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  1. #3541
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ravenblade1979 View Post
    10 days to go...healerstrike still means nothing
    cool story bro
    (4)

  2. #3542
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Myrany View Post
    As I have said multiple times if you are not having fun you are well within your right not to play the class you are not having fun with.

    That said here is how I feel about nerfing DPS players heal kits.

    I am probably in the range of an average player. Half decent at avoiding the bad and looking up mechanics (remembering them is hit or miss if enough time has passed). I can do most hard trials with occasional damage from a personal fail (often dodgy internet ping). I can get through extreme trials but I am going to mess up mechanics as I haven't done many.

    Out in the world doing MSQ, Leves, sidequests, Beast tribes I do get myself in trouble enough to need my small heal as well as potions. Some of the new solo instances pretty much require me to use it. Particularly on my bard that small HoT on a CD that if I remember right is the same as better potions is the difference between doing the content or not. Yes I know those instances when failed can be reduced in difficulty but I shouldn't be forced to reduce it to stupid simple because healers resent my small HoT.

    So my suggestion is Disable my HoT in multiplayer situations. Healers have to heal more and I still have my HoT in the world.

    As for Rez on my Summoner/Red Mage...take it away please. I resent the heck out of healers that won't rez anyone ever because there is a SMN/RDM in the party(and I run into a lot of them). I resent being forced to hold on to my swift cast to use it for Rez in case everything goes sideways when it could better help me in doing my job which is DPS.
    I genuinely have zero problem with the existing DPS heals, the two problems are
    -new DPS heals
    -the tank heals

    The three new DPS heals are tied to solar Bahamut, riddle of earth and starry muse (all 2 minute CD’s), they aren’t saving you in the overworld or during beast tribes, they are pointless heal bloat that doesn’t need to exist, especially since all 3 amount to an indom potency

    As for tank heals we’ve discussed tank heals at length, my problem with tank heals is the fact that tanks lose nothing to press a tank heal, like including the shield BW is about 1600 healer potency (2000 tank potency) but there is never a reason to not press it. For a healer if I want to equal that on say WHM I need 2 solace’s but that consumes the same resource that rapture uses. So healers are making choices to spend resources to achieve what tanks are doing for free with zero downsides

    Tank gameplay I think needs to be moved towards active mitigation and not passive healing. The short CD’s actually mitigating more in the first 4 seconds is a good example of this and I don’t mind covalence on rampart, but I think they need to add more things like GCD mitigation or last ditch channeled “last stand” skills like chenonlian gate. Cut the passive healing down but replace it with something that doesn’t make the tank totally reliant on the healer
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3543
    Player
    ninjasoldier014's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    25
    Character
    Miyella Tyata
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    This continues to prove my point. Y'all are so salty lmao. Cope like we had to with removal of kaiten. Here, I'll share some of my copium.
    (2)

  4. #3544
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    334
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kayokane View Post
    more a hunger strike but being caught eating a hamburger, but sure let's go with that...
    Did you by chance read the title of the thread. The strike is about healers, not about tanks or dps or about playing FF14. And the strike doesn't have to follow the arbitrary rules that people who don't like the strike keep coming up with. If someone stops playing healer but continues playing other roles in response to the strike, that is a valid part of the strike. Even if someone stops playing healer a few days per week as a response to the strike, that is still a valid part of the strike. There is no such thing as getting caught over that. But if you want to "go with that" to avoid feeling silly, you do you.
    (6)

  5. #3545
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ninjasoldier014 View Post
    This continues to prove my point. Y'all are so salty lmao. Cope like we had to with removal of kaiten. Here, I'll share some of my copium.
    We already went through that song and dance when they nerfed expedience when they said their goal is to never nerf during the live game
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #3546
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by aiqa View Post
    Did you by chance read the title of the thread. The strike is about healers, not about tanks or dps or about playing FF14. And the strike doesn't have to follow the arbitrary rules that people who don't like the strike keep coming up with. If someone stops playing healer but continues playing other roles in response to the strike, that is a valid part of the strike. Even if someone stops playing healer a few days per week as a response to the strike, that is still a valid part of the strike. There is no such thing as getting caught over that. But if you want to "go with that" to avoid feeling silly, you do you.

