



Doesnt your own example kinda prove you wrong though when you say difficulty went up over the expansions? Stuff is so much more telegraphed and gives you much more time to react now than it was in world of darkness.Because people were far less experienced in the game. I went into World of Darkness blind my first time, everyone said what a joke it was. I died to the eye, I died to the red/white colours, I died to the Doom, I died to slimes, I kept getting knocked out of the platform on that Anemos thingy, I died to Cerberus, I had no clue what A ads B belly or C chains meant, nothing. I must've died 20 times on my first time there. Do you imagine my first time in WoD was fun for me? It wasn't.


Different mentality. I'd rather have mechanics that are easy to understand but some difficulty in getting right, instead of obscure nonsensical icons and colours that I need to guess and try over and over until it clicks what it does and then it's like, I'll never fail this mechanic ever again.Maybe I'm the weird one but I enjoy going blindly into runs because the learning process is what's most fun. When I went Delubrum Reginae blind the first time during ShB I recall those moments as the most fun I've had in the longest time, and I died there so many times I almost lost all my mettle to 0.
I do prefer going in blind too however, and when it's possible I will do so, I consider looking up guides to be spoilers, if not outright cheating. But, the game's old now, people have learned the mechanics by heart by the time I got to them, and if I'm always on the floor, it just takes longer for everyone else, and I feel like I'm wasting their time, so sometimes I'll just bite the bullet, if the mechanic is really confusing to me.


No, exactly the opposite. Because, what used to be obscure mechanics reserved only for raids, are now seen everywhere. That's the point. My deaths in ShB dungeons far outnumber my deaths in any dungeon up to SB.
And again, I'm not saying it's a bad thing, it makes things more fun and interesting overall, especially with the experience of knowing or identifying where I first saw a variation of said mechanic, but to argue the difficulty spike from ARR to EW isn't massive, it doesn't make sense to me.
And to say that, seeing a cast bar, with some random title, with absolutely no telegraph until after the snapshot, gives you more time to react? Huh?
Last edited by Erzaa; 06-18-2024 at 07:23 PM.



DrybearGamers made a video about the healer strike. Here's a link:
https://www.youtube.com/watch?v=W3KE75kCjl8
Please name those obscure mechanics?No, exactly the opposite. Because, what used to be obscure mechanics reserved only for raids, are now seen everywhere. That's the point. My deaths in ShB dungeons far outnumber my deaths in any dungeon up to SB.
And again, I'm not saying it's a bad thing, it makes things more fun and interesting overall, especially with the experience of knowing or identifying where I first saw a variation of said mechanic, but to argue the difficulty spike from ARR to EW isn't massive, it doesn't make sense to me.
And to say that, seeing a cast bar, with some random title, with absolutely no telegraph until after the snapshot, gives you more time to react? Huh?
Sometimes rumors are just... rumors.


I explained the Berserker just a few posts ago.
Or perhaps the flames that need to be placed on the curtains and piano?
Or how about Matoya's Relict where you're not sure if the puddles will hurt you or you should stand on them?
The boss that turns you into a toad with an untelegraphed aoe?
Having to get hit by Death Ray or Apokalypsis before you understand what they actually do?
There's tons of examples.
I watched the video, it's well articulated and showed objectivity in regards of the thread and idea of the strike. He didn't agree with 2-3 things but didn't jump straight with "haha healers cry, stupid strike" etc. like most creators have done.DrybearGamers made a video about the healer strike. Here's a link:
https://www.youtube.com/watch?v=W3KE75kCjl8
Add Quarn to that. Those bees can be deadly with a tank undergeared and pulling too much and a very inexperienced healer. I will unashamedly say it kicked my butt and made me seriously consider giving up White Mage entirely.Most likely, yeah. There are also specific pulls in certain dungeons like Doma Castle or Bardam's Mettle that can get a little spicy, but I think Aurum Vale and Stone Vigil are the two where you least expect it because every dungeon until those has been a cakewalk.
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