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  1. #1
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lulunami View Post
    Do not watch MrHappy videos. He is a very lazy content creator with bad editing that results in videos that take 30 minutes to explain one boss mechanic.

    He has been popularizing bad strats his whole career like stacking everyone behind the boss for Titan (Hard Mode). Instead of taking one puddle attack and surviving because of server lag, you take 7 puddle attacks and get incapacitated.

    I will always remember MrHappy being very disrespectful to other players at NA Fanfest the one year I went. Reconsider the type of content creators you support.
    Honestly I only looked at this and last weeks Monday's video to see if he addressed the topic, otherwise there's plenty of other content creators who care more about their work to watch.

    Speaking of which, Loki Goldnight made 3/4 more videos, reacting to Cole and Zepla's videos, where he expands on his view of the matter.

    Major points: "Don't take away other people's fun toys, give me more fun toys." And "Bring back Hard Mode Dungeons/make a content difficulty between dungeons/Normal Trials (easy) and Ex Trials (Med Easy)
    (4)

  2. #2
    Player
    Coltvoyance's Avatar
    Join Date
    Dec 2013
    Posts
    210
    Character
    Athaleiya Eclesiance
    World
    Brynhildr
    Main Class
    White Mage Lv 90
    I played WHM for many years and really just have no interest in playing it or any healer anymore.

    Which also means I'm the target audience to ask the question "What would it take for me to want to keep playing it?"

    And it's difficult to say. You would almost have to completely overhaul the role and how it works. A slightly more engaging DPS rotation sure. I'd also like to see Healers take on more supportive roles with more damage boosting or movement buffs. But the other thing that would probably need to happen from a healing standpoint is a significant blurring of the lines between the regen/shield healing split.

    "MORE HOMOGINIZATION? HOW DARE!" You say. To be fair I should probably let this thought cook longer but whatever lets roll with it.

    Because most (not all) content needs to be clearable with nearly any configuration ANYWAY, it means that the difference between shield and regen heal has to be negligible at best in more casual content like dungeons because you only bring one or the other. This negligibility extends until you get to the peaks of hardcore content where, depending on the mechanic, you may STILL not need both kinds of healing. So there's tons of mechanics that can be completely ignored by a WHM because it's completely in the wheelhouse of a SCH to deal with it.

    Lessen the specialization, give weaker regen/shield spells to all healers, let them stack, force healers to participate in both kinds of healing, introduce synergies between them Like: "Shield heal, when stacked on top of with another healer's shield gives X bonus" or even "A Regen heal when applied to someone with your own shield grants X effect" or something. Suddenly specialized healing mechanics designed for every healer and healing combination can be more involved. In the same way that Tanks are able to have shared mechanics and coordinate together because of similar toolkits, healers can have that too. Which seems better to me than "Oh here comes a big hit, better have the shield healer press their big mit button while I continue to glare. I'll throw an asylum after maybe to top them up." Y'know?

    And you don't have to completely eliminate the split, but maybe make it a minor "specialization". Like, SCH can still have shield healing boosts, but it boosts shield heals for BOTH healers not just the SCH. Then tune it so both healers have to be part of the healing solution instead of just letting one be able to kitchen sink gigachad it.

    In the end though, this still boils down to healing potencies being ridiculously high and incoming damage being way too low. There's just never a reason to use half your kit and when you DO have to GCD heal, it amounts to just spamming the ever living shit out of it so you're still pressing one button and theres still no nuance to it.

    Healing needs to be more involved, it needs more responsibility, which makes it more stressful, which is going to make people upset. But how upset do people need to be before it doesn't matter anymore?
    (16)
    Last edited by Coltvoyance; 06-18-2024 at 03:08 AM.

  3. #3
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Menty View Post
    As someone who mains heals, all of these things that people are wanting feels like such a double edge sword. This is my bad hot takes and im fine with them being bad hot takes.


    -Healers need more dps buttons:

    Personally for me i disagree, my job is a healer, not a dps. Im here to make sure i keep all my special little dps who like to greed and eat AoEs alive, not focus on a dps rotation. if i wanted a dps rotation or a complex dps output, id go play dps. not healer. in almost every game, a healers job is to heal first, dps second or not at all.

