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  1. #1
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I like how this thread has surpassed the original healer complaint thread in a fraction of the time. Very fun let's keep it going!
    (10)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rolder50 View Post
    I like how this thread has surpassed the original healer complaint thread in a fraction of the time. Very fun let's keep it going!
    The thread is gonna surpass the Dark Knight megathread in no time at this rate, I'm actually impressed.
    (10)

  3. #3
    Player
    Shamsiel's Avatar
    Join Date
    Mar 2019
    Posts
    32
    Character
    Sham Siel
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    [*]Self-sustain and healing abilities given to other roles.
    The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    WAR, PLD, GNB and Red Mage????
    No other classes have any type of heals that would make healers completely worthless or easy to replace.
    But you ever asked yourself why that it? Why tanks have that type of heals?
    Small clue: To help the Healers.

    [*]Over simplified DPS rotation
    Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements... etc
    Ever asked why that is the case?
    Small clue: People play with a controller. Do a full rotation on a controller while keeping the heals and target swapping in check.
    DPS and Tanks dont need to worry about being on a controller and the rotation can be more or less complicated, you can macro the small bits but 99% of the fight you only target one thing: THE ENEMY.

    [*]Homogenization of healer jobs
    Barrier/Pure healer split is largely redundant...etc
    So, whats the big idea?
    You know why BLM feels rewarding for knowing when to play your Lay Lines? Because knowledge is power. Its the same for Barrier healers, knowing how and when to use said barriers. FAT Barriers that make the boss deal 0 damage feel sooo goooood.


    Pure healers are the easy way in, White Mage is the easy one, Ast is the Hard one.
    You can have 0 knowledge of a fight and still do a pretty good job, learning and reaching the point where you can swap between Barrier and Pure heal and not feel punished. Again: Knowledge is power.

    [*]Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful.. etc
    You should be thankful that those abilities are so many, expecially for casual play. Its casual content, it should be relaxed and easy to tackle, for those that seek higher challenges, there are modes that provvide said challenges, where you plan stuff ahead instead of "yolo". Do those.

    [*]Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content... etc

    Have you ever tried to Mentor Roulette with a healer? Like, ever?
    Its casual content with the spice that you seek in those "casual contents" but with a bit of challenge.
    Tanks that dont use CDs, Dps that run wild or do so little damage the mobs start using "Final Sting".
    The big pulls at Bardam's or Holminster's, the absolute chad pull on Mt. Gulg.


    I get your idea with the strike, but this is just... stupid.
    Making your life easier with mitigation? nha mate, you want to heal it all? Addle? Feint? Tactician?
    Remove ALL and you shall enjoy your panik heals because EVERYONE IS DEAD.

    You are burned out of the game or healing, trying something else.
    (5)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shamsiel View Post
    [*]Over simplified DPS rotation
    Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements... etc
    Ever asked why that is the case?
    Small clue: People play with a controller. Do a full rotation on a controller while keeping the heals and target swapping in check.
    DPS and Tanks dont need to worry about being on a controller and the rotation can be more or less complicated, you can macro the small bits but 99% of the fight you only target one thing: THE ENEMY.
    As someone who has always played on controller, I still want a healer who has a hyper aggressive play style. That is my preferred play style: a healer that juggles offense and healing in tandem. Not every healer needs to play this way, but I would appreciate having just one. Thank you
    (24)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #5
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Okay, want me to run a dungeon with you as WAR or PLD and replace you then Sham? Dw, you can be the healer and have nothing to do...in fact, I have even done the MT gulg pull without a healer lel, the Chad pull as you put it.

