little things and have fun!

  5. #3595
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    96
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by ninjasoldier014 View Post
    This continues to prove my point. Y'all are so salty lmao. Cope like we had to with removal of kaiten. Here, I'll share some of my copium.
    (see: Removal of Cleric Stance. Removal of Stoneskin. Removal of Stoneskin2. Removal of Protect. Removal of original AST cards. Removal of AST Diurnal Sect. Removal of Luminiferous Aether. Removal of Spread. Removal of Nocturnal Sect. Removal of Royal Road. Removal Sleeve Draw. Removal of Fluid Aura. Removal of Shroud of Saints. Removal of Aero3. Removal of Summon Selene. Removal of Sustain. Removal of Eye for an Eye. Removal )

    But yes, please tell me how our (as a Sam player myself) removed 50% potency increase ability, is the bane of existence.
    (13)

  6. #3596
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Elexander View Post
    The thing is that tanks are not supposed to care for the whole party - it's mostly a boss-player kind of interaction. Healers, in the meanwhile, have to be constantly on the watch for all eight players. I get your point, but I still don't think giving healers a more complex DPS rotation would make it "better" - rather, it'd be just daunting for new players and something awful to deal with on early progression points. I, personally, wouldn't mind having a few more buttons, however, though I disagree with the design.
    New players will have 100 levels to get used to a jobs kit, their first daunting task would be MSQ long before Savage is a thought.

    I do get your point on boss-player, but that boss is also the one tossing the damage that healers heal, so by proxy that tank is still supporting the party by preventing further damage from that boss. The responsibility is still enough for people to have "tankxiety" over. But that responsibility does not and should not ever mean that they have to have their kits culled.
    (14)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  7. #3597
    Player
    AlaineIV's Avatar
    Join Date
    May 2018
    Posts
    57
    Character
    Anzu Miyoko
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    It shows the amount of people in this thread that have not healed through ARR, HW, and SB, nor do they do savage/ultimate content. I love healing and will continue to heal. All I can say is be careful for what you wish for. Also people have been doing dungeons since HW without healers. This is nothing new.
    (5)
    Last edited by AlaineIV; 06-19-2024 at 08:17 AM.

  8. #3598
    Player
    Azraael's Avatar
    Join Date
    Apr 2015
    Posts
    5
    Character
    Setth Vendis
    World
    Omega
    Main Class
    Monk Lv 100
    just watched a video and to my shock i saw this thread in it, shoutout to xeno but anyways. i would take this whole crying serious but the truth is that easily 8/10 healer i have to do dungeons with didnt heal in the first place. i switched to warri from dk because i can actually finish dungeons or trials/raids without praying i got a heal who actually plays.
    so dunno alot of yapping going on. so pls dont change warri its perfect thx. and btw i play heal too 8) astro to be precise and i get alot of love for properly doing my job not only by tanks or dds also sages love me
    (3)

  9. #3599
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kayokane View Post

    They didn't call call abandoning Diadem a strike or a boycott
    Getting in a tizzy because people are calling it a strike has to be the wildest thing to take issue with, and is incredibly eye-rolling. My only purpose in responding to you has been to make it clear to everyone who may be reading this that they don't need to quit the game to prove a point, so I'm not going to allow myself to get baited any further into breaking down how vapid and nonsensical the other things you say are. Arguing over the manner in which people express their feedback has to be the most pointless endeavor imaginable.
    (11)

  10. #3600
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Getting in a tizzy because people are calling it a strike has to be the wildest thing to take issue with, and is incredibly eye-rolling. My only purpose in responding to you has been to make it clear to everyone who may be reading this that they don't need to quit the game to prove a point, so I'm not going to allow myself to getting baited any further into breaking down how vapid and nonsensical the other things you say are.
    Ok, have a good day, thank you for the discussion.
    (0)
    ~Mew

    ~~Thank You Niqo'te

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