    Tanks should tank. They have to many dps buttons and feel like "blue dps." Please remove their bloated damage abilities so they can focus on their main job. They should focus on mitiagting first and dps second. They realistically only need a single target and aoe weapon skill, maybe a range attack.

    Simialry, DPS should be DPS. They have far to many mitigation and support abilities. They should focus on their job.

    We all understand that we heal and then dps when able. It just so happens that 90% of content doesn't require any healing at all,. Another 5% is a pass fail state that disregards how much healing you can output and then there's 4% of fleeting blind prog and progression or the cursed roulette that is quite nice, and a final 1% that consistanlty shows your skills as a healer.

    If they want healers to heal, make content in line with that design goal. If not, give us something to do that isn't a single button mashed for an entire encounter.
    (9)

  4. #4
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Kazmarek View Post
    I dunno, it sounds like y'all just like being miserable at this point and won't be happy until everybody's as miserable as you. I don't know how "if you're not happy, stop playing" is an "L take" but if you genuinely think that, then god help you because nothing else will.
    I know, that reading comprehension is probably not your strongest suit, but the WHOLE point of this strike is that we're encouraging all the healers who are unhappy with the current state of the healers, is to stop doing the community service and be miserable as you say and play other jobs that they enjoy instead.
    Why the strike is happening is detailed in the first post, as well as the threads linked in said first post.
    (26)
    Sometimes rumors are just... rumors.

  5. #5
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Flay_wind View Post
    I know, that reading comprehension is probably not your strongest suit, but the WHOLE point of this strike is that we're encouraging all the healers who are unhappy with the current state of the healers, is to stop doing the community service and be miserable as you say and play other jobs that they enjoy instead.
    Why the strike is happening is detailed in the first post, as well as the threads linked in said first post.
    Once again, for the umpteenth time, if you've been miserable for five years, that's not a Square problem. That's a you problem.
    (3)

  6. #6
    Player
    Al4th's Avatar
    Join Date
    Jul 2019
    Posts
    50
    Character
    Rasis Sieghart
    World
    Asura
    Main Class
    Scholar Lv 100
    Hi. I'm a Japanese player.
    I'm not perfect at speaking English, so I'm using a translation tool. Sorry if the sentences are incorrect.
    Also, please understand that this is my personal opinion, not the consensus of Japanese healers.

    First of all, when I looked at the JP forum, I was very surprised to see so many complaints about healers.
    Of course, I'm not saying that there are no complaints, but the problem discussed in Japan is mainly that "the identity of the four healer jobs is lost."
    I don't see many complaints about WAR and PLD having separate healing abilities and therefore losing the role of healers.
    (There are sometimes complaints that spamming one attack skill is boring, but it doesn't seem to be considered such a big problem)

    Hardcore players are always thinking about optimizing oGCD heals in Extreme, Savage, and Ultimate, and using the GCD gained by doing so for as many attacks as possible to ensure that they can defeat the enemy.
    I also play Extreme, Savage, and Ultimate, and I generally agree with hardcore players.

    Also, some players fear failure if the role of healer becomes important. This is a tendency often seen in people who play DF Roulette casually, and it is a mindset that many Japanese people have.
    Such people have no qualms about spending GCD on healing, and always prioritize fully filling other players' health. They believe that by doing so, they are fulfilling their role as a healer.
    Therefore, I feel that there are few Japanese players who think that "healer's job is being taken away."

    However, few people deny the issue raised here. If there is content that increases the difficulty of healing and makes the healer role more rewarding, there are players who want to try it.
    It has to be content that is difficult for any healer job. For example, there was a time when there was a widespread tendency not to want to use WHM in RF or PF because AST's Macro Cosmos is most effective in the third circle (Savage), but I don't think that's a good thing. I don't want to see healer jobs that can't be performed well eliminated due to the individual characteristics of the healer job.
    If these problems are solved, I would like the mechanism to make the healer role more rewarding, and I feel the same way.

    Sorry if it's hard to read.
    Thank you.
    (31)

  7. #7
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Al4th View Post
    Hi. I'm a Japanese player.
    I'm not perfect at speaking English, so I'm using a translation tool. Sorry if the sentences are incorrect.
    Also, please understand that this is my personal opinion, not the consensus of Japanese healers.