    I will literally give you the evidence you need on a golden platter, so let's do a dungeon together. =]
    (6)
    Last edited by Katish; 06-20-2024 at 11:24 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shamsiel View Post
    snip
    Point 1- there are also healer strength heals on DNC, MNK and 2 on SMN, that’s what half the non healer jobs at this point. Starry muse having a heal is literal pointless fluff that exists for no reason at all but erodes our role. I challenge anyone to justify why starry muse has a heal, it relates to nothing about PCT’s gameplay Tanks don’t “help” us they replace our role with their strength

    Point 2- you are seriously infantilising controller players here. I play across both and I genuinely find healing easier on control because it has soft targeting capacity than MKB doesn’t have, cross hotbars also are more fluid access more buttons

    Point 3- barrier healers aren’t any harder than pure healers because you don’t play them around barriers, they are just regen healers, the regen healers are pure healers, neither is sufficiently diversified from each other and they all have the same DPS rotation

    Point 4-in TOP you barely use half your oGCD’s and most of the time you still have 40-60% overheal, the top end isn’t challenging our kit either and our GCD heals are rotting away

    Point 5- as has been discussed ad nauseum a roles entire purpose in 95% of the games content shouldn’t amount to “yeah but what if the tank is absolute garbage”
    (20)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    424
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shamsiel View Post
    You are burned out of the game or healing, trying something else.
    Oh, okay lemme just grab this...

    Quote Originally Posted by Bellsong View Post
    This is a novel idea, Just DON'T play healer! I think someone should make a thread about it and try to get others on board with that idea, so SE might take notice of less healers playing and consider feedback, maybe add a nice catchy hashtag to get people feeling it, maybe a discord to build some sense of comradery about it? I really wish some people would do that...
    (26)

  8. #8
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shamsiel View Post
    [*]Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful.. etc
    You should be thankful that those abilities are so many, expecially for casual play. Its casual content, it should be relaxed and easy to tackle, for those that seek higher challenges, there are modes that provvide said challenges, where you plan stuff ahead instead of "yolo". Do those.
    The oGCD heals are only a concern because you're expected to continue your 1-2 button rotation while weaving oGCD heals.

    And while the weaving can actually be fun, it just adds to the monotony of an extremely basic DPS rotation. oGCD heals also take away from the rest of your healing kit. Outside of hard content you rarely, if ever, use GCD heals since it takes away from DPS - to the point I don't even cast regen anymore because it's one less DPS action and it's not needed.

    All that's being asked is a slightly more involved DPS rotation (while also requiring healers to heal). For WHM particularly having to intentionally dump lilies intended for healing because they're not needed, due to oGCD heals, just to squeeze out DPS makes no sense.
    (2)
    Last edited by Nyome; 06-20-2024 at 11:55 AM.

  9. #9
    Player
    Xurtan's Avatar
    Join Date
    Sep 2016
    Posts
    48
    Character
    Mikh'ir Bajhiri
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shamsiel View Post
    [*]Self-sustain and healing abilities given to other roles.
    [*]Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful.. etc
    You should be thankful that those abilities are so many, expecially for casual play. Its casual content, it should be relaxed and easy to tackle, for those that seek higher challenges, there are modes that provvide said challenges, where you plan stuff ahead instead of "yolo". Do those.

    [*]Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content... etc

    The big pulls at Bardam's or Holminster's, the absolute chad pull on Mt. Gulg.
    Yeah, no, mentor roulette and Savage absolutely do not provide that challenge. There's so many oGCDs I just keep hitting Glare and basically ignore damage, occasionally smacking a button between Glaring. It takes absolutely zero brain power. Also I appreciate you listed a whole three dungeons out of dozens. Woo. Three times healers get to have an okay-ish healing experience, like those pulls aren't ALSO dirt easy after the min ilvl, first time run through for everyone.
    (9)
    #healerstrike

  10. #10
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,073
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The crazy thing is, dps and tank jobs never needed to have all those party heals and shields to have fun. Viper was tested by several media tour visitors and pretty much all of them said it was very fun to play. The job only has two melee role skills for self healing and it can't save others, but that was not an issue to any of the testers.

    It literally wouldn't hurt anyone's enjoyment if healing skills were limited to healers, because other jobs already get their enjoyment from doing their primary role.
    (4)

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