yet the game makers seem to think the only content that ever should matter, or should require some effort or thinking is savage content or ultimate's. I enjoy playing what i enjoy, when i get on diablo 2 i can play w/e i want it doesnt matter if ww is the best for ubbers/fighting I can play a frogger if I choice to, doesnt matter if bone spirit is one of the best moves on necromancer poison is still great.
My point being, just because the savage people will lay out a spread sheet and honestly over do it in many aspects doesn't mean things have to all meet those numbers. Yet alot of people in game, in the community and even the devs themself act like the only content things should matter in =s savage/ultimate..
I dont think the strike will do anything, you think people are going to care or even follow it your naïve it graps attention but it wont do anything. I don't think it will ever change for healers, or any class in the game period because to many people dismiss the vast majority of the game for what 2-10% of the games content?
The problem is, if content you have to do in order to get your tome gear/ get max level is so booring for any role (big time on healers) that you won't pay attention to the game you just have netflix up and clear the problem with this, is how is someone suppose to train themselves and grow to become a better player in order to do savage?
When I play through a game if I fail it doesn't matter you know why? It will help me grow failure isn't bad its not a horrible thing to fail at something seen as casual its not bad if it takes 20mins to clear a dungeon, its good and the devs and the savage/ultimate nya sayers dismissing people just because "its casual content" is honestly horrible what that tells people, is guess what your never going to get better at this game because all the content up to this point doesn't keep you on your toes so you can grow and improve your skills. Why is it horrible if something challenges someone and makes them have to keep their team healed up, why is it horrible if someone can die to a system in something like a dungeon? I'm sorry but i don't agree with their ideals on this and I find it wrong that they even follow that. In order for growth to happen we need to be tested, so we can learn from our failures in order to prepare our self for other things. I would love to go do savage and ultimate on a healer, but I dont think i ever will because this game hasn't trained me into what I should know in order to do that content. What the game teachs me through 80-90% of the games content is I don't have to pay attention i should have netflix up, I should have youtube up or reading a book not playing the game.