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  1. #1
    Player
    LalaLumi's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    7
    Character
    Lumi Merritt
    World
    Balmung
    Main Class
    White Mage Lv 100

    Healing has been dead for years, and no amount of DPS will bring them back.

    I've been saying for years that healers have been in a really bad spot, and this isn't unique to dungeons and casual content either. Even in savage+ content, healing is ultimately boiled down to just allocating your long cooldowns at set intervals, pressing an AoE heal once every 45-60 seconds, and going back to smashing your DPS spell. The only time healing in this game is fun is during week 1 when there are no guides available, and everyone is running around lost and clueless. I feel so alive then. People stepping in DoT puddles, not knowing what to mit, etc. By week 5 or 6, though, all this life is gone as YT channels are flooded with visual guides on how to do everything flawlessly, and you, as a healer, are relegated back to your corner of the arena where you're essentially just an anti-raidwide mechanism that interacts with the battlefield once every 45-60 seconds.

    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer? Can we just take a minute, also, to realize this isn't hyperbole? Regardless of how "engaging" the DPS application is, it shouldn't be that high on any planet whatsoever, and it's appalling to me that the mainstream solution is to push healers even further in the direction they're already headed because the idea of healers actually interacting with their respective healing kits is so foreign of a concept. We should be advocating for more opportunities and class reforms that not only force, but actively incentivize the frequent, meaningful integration of our entire roster of healing abilities. And before someone starts typing up a novel on what it means to be a good healer in FFXIV - I know. I'm intimately familiar with the concept that healers are also responsible for doing DPS. I'm not advocating for the removal of their DPS contribution nor a cure spamming, heal-only playstyle, so let's not jump the gun and go to extremes. But can we not aim for a more proportionate, sensical distribution whereby I need to engage with my healing tools more than once every 45-60 seconds? I'd be content with a 60-40 or even 70-30 split (in favor of doing damage) at this point rather than the 95-5 split we have now.

    (15)
    Last edited by LalaLumi; 06-19-2024 at 07:05 AM.
    Make healers relevant again.
    Nerf tank sustain, Increase instances of unavoidable damage, and for the love of everything that is sacred and holy...PLEASE STOP TRYING TO GIVE HEALERS MORE DPS SPELLS.
    If I wanted to spend all my time mashing DPS spells, I would've played a DPS. Give me something to HEAL, PLEASE!!!

  2. #2
    Player
    Nightshade878's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    14
    Character
    X'lyhhia Wiloh
    World
    Malboro
    Main Class
    White Mage Lv 55
    Quote Originally Posted by LalaLumi View Post
    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with.

    THANK YOU. Finally someone said it.
    (6)

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,732
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LalaLumi View Post
    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer? Can we just take a minute, also, to realize this isn't hyperbole? Regardless of how "engaging" the DPS application is, it shouldn't be that high on any planet whatsoever, and it's appalling to me that the mainstream solution is to push healers even further in the direction they're already headed because the idea of healers actually interacting with their respective healing kits is so foreign of a concept. We should be advocating for more opportunities and class reforms that not only force, but actively incentivize the frequent, meaningful integration of our entire roster of healing abilities.
    People want more DPS abilities because we used to have more and we liked it, and then the jobs were gutted. We aren't headed towards more DPS, it's been the exact opposite. Your complaint has nothing to do with how many DPS buttons we have, they could add more and it wouldn't change how much healing we have to do at all. Those are entirely separate issues, it sounds like what you want is better encounter design and there's no reason for you to be anti DPS buttons.
    (9)

  4. #4
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LalaLumi View Post
    I've been saying for years that healers have been in a really bad spot, and this isn't unique to dungeons and casual content either. Even in savage+ content, healing is ultimately boiled down to just allocating your long cooldowns at set intervals, pressing an AoE heal once every 45-60 seconds, and going back to smashing your DPS spell. The only time healing in this game is fun is during week 1 when there are no guides available, and everyone is running around lost and clueless. I feel so alive then. People stepping in DoT puddles, not knowing what to mit, etc. By week 5 or 6, though, all this life is gone as YT channels are flooded with visual guides on how to do everything flawlessly, and you, as a healer, are relegated back to your corner of the arena where you're essentially just an anti-raidwide mechanism that interacts with the battlefield once every 45-60 seconds.

    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer? Can we just take a minute, also, to realize this isn't hyperbole? Regardless of how "engaging" the DPS application is, it shouldn't be that high on any planet whatsoever, and it's appalling to me that the mainstream solution is to push healers even further in the direction they're already headed because the idea of healers actually interacting with their respective healing kits is so foreign of a concept. We should be advocating for more opportunities and class reforms that not only force, but actively incentivize the frequent, meaningful integration of our entire roster of healing abilities. And before someone starts typing up a novel on what it means to be a good healer in FFXIV - I know. I'm intimately familiar with the concept that healers are also responsible for doing DPS. I'm not advocating for the removal of their DPS contribution nor a cure spamming, heal-only playstyle, so let's not jump the gun and go to extremes. But can we not aim for a more proportionate, sensical distribution whereby I need to engage with my healing tools more than once every 45-60 seconds? I'd be content with a 60-40 or even 70-30 split (in favor of doing damage) at this point rather than the 95-5 split we have now.

    This right here is is what I been saying!!!!
    (3)
    #FFXIVHEALERSTRIKE