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  1. #1
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Gladiator Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Not everything is just people remembering things wrongly lol.

    The wipe rates in normal content were just far higher back then. I don't think you've ever experienced an instance timeout in an alliance raid have you?
    Because people were far less experienced in the game. I went into World of Darkness blind my first time, everyone said what a joke it was. I died to the eye, I died to the red/white colours, I died to the Doom, I died to slimes, I kept getting knocked out of the platform on that Anemos thingy, I died to Cerberus, I had no clue what A ads B belly or C chains meant, nothing. I must've died 20 times on my first time there. Do you imagine my first time in WoD was fun for me? It wasn't.
    (1)

  2. #2
    Player
    Rehayem's Avatar
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    Yasu Naoya
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    Malboro
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    Gunbreaker Lv 100
    Quote Originally Posted by Erzaa View Post
    Because people were far less experienced in the game. I went into World of Darkness blind my first time, everyone said what a joke it was. I died to the eye, I died to the red/white colours, I died to the Doom, I died to slimes, I kept getting knocked out of the platform on that Anemos thingy, I died to Cerberus, I had no clue what A ads B belly or C chains meant, nothing. I must've died 20 times on my first time there. Do you imagine my first time in WoD was fun for me? It wasn't.
    Maybe I'm the weird one but I enjoy going blindly into runs because the learning process is what's most fun. When I went Delubrum Reginae blind the first time during ShB I recall those moments as the most fun I've had in the longest time, and I died there so many times I almost lost all my mettle to 0.
    (5)

  3. #3
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Quote Originally Posted by Rehayem View Post
    Maybe I'm the weird one but I enjoy going blindly into runs because the learning process is what's most fun. When I went Delubrum Reginae blind the first time during ShB I recall those moments as the most fun I've had in the longest time, and I died there so many times I almost lost all my mettle to 0.
    Different mentality. I'd rather have mechanics that are easy to understand but some difficulty in getting right, instead of obscure nonsensical icons and colours that I need to guess and try over and over until it clicks what it does and then it's like, I'll never fail this mechanic ever again.

    I do prefer going in blind too however, and when it's possible I will do so, I consider looking up guides to be spoilers, if not outright cheating. But, the game's old now, people have learned the mechanics by heart by the time I got to them, and if I'm always on the floor, it just takes longer for everyone else, and I feel like I'm wasting their time, so sometimes I'll just bite the bullet, if the mechanic is really confusing to me.
    (1)

  4. #4
    Player
    Saraide's Avatar
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    Saraide Derosa
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    Odin
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    Dark Knight Lv 100
    Quote Originally Posted by Erzaa View Post
    Because people were far less experienced in the game. I went into World of Darkness blind my first time, everyone said what a joke it was. I died to the eye, I died to the red/white colours, I died to the Doom, I died to slimes, I kept getting knocked out of the platform on that Anemos thingy, I died to Cerberus, I had no clue what A ads B belly or C chains meant, nothing. I must've died 20 times on my first time there. Do you imagine my first time in WoD was fun for me? It wasn't.
    Doesnt your own example kinda prove you wrong though when you say difficulty went up over the expansions? Stuff is so much more telegraphed and gives you much more time to react now than it was in world of darkness.
    (3)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  5. #5
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Quote Originally Posted by Saraide View Post
    Doesnt your own example kinda prove you wrong though when you say difficulty went up over the expansions? Stuff is so much more telegraphed and gives you much more time to react now than it was in world of darkness.
    No, exactly the opposite. Because, what used to be obscure mechanics reserved only for raids, are now seen everywhere. That's the point. My deaths in ShB dungeons far outnumber my deaths in any dungeon up to SB.

    And again, I'm not saying it's a bad thing, it makes things more fun and interesting overall, especially with the experience of knowing or identifying where I first saw a variation of said mechanic, but to argue the difficulty spike from ARR to EW isn't massive, it doesn't make sense to me.

    And to say that, seeing a cast bar, with some random title, with absolutely no telegraph until after the snapshot, gives you more time to react? Huh?
    (1)
    Last edited by Erzaa; 06-18-2024 at 07:23 PM.

  6. #6
    Player
    Flay_wind's Avatar
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    Lily D'kryl
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    Shiva
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    Dark Knight Lv 97
    Quote Originally Posted by Erzaa View Post
    No, exactly the opposite. Because, what used to be obscure mechanics reserved only for raids, are now seen everywhere. That's the point. My deaths in ShB dungeons far outnumber my deaths in any dungeon up to SB.