    First of all, when I looked at the JP forum, I was very surprised to see so many complaints about healers.
    Of course, I'm not saying that there are no complaints, but the problem discussed in Japan is mainly that "the identity of the four healer jobs is lost."
    I don't see many complaints about WAR and PLD having separate healing abilities and therefore losing the role of healers.
    (There are sometimes complaints that spamming one attack skill is boring, but it doesn't seem to be considered such a big problem)

    Hardcore players are always thinking about optimizing oGCD heals in Extreme, Savage, and Ultimate, and using the GCD gained by doing so for as many attacks as possible to ensure that they can defeat the enemy.
    I also play Extreme, Savage, and Ultimate, and I generally agree with hardcore players.

    Also, some players fear failure if the role of healer becomes important. This is a tendency often seen in people who play DF Roulette casually, and it is a mindset that many Japanese people have.
    Such people have no qualms about spending GCD on healing, and always prioritize fully filling other players' health. They believe that by doing so, they are fulfilling their role as a healer.
    Therefore, I feel that there are few Japanese players who think that "healer's job is being taken away."

    However, few people deny the issue raised here. If there is content that increases the difficulty of healing and makes the healer role more rewarding, there are players who want to try it.
    It has to be content that is difficult for any healer job. For example, there was a time when there was a widespread tendency not to want to use WHM in RF or PF because AST's Macro Cosmos is most effective in the third circle (Savage), but I don't think that's a good thing. I don't want to see healer jobs that can't be performed well eliminated due to the individual characteristics of the healer job.
    If these problems are solved, I would like the mechanism to make the healer role more rewarding, and I feel the same way.

    Sorry if it's hard to read.
    Thank you.
    First of, thanks for taking the extra effort to reach out to us across the language barrier.

    It is interesting to see your opinion on this as well as your take on the Japanese Community and their stance on this topic.

    And I for one do agree on that we should not neglect the fact that Healers should both feel distinct from each other in their gameplay, while also being close enough to each other in over all capabilities they are not a hinderance in any fight compared to bringing any other healer.
    (17)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  8. #8
    Player
    Al4th's Avatar
    Join Date
    Jul 2019
    Posts
    50
    Character
    Rasis Sieghart
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sani2341 View Post
    First of, thanks for taking the extra effort to reach out to us across the language barrier.

    It is interesting to see your opinion on this as well as your take on the Japanese Community and their stance on this topic.

    And I for one do agree on that we should not neglect the fact that Healers should both feel distinct from each other in their gameplay, while also being close enough to each other in over all capabilities they are not a hinderance in any fight compared to bringing any other healer.
    Thank you. I'm glad you welcomed me so warmly.
    I often refer to EN players' playstyles for inspiration, so I'm happy to learn what EN players think about healers, and I find this topic very interesting.

    I hope everyone's heartfelt wishes reach Square and YoshiP.
    (13)

  9. 06-18-2024 03:22 AM

  10. #10
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Willemdarke View Post
    I don't think I've posted in this thread yet, but I guess I got into the topic from another thread, so here's my take:

    4. Healing aside, healers uniquely have Esuna - but it is entirely underused. If bosses applied DoTs or DMG-downs or Dooms, etcs, which no one but healers could deal with, that would resolve most all issues healers have. Example how a simple DoT could be handled in 4 different ways, one for reach healer:
    -SGE would have to apply a special shield to be consumed by the DoT instead of the player's health. This would be an unique skill and DoTs could bypass any other shields.
    -WHM could counter the DoT by outhealing it with a more powerful, but more mana-costly version of Regen.
    -SCH would have an upgraded version of Esuna, which uniquely could dispell the DoT.
    -AST, having seen the future, would have to preemptively apply a buff, which automatically consumed and removed the DoT when it is applied. This wouldn't work on a DoT already present.

    There are countless ways healer gameplay could be spiced up without touching other job's toolkits.
    I've actually think bosses should pro-actively apply conditions where Esuna is needed, and it shouldn't just be a mistake button as it is now. I just didn't have room in my sig block.

    There are so many times I've tried to cleanse a condition in this game where Esuna just doesn't do anything. It's odd, given that cleansing was something more important in other games.
    (1)

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