    In other words, you have no principles. You care that little about the issues you are presented with.
    (1)
    ~Mew

    ~~Thank You Niqo'te

  7. #3547
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Myrany View Post
    As I have said multiple times if you are not having fun you are well within your right not to play the class you are not having fun with.

    That said here is how I feel about nerfing DPS players heal kits.

    I am probably in the range of an average player. Half decent at avoiding the bad and looking up mechanics (remembering them is hit or miss if enough time has passed). I can do most hard trials with occasional damage from a personal fail (often dodgy internet ping). I can get through extreme trials but I am going to mess up mechanics as I haven't done many.

    Out in the world doing MSQ, Leves, sidequests, Beast tribes I do get myself in trouble enough to need my small heal as well as potions. Some of the new solo instances pretty much require me to use it. Particularly on my bard that small HoT on a CD that if I remember right is the same as better potions is the difference between doing the content or not. Yes I know those instances when failed can be reduced in difficulty but I shouldn't be forced to reduce it to stupid simple because healers resent my small HoT.

    So my suggestion is Disable my HoT in multiplayer situations. Healers have to heal more and I still have my HoT in the world.
    DPS self heals are pretty balanced. They either are not strong enough to replace actual healing, come with a sizable CD or require a sacrifice of DPS.

    The issue generally comes with party wide healing and over abundant self healing options on top of the lower amount of damage. I don't think DPS need much adjustment if anything as they are the last role in terms of healing.
    (3)

  8. #3548
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kayokane View Post
    In other words, you have no principles. You care that little about the issues you are presented with.
    "Uhm excuse me. You do not like pickles, yet you still order hamburgers from McDonald's WHICH SERVES PICKLES ON HAMBURGERS! You have NO PRINCIPLES!" All-or-nothing is not a valid argument.
    (13)

  9. #3549
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Supersnow845 View Post
    I genuinely have zero problem with the existing DPS heals, the two problems are
    -new DPS heals
    -the tank heals

    The three new DPS heals are tied to solar Bahamut, riddle of earth and starry muse (all 2 minute CD’s), they aren’t saving you in the overworld or during beast tribes, they are pointless heal bloat that doesn’t need to exist, especially since all 3 amount to an indom potency

    As for tank heals we’ve discussed tank heals at length, my problem with tank heals is the fact that tanks lose nothing to press a tank heal, like including the shield BW is about 1600 healer potency (2000 tank potency) but there is never a reason to not press it. For a healer if I want to equal that on say WHM I need 2 solace’s but that consumes the same resource that rapture uses. So healers are making choices to spend resources to achieve what tanks are doing for free with zero downsides

    Tank gameplay I think needs to be moved towards active mitigation and not passive healing. The short CD’s actually mitigating more in the first 4 seconds is a good example of this and I don’t mind covalence on rampart, but I think they need to add more things like GCD mitigation or last ditch channeled “last stand” skills like chenonlian gate. Cut the passive healing down but replace it with something that doesn’t make the tank totally reliant on the healer
    I will not comment on tank gameplay as I don't have a tank over lvl 30. I do not know enough to comment with any kind of knowledge.

    I can't really speak about the DPS heals being added since I have no max lvl characters at all (despite playing more than 5 years - I get distracted and I don't like the person I become at endgame so I actively avoid reaching cap). My gut feeling about the new DPS is heals is lets see what happens as the xpac progresses. It might well be that the game has been cranked up a notch and they are necessary (we can hope). We will know soon enough once early access starts. If they are not necessary once we have experience of the new content then I will be with you on it.
    (0)

  10. #3550
    Player
    Mutsukki's Avatar
    Join Date
    Sep 2015
    Posts
    9
    Character
    Mutsukki Aensland
    World
    Sargatanas
    Main Class
    Astrologian Lv 100
    oh my god this is so funny i have a feeling i'm gonna start getting good co-healers again in PF much like back during Abyssos
    (2)

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