    And again, I'm not saying it's a bad thing, it makes things more fun and interesting overall, especially with the experience of knowing or identifying where I first saw a variation of said mechanic, but to argue the difficulty spike from ARR to EW isn't massive, it doesn't make sense to me.

    And to say that, seeing a cast bar, with some random title, with absolutely no telegraph until after the snapshot, gives you more time to react? Huh?
    Please name those obscure mechanics?
    (5)
    Sometimes rumors are just... rumors.

  7. #7
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Quote Originally Posted by Flay_wind View Post
    Please name those obscure mechanics?
    I explained the Berserker just a few posts ago.

    Or perhaps the flames that need to be placed on the curtains and piano?

    Or how about Matoya's Relict where you're not sure if the puddles will hurt you or you should stand on them?

    The boss that turns you into a toad with an untelegraphed aoe?

    Having to get hit by Death Ray or Apokalypsis before you understand what they actually do?

    There's tons of examples.
    (1)

  8. #8
    Player
    Flay_wind's Avatar
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    Lily D'kryl
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    Shiva
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    Dark Knight Lv 97
    Quote Originally Posted by Erzaa View Post
    I explained the Berserker just a few posts ago.

    Or perhaps the flames that need to be placed on the curtains and piano?

    Or how about Matoya's Relict where you're not sure if the puddles will hurt you or you should stand on them?

    The boss that turns you into a toad with an untelegraphed aoe?

    Having to get hit by Death Ray or Apokalypsis before you understand what they actually do?

    There's tons of examples.
    Berserker drops 4 rock piles on players, then immediately after places 4 stack markers. Like the only logical thing would be stack with those rock piles, since you do not want to multi-stack and there's nothing else that could probably save you.

    Mortal Flame in Lugus and puddles in Nixie are not explained well, i agree, but both boil down to experimenting with mechanics and trying to see what works and what not.

    Boss turning into a specific direction and starting casting something likely means you need to move behind it, also being turned into toad does not directly kill you since it does no damage and you cans till move while transformed, and you can clearly see the shape of the attack, so you won't (ideally) get hit the next time.

    Death Ray is that way by design. You're supposed to get hit by it, and move out of the beam, it's why it does continuous, but not immediately lethal damage.
    And if you see boss charging a massive laser and see that there are small separate spaces on the sides of the area, those are probably the safe spots to stand.

    Like all in all a lot of those require you to just pay attention and learn, like all encounters in the game, really.
    (10)
    Sometimes rumors are just... rumors.

  9. #9
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Quote Originally Posted by Flay_wind View Post
    Berserker drops 4 rock piles on players, then immediately after places 4 stack markers. Like the only logical thing would be stack with those rock piles, since you do not want to multi-stack and there's nothing else that could probably save you.

    Mortal Flame in Lugus and puddles in Nixie are not explained well, i agree, but both boil down to experimenting with mechanics and trying to see what works and what not.

    Boss turning into a specific direction and starting casting something likely means you need to move behind it, also being turned into toad does not directly kill you since it does no damage and you cans till move while transformed, and you can clearly see the shape of the attack, so you won't (ideally) get hit the next time.

    Death Ray is that way by design. You're supposed to get hit by it, and move out of the beam, it's why it does continuous, but not immediately lethal damage.
    And if you see boss charging a massive laser and see that there are small separate spaces on the sides of the area, those are probably the safe spots to stand.

    Like all in all a lot of those require you to just pay attention and learn, like all encounters in the game, really.
    Yes I understand, I know all of that now. My entire point is that, these mechanics are far less intuitive at first glance, than say an ARR or HW boss, which boil down to don't step on yellow stuff. Which makes them harder for first timers. And even in ARR/HW there were a few of these, but far less than in later expansions, that's why later expansions have harder mechanics. And even when you have "don't stand in the yellow stuff" now, it's not 1 or 2, they cover the whole arena with a small safe spot, or force you to run to the last one, then dodge into the first one, often while also dodging lines etc.

    Modern dungeons and trials and raids are much harder than their ARR/HW counterparts. They ask more of the player do keep an eye on and do.

    My next isn't directed at you specifically, but in general however.

    It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.
    (0)

  10. #10
    Player
    Somnolence's Avatar
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    Ixa X'phele
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    Zodiark
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    Dark Knight Lv 100
    Quote Originally Posted by Flay_wind View Post
    Please name those obscure mechanics?
    What mechs even kill people in current dungeons? Doom, which is so rare it kills sprouts in every World of Darkness?
    (1)
    Last edited by Somnolence; 06-18-2024 at 07:44 PM.