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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    So we've got the join date Oct 2015 that "joined at the end of ShB" and the "Sage main" with WAR and WHM on their profile claiming that the strike is bad while claiming the healer with the most complex damage rotation currently. (it's just Phlegma but it's more than everyone else lol)

    Really scraping the bottom of the barrel here.
    (17)

  2. #2
    Player
    KitiaraIornsight's Avatar
    Join Date
    Sep 2016
    Location
    Gridania
    Posts
    139
    Character
    Kitiara Utmatar
    World
    Famfrit
    Main Class
    Sage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    So we've got the join date Oct 2015 that "joined at the end of ShB" and the "Sage main" with WAR and WHM on their profile claiming that the strike is bad while claiming the healer with the most complex damage rotation currently. (it's just Phlegma but it's more than everyone else lol)

    Really scraping the bottom of the barrel here.
    um, you do realize that someone can play this game and create their FORUM account much much later?
    Here's a snip of my oldest achievement if you don't believe my main character started in 2.1


    Forum membership does not get created automatically with the making of a character
    (4)

  3. #3
    Player
    Stormhold's Avatar
    Join Date
    Dec 2021
    Posts
    15
    Character
    Stormhold Quill
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Amity_Roji View Post
    Yes we do. We want engaging healer gameplay.

    *Useless wall of text*

    That's it.
    JUST DO CRITERION DUNGEON FOR ONCE. I swear to God, people complaining about pressing 1 button never healed anything harder than EX, IF they healed EX.
    Pressing 1 button is needed to keep concentration and being able to react to someones fumble and to save the run.
    Ever tried to do at least HW+ AR without healers? You spam rez on sprouts so much, You have no time for super complex rotation.
    1 button spam is so dishonest -- All healers but Astro got 1 filler, 1 dot, 1 burst. Gameplay is: Fill as much fillers as You can while heal/move ; Keep dot ; Time burst with Your allies burst buffs. All while making sure next nuke won't kill anyone.

    Also, only players Your strike is gonna hurt is Sprouts, who already a huge headache in DF. You give them harder time as healers (which they already can't handle and spam Cure 1) and everything folds. Bosses are balanced around healer damage, so if You make "COMPLEX AND ENGAGING" rotation for healers, bosses must be adjusted, but in which direction? Balancing around healers who can't damage, or around those who can? Make dungeons even more of a joke, or a slog?
    (0)

  4. #4
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Stormhold View Post
    ...
    You assume healers here don't do criterion(?) Or harder content in general...? Same application of one dps button spam, the only wipes I typically see is failing to do a mechanic correctly or enrage. Now that content is rarely seen...unfortunate too, was looking to get my clear on the first criterion, but that is the ropes of content that lacks repeatability value (not really a healer issue).

    Tdr, two-three sentences? There is varying skill level of healers in this thread, please read something before assuming a premise.
    (9)
    Last edited by Katish; 06-20-2024 at 11:05 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,952
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Stormhold View Post
    JUST DO CRITERION DUNGEON FOR ONCE. I swear to God, people complaining about pressing 1 button never healed anything harder than EX, IF they healed EX.
    Pressing 1 button is needed to keep concentration and being able to react to someones fumble and to save the run.
    Ever tried to do at least HW+ AR without healers? You spam rez on sprouts so much, You have no time for super complex rotation.
    1 button spam is so dishonest -- All healers but Astro got 1 filler, 1 dot, 1 burst. Gameplay is: Fill as much fillers as You can while heal/move ; Keep dot ; Time burst with Your allies burst buffs. All while making sure next nuke won't kill anyone.

    Also, only players Your strike is gonna hurt is Sprouts, who already a huge headache in DF. You give them harder time as healers (which they already can't handle and spam Cure 1) and everything folds. Bosses are balanced around healer damage, so if You make "COMPLEX AND ENGAGING" rotation for healers, bosses must be adjusted, but in which direction? Balancing around healers who can't damage, or around those who can? Make dungeons even more of a joke, or a slog?
    I’m spending 60% of my casts in TOP spamming broil. This is a problem that goes all the way up into ultimates healers are just badly designed

