As I have said multiple times if you are not having fun you are well within your right not to play the class you are not having fun with.

That said here is how I feel about nerfing DPS players heal kits.

I am probably in the range of an average player. Half decent at avoiding the bad and looking up mechanics (remembering them is hit or miss if enough time has passed). I can do most hard trials with occasional damage from a personal fail (often dodgy internet ping). I can get through extreme trials but I am going to mess up mechanics as I haven't done many.

Out in the world doing MSQ, Leves, sidequests, Beast tribes I do get myself in trouble enough to need my small heal as well as potions. Some of the new solo instances pretty much require me to use it. Particularly on my bard that small HoT on a CD that if I remember right is the same as better potions is the difference between doing the content or not. Yes I know those instances when failed can be reduced in difficulty but I shouldn't be forced to reduce it to stupid simple because healers resent my small HoT.

So my suggestion is Disable my HoT in multiplayer situations. Healers have to heal more and I still have my HoT in the world.

As for Rez on my Summoner/Red Mage...take it away please. I resent the heck out of healers that won't rez anyone ever because there is a SMN/RDM in the party(and I run into a lot of them). I resent being forced to hold on to my swift cast to use it for Rez in case everything goes sideways when it could better help me in doing my job which is DPS.