no what you have are a few people crying over nothing, and others who dont know what they are talking about crying with them.
Why do you hate how the game used to be before Shadowbringers? I thought healers were perfectly fine before then. Final Fantasy XIV was a great MMO prior to 2019 and I enjoyed it. But you didn't. You only like healer classes as they are now after they got butchered and rendered useless. Why did you stay subbed to a game for so many years when you clearly didn't like it? Or did you just not touch healers at all until now?
Ah yes I forget that years of well thought out and expressed grievances over the state of the healer role equates to "few people crying over nothing". It would take you next to no effort to learn that what you just said is nonsense, not just by a cursory glance at this thread, but by a basic damned google search. Too much space in this thread is taken up by ignorant n'wahs' like you malding over the fact that healer mains have many and longstanding issues with the role we love. Idk why you all think its skin off your back that we want our role to get the same level of enjoyable gameplay that yours does, but it's getting old.
Arwing was an obvious troll from the moment they walked in calling us all elitists, let this be the last post acknowledging them
edit: well that didn't last long but you can't say I didn't try
Last edited by WeakestZenosEnjoyer; 06-19-2024 at 09:08 AM. Reason: disappointment
I’m seeing a lot of people talking about getting bad players in party content, but in my 8 year experience I’ve rarely seen anyone as bad as what’s being described here. I enjoy healing a lot, I enjoy it being reactive/proactive, and on the occasion there needs to be “handholding”, that’s when it’s most fun. In the end it’s an entirely subjective experience that no one will ever agree on.
I don't see terrible players often, but when I do I wonder if it's a person behind the screen or a rock on a keyboard.I’m seeing a lot of people talking about getting bad players in party content, but in my 8 year experience I’ve rarely seen anyone as bad as what’s being described here. I enjoy healing a lot, I enjoy it being reactive/proactive, and on the occasion there needs to be “handholding”, that’s when it’s most fun. In the end it’s an entirely subjective experience that no one will ever agree on.
Honestly, when I saw the thread title I also felt it was a little self-important. I'm fully agree with the complaints, but if I had made the thread it wouldve been called #FFXIVHEALERREWORK or something.Getting in a tizzy because people are calling it a strike has to be the wildest thing to take issue with, and is incredibly eye-rolling. My only purpose in responding to you has been to make it clear to everyone who may be reading this that they don't need to quit the game to prove a point, so I'm not going to allow myself to get baited any further into breaking down how vapid and nonsensical the other things you say are. Arguing over the manner in which people express their feedback has to be the most pointless endeavor imaginable.
And I would have been very very wrong.
Calling it a strike has brought sooo much engagement from people who need to let everyone know how nobody is gonna notice the strike/theyre gonna queue as healer twice just to offset it/taking a videogame this seriously is cringe/etc. I'm 100% sure its the reason this whole thing reached enough inertia to break containment.
i just dont understand why are people so afraid of failure, and things going slow thats how we grow by getting destoryed, by things making us fail that is how we learn from mistakes we make, you have to fail to reach your objective typically have to fail alot, why are many people so afraid of that failure that will be the greatest thing to ever happan to them in games..this has literally nothing to do with the argument he is making.
So, good job for throwing people with learning disabilities under the bus. great look for you there.
So let's assume, that we keep lowering the bar on the game. It becomes more, and more, and more unchallenging so that 'everyone' can play. and then wouldn't you know it. the majority of the player base stops playing it, because they've lowered the quality of the game so far that there is absolutely no challenge. it's turned into a gatcha game. and now, they've ruined their chance at any future game releases because no one will take them seriously anymore. ...So we're just supposed to roll over and not advocate for there to be a challenge kept in the game so that those at all levels of capability in the game can be nudged, even if only slightly, to improve themselves? so that there is a drive, and want to overcome a mechanic? so that there is a drive and determination to become better as a player?
you know how many times i got flat out wiped off the map in warcraft 3 it took me over 150-300 games to get a decent skill level with night elfs, and i still find myself just a little below avarage skill level in war3 i mean im better than how i was, but im no way a pro at it i just i dont get it honestly, then again im the same girl that goes to a graveyard almost every night hoping a vampire prince will kidnap me and take me to his paradise ... but hasnt happan yet
Last edited by Graveyardprincess; 06-19-2024 at 09:13 AM.
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