    And right now nothing below EX is designed around expectation of healer damage, hell dungeons are designed around no healer damage because if the healer doesn’t do damage everyone’s CD’s actually align better. The cure 1 spammers aren’t going to he hurt here
    (16)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Stormhold View Post
    JUST DO CRITERION DUNGEON FOR ONCE. I swear to God, people complaining about pressing 1 button never healed anything harder than EX, IF they healed EX.
    Pressing 1 button is needed to keep concentration and being able to react to someones fumble and to save the run.
    Ever tried to do at least HW+ AR without healers? You spam rez on sprouts so much, You have no time for super complex rotation.
    1 button spam is so dishonest -- All healers but Astro got 1 filler, 1 dot, 1 burst. Gameplay is: Fill as much fillers as You can while heal/move ; Keep dot ; Time burst with Your allies burst buffs. All while making sure next nuke won't kill anyone.

    Also, only players Your strike is gonna hurt is Sprouts, who already a huge headache in DF. You give them harder time as healers (which they already can't handle and spam Cure 1) and everything folds. Bosses are balanced around healer damage, so if You make "COMPLEX AND ENGAGING" rotation for healers, bosses must be adjusted, but in which direction? Balancing around healers who can't damage, or around those who can? Make dungeons even more of a joke, or a slog?
    So let me get this straight:
    • Healers should only have engaging healer gameplay in certain niche areas.
    • Arguments are only valid if someone's a subjectively "elite" player doing "elite" content.
    • There's no need to address the verifiable fact that healers don't focus on healing in the vast majority of content in this game because it's inconvenient.

    Yeah, nah.

    And for the record I've done all levels of content in this game from ARR to present, but that doesn't matter. This isn't a difficulty issue - it's a design one.

    Imagine if Bard only used Heavy Shot, Venomous Bite, and Quick Nock in all content except Savage/EX. That's where we're at.
    (18)

  7. #7
    Player
    Amity_Roji's Avatar
    Join Date
    Aug 2022
    Posts
    24
    Character
    Amity Roji
    World
    Coeurl
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Amity_Roji View Post
    I think a lot of people are getting hung up on the "boring DPS rotation" angle. The fact - yes, fact - that healer gameplay at all levels of content is primarily focused around the pressing of a single DPS ability is a symptom of the problems with the healer role, not a cause. It is the end result of changes to both jobs and encounter design primarily beginning with ShB and worsening until we are at the place we are today.
    Quote Originally Posted by Amity_Roji View Post
    Healers spend very little time actually healing.

    Let me spell it out for you - that is a fact. It's not arguable. There are objective, quantifiable data points on this.
    Quote Originally Posted by Amity_Roji View Post
    At this point we have to ask the obvious question - "What should healers be?" Again, this is debatable but I think these would be widely agreed upon by the healing community:
    • A healer's primary focus should be on using abilities to prevent party members from dying, either through mitigation or repair. This should require the majority of the healer's time and attention.
    • Healers should have a DPS kit that enables them to complete solo activities in a reasonable time and additionally allow them to provide supplemental DPS in encounters during "downtime" from healing.
    • As an innately supportive job, healers should have additional support abilities that improve the overall party synergistically.
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    (11)

  8. #8
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    364
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    My preference is also to require more healing. But that doesn't mean damage spells can't be improved a bit. It's not either-or.
    (13)

  9. #9
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    Something something casuals, something something barrier of entry. Heal anxiety and so on and so forth.

    Also, GCD is not fast enough for spot healing to be effective. There is a delay between healing being activated and actually applying. Game designed around big burst of damage and not attrition healing.
    (15)

  10. #10
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    454
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I hate to quote myself but we're still stuck in this DPS-rotation-focused bickering that's not really addressing the true issue - healers aren't primarily healing - and allowing that to devolve into irrelevant stuff about how entry-level players couldn't handle a complex DPS rotation or whatever. DPS rotation changes are a band-aid fix to a problem that shouldn't exist in the first place.

    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    Healers would love to have more healing to do and focus on healing.

    The issue is the devs are seemingly incapable of creating fights that require such active healing, and the game's trash tick-rate won't allow for it either. When they tried to increase the healing requirement in Pandæmonium, they couldn't even do that right, and Abyssos ended up being mitigation checks foremost. Then they went ahead and increased the ease of mitigation use in DawnTrail, hilariously enough.

    Besides, asking for more dps options doesn't mean they can't increase the healing requirement too. This isn't "a one or the other, but not both" scenario. We can ask for both, and should.
    (15)

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