As I side with no particulur group. Because I see people who should in fact do more ingame. Or least put it suggestion box at staff.
As I side with no particulur group. Because I see people who should in fact do more ingame. Or least put it suggestion box at staff.
I want to point out that Xeno is VERY good at war, most wars you get in Duty Finder for normal content will not be able to pull this off. I play war myself, raid savage and ult on it (pld is my main though), and I know I would have a harder time doing what he did in that dungeon, if I even could do something like that. Doing something like that is knowing what buttons to press and when. Yes he says, just use bloodwhetting, but bloodwhetting alone will not completely help with wall to wall pulls. You need to use the rest of the kit too.
Further, I doubt a good number of these people that are striking have cleared savage or ultimates. This is not me trying to be mean, just pointing out a possible fact. Savage and Ults need healers to use their full kit, EVERY ogcd, EVERY skill. Ults to the point where the healing and mit need to planned out, and followed, or wipes occur. Even tanks' sustain/self healing will NOT completely mitigate the damage the bosses are doing. DPS sometimes need their self heals if they end up in a situation that they are too far from a healer. Yes, gear creep and level creep is a thing, which makes the older ults easier, but not to the point where healing from some source is not needed.
Lastly, don't you all remember The Burn, Gordias, or other such duties that were so difficult upon release that it took an extremely long time to clear or people would just leave/disband upon zoning in or failing more than a few times? I started playing during Stormblood release and I sure as heck remember The Burn, and the Mist Dragon just eaaaaaaaaaaaaaating people. I rememer Rabnastre on release and so many wipes just on the first couple bosses. If you complain the normal content currently is too easy remember those days and maybe try savage or ult. Or try a solo run challange.
TLDR: War that did this is extremely skilled, not every tank in normal content can do this. Be careful what you wish for and remember The Burn




I mean, it's pretty simple. Bloodwhetting first, then fill the gap with Vengeance or pick two other cooldowns, then another Bloodwhetting. By that point the pack should be dead if your DPS is half competent.I want to point out that Xeno is VERY good at war, most wars you get in Duty Finder for normal content will not be able to pull this off. I play war myself, raid savage and ult on it (pld is my main though), and I know I would have a harder time doing what he did in that dungeon, if I even could do something like that. Doing something like that is knowing what buttons to press and when. Yes he says, just use bloodwhetting, but bloodwhetting alone will not completely help with wall to wall pulls. You need to use the rest of the kit too.
Edit: Also, he was literally opening his actions page mid pull to find actions and put them on his bar. Not exactly top tier there lmao
Last edited by Rolder50; 06-19-2024 at 10:15 AM.
He's a good WAR sure, but it doesn't take a skilled tank to do what he did. I was doing it with friends back when EW launched.
The amount of mistakes Xeno made in the video, from fumbling with hotbars to the amount of vuln stacks, he may be good, but he still played sloppy here and it showcased just how broken the trinity system is in this game that you're better off not taking a healer in dungeons.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
Xenosys published a video today and specifically said it takes no talent to play WAR at all and that "anyone can do what I did". He went on to say a WAR could have solod the whole dungeon, or maybe just the boss I don't remember.He's a good WAR sure, but it doesn't take a skilled tank to do what he did. I was doing it with friends back when EW launched.
The amount of mistakes Xeno made in the video, from fumbling with hotbars to the amount of vuln stacks, he may be good, but he still played sloppy here and it showcased just how broken the trinity system is in this game that you're better off not taking a healer in dungeons.
Anyways i really don't want to hear anyone else saying it takes an expert or whatever. It's the jobs. His expert DPS died in the fight. It has nothing to do with skill. It's the jobs.
Or I mean you can say what you want, it's just wrong.
Last edited by Turtledeluxe; 06-19-2024 at 10:09 AM.


I had a run of Lapis Manalis a while ago. Whole team was utter crap.
WAR was doing single pulls and not really mitigating properly
SCH was spamming Addlo and Succor the entire time on trash mobs to a point they'd get low on MP
BLM was freestyling their rotation and never used Ley Lines.
I was a MCH.
SCH and BLM died on the 2nd and last boss while the bosses were still upwards of 60% health but myself and the Tank killed them, although the Tank was really hurting due to their poor Mitigation usage. Bad players are still able to clear normal content because the amount of damage is so low it's virtually irrelevant as long as 1 player is competent.
We have an ever increasing number of cases in which both Ultimate and Savage content is being solo healed and some extreme cases of no healer clears, even within a patch cycle so that ilvl is virtually a non-factor. Even in standard 2 healer comps, the number of times you are hitting your filler spells far eclipses the uses of your entire healing toolkit combined, with some skills STILL not seeing usage.Savage and Ults need healers to use their full kit, EVERY ogcd, EVERY skill. Ults to the point where the healing and mit need to planned out, and followed, or wipes occur.
All the listed content is prior to ShB, which lobotomized Healer's DPS toolkits, started giving every role more survivability with skills like Bloodwhetting, and has steadily made the game significantly easier due to the inclusion of features like "Easy Mode" solo instances, trusts and the reworking of older dungeons to be more streamlined. EW doubled down on this design direction and DT seems to be tripling down as well.Lastly, don't you all remember The Burn, Gordias, or other such duties that were so difficult upon release that it took an extremely long time to clear or people would just leave/disband upon zoning in or failing more than a few times?
Issue with current healer is boring to play but if you put HW or ARR gameplay you see A LOT players complain about it. best way to make healer gameplay better is to follow the tank route. A 1-2 aoe combo, 1-2 healer combo and a dot 30 secs. that would fix the boring downtime. If the players dislike pressing the 1-2 combo they can merge it with SE new system merging buttons. I think would make the healers little bit more fun. Biggest issue I see with healers is they have so much fluff bottons they need to strip it to fill more interesting bottons, but that means more depth process to make it fun while accessible for new players.
I think my "Be careful what you wish for" still stands. Those duties, granted during a period where people had less to their kit, were a result of people asking for challenges.
I know sure as heck I on war cannot keep 2 let alone 3 dps alive if the healer dies/is not in duty, and that's me knowing my kit. I can maybe do it on pld, but that's reliant on dps not standing in bad multiple times, and I am more skilled in Pld than I am on War.
Yes I admit that some content could be more challanging now, but not to the extent that a tank's kit needs to be nerfed.
Yes Xeno said he was sloppy on that run, but him sloppy on that run, he still is skilled. If I was sloppy on that run, people would die.
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