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  1. #1
    Player
    NicoKirito's Avatar
    Join Date
    Oct 2018
    Posts
    17
    Character
    Nico Kirito
    World
    Ultros
    Main Class
    Botanist Lv 90
    Quote Originally Posted by UNDEAD10000 View Post
    I never tried to do savage and ultimate content because i simply fear getting banned for not doing perfect run on my first try.
    Hi undead, I totally understand but I would like to share some information with you that might change your mind. I highly recommend finding a static if you are interested in learning how to raid in this game over party finder. There are several recruitment discords that you can join to find a team. They have lots of different types of team such as casual teams which has a lot of new players that are new to raiding and want to learn without the pressure of being kicked for not know what to do. There are also what they call midcore teams which is typically has players that kind of know how to play but do silly things like throwing out asylum when there is no damage or dots on the party. So you got some options, as for pf. Well I promise you that if someone kicks you cause they think you are bad at the game, they probably are worse than you think you are. You have no idea on the amount of people who think they are good but actually aren't in party finder. So don't let that stop you from joining a PF. Go in there and learn so you can enjoy the content and build your confidence up. I still think finding a static is better cause you will actually prog fights with them vs going into pf and wasting your time with the so called good players in pf. I hope this helps and hopefully see you in pf progging. Enjoy the new expansion!
    (2)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Criterion at least managed to make trash pulls interesting, but the healing there isn't any more difficult then savage overall.
    (2)

  3. #3
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    Criterion at least managed to make trash pulls interesting, but the healing there isn't any more difficult then savage overall.
    Eh, I'd say it's ever so slightly more interesting than savage cause at least you aren't stepping on another healer's foot trying to heal the party.
    One healer with bloated potency is an issue of itself, two that's just ridiculous. Still has the ever-going issue of being able to heal just on oGcDs though, but that's why there's multiple issues to tackle in the healer role as stated prior.
    (0)
    Last edited by Katish; 06-20-2024 at 11:25 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  4. #4
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Roulettes are a major portion of the reward structure (including the gear required for harder content if not an omnicrafter) and are essential for ensuring queues pop for people trying to run specific content (story trials for instance)

    Just do X will never be the answer, the game's health literally has a hard requirement of healers going into roulettes only to get level 4 gameplay at level 90.
    (7)

  5. #5
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by KageTokage View Post
    Criterion at least managed to make trash pulls interesting, but the healing there isn't any more difficult then savage overall.
    Thank you for the info. I was thinking of maybe healing the next criterion since people here keep saying it's engaging, but if I was already just one-button spamming in savage then it would be a waste of my time to gear up for criterion only to have the same one-button spam gameplay.
    (0)
    Graphics
    MSQ
    Viper

  6. #6
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    It really doesn't and shouldn't matter how much content someone has done as a healer. Healesr should have compelling gameplay at all levels of play. Not just savage/ultimate. In extreme, in dungeons, and even in solo instance duties/leveling quests, healers deserve better than they have right now imo in terms of dps buttons. (They don't need more damage total but could really use more engagement in how they do that damage, without over correcting and giving them f ull dps job rotations.)
    (25)

  7. #7
    Player
    Ebion's Avatar
    Join Date
    Oct 2015
    Posts
    3
    Character
    Ebion Glimmergaunt
    World
    Leviathan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Healers should have compelling gameplay at all levels of play. Not just savage/ultimate. In extreme, in dungeons, and even in solo instance
    The problem is Mr Flower that if we make the easiest content in the game challenging enough to force the casual playerbase to learn how their characters work and actually play the game properly, they'll just cry and leave instead of actually challenging themselves. It happens EVERY TIME ANY GAME DOES THIS. I'm not saying I think healers should only have a challenge in harder content, I'm saying its not possible if square wants to keep a playerbase.
    (1)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,977
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ebion View Post
    The problem is Mr Flower that if we make the easiest content in the game challenging enough to force the casual playerbase to learn how their characters work and actually play the game properly, they'll just cry and leave instead of actually challenging themselves. It happens EVERY TIME ANY GAME DOES THIS. I'm not saying I think healers should only have a challenge in harder content, I'm saying its not possible if square wants to keep a playerbase.
    Because nobody wants to raise the floor, people want the ceiling to not be on the floor

    Madam sylphie can still get by cure 1 spamming, I’d like something to do since I don’t need to cure 1 spam, somehow the other roles have this
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ebion View Post
    The problem is Mr Flower that if we make the easiest content in the game challenging enough to force the casual playerbase to learn how their characters work and actually play the game properly, they'll just cry and leave instead of actually challenging themselves. It happens EVERY TIME ANY GAME DOES THIS. I'm not saying I think healers should only have a challenge in harder content, I'm saying its not possible if square wants to keep a playerbase.
    I mean maybe if they made it the most difficult thing ever, perhaps...but I think the real reason a player base disbands is because there are just not enough players/content to satiate the players in the game. This has been seen in many an mmo; when there are no longer the people there that want to do "X", "X" looks less interesting to newcomers who want to do "X" because there isn't any communal excitement behind it, and therefore "X" becomes obsolete leading the newcomers to quit.
    (2)
    Last edited by Katish; 06-20-2024 at 11:33 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  10. #10
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ebion View Post
    The problem is Mr Flower that if we make the easiest content in the game challenging enough to force the casual playerbase to learn how their characters work and actually play the game properly, they'll just cry and leave instead of actually challenging themselves. It happens EVERY TIME ANY GAME DOES THIS. I'm not saying I think healers should only have a challenge in harder content, I'm saying its not possible if square wants to keep a playerbase.
    Healing was more challenging in ARR and HW casual content but the game was growing. How is that possible?
    (17)
    Graphics
    MSQ
    Viper

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