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  1. #1
    Player
    Flay_wind's Avatar
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    Jul 2019
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    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Erzaa View Post
    No, exactly the opposite. Because, what used to be obscure mechanics reserved only for raids, are now seen everywhere. That's the point. My deaths in ShB dungeons far outnumber my deaths in any dungeon up to SB.

    And again, I'm not saying it's a bad thing, it makes things more fun and interesting overall, especially with the experience of knowing or identifying where I first saw a variation of said mechanic, but to argue the difficulty spike from ARR to EW isn't massive, it doesn't make sense to me.

    And to say that, seeing a cast bar, with some random title, with absolutely no telegraph until after the snapshot, gives you more time to react? Huh?
    Please name those obscure mechanics?
    (5)
    Sometimes rumors are just... rumors.

  2. #2
    Player
    Erzaa's Avatar
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    Oct 2023
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    Character
    Erzaa Skarlett
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    Gladiator Lv 100
    Quote Originally Posted by Flay_wind View Post
    Please name those obscure mechanics?
    I explained the Berserker just a few posts ago.

    Or perhaps the flames that need to be placed on the curtains and piano?

    Or how about Matoya's Relict where you're not sure if the puddles will hurt you or you should stand on them?

    The boss that turns you into a toad with an untelegraphed aoe?

    Having to get hit by Death Ray or Apokalypsis before you understand what they actually do?

    There's tons of examples.
    (1)

  3. #3
    Player
    Flay_wind's Avatar
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    Jul 2019
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    Lily D'kryl
    World
    Shiva
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    Dark Knight Lv 97
    Quote Originally Posted by Erzaa View Post
    I explained the Berserker just a few posts ago.

    Or perhaps the flames that need to be placed on the curtains and piano?

    Or how about Matoya's Relict where you're not sure if the puddles will hurt you or you should stand on them?

    The boss that turns you into a toad with an untelegraphed aoe?

    Having to get hit by Death Ray or Apokalypsis before you understand what they actually do?

    There's tons of examples.
    Berserker drops 4 rock piles on players, then immediately after places 4 stack markers. Like the only logical thing would be stack with those rock piles, since you do not want to multi-stack and there's nothing else that could probably save you.

    Mortal Flame in Lugus and puddles in Nixie are not explained well, i agree, but both boil down to experimenting with mechanics and trying to see what works and what not.

    Boss turning into a specific direction and starting casting something likely means you need to move behind it, also being turned into toad does not directly kill you since it does no damage and you cans till move while transformed, and you can clearly see the shape of the attack, so you won't (ideally) get hit the next time.

    Death Ray is that way by design. You're supposed to get hit by it, and move out of the beam, it's why it does continuous, but not immediately lethal damage.
    And if you see boss charging a massive laser and see that there are small separate spaces on the sides of the area, those are probably the safe spots to stand.

    Like all in all a lot of those require you to just pay attention and learn, like all encounters in the game, really.
    (10)
    Sometimes rumors are just... rumors.

  4. #4
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Gladiator Lv 100
    Quote Originally Posted by Flay_wind View Post
    Berserker drops 4 rock piles on players, then immediately after places 4 stack markers. Like the only logical thing would be stack with those rock piles, since you do not want to multi-stack and there's nothing else that could probably save you.

    Mortal Flame in Lugus and puddles in Nixie are not explained well, i agree, but both boil down to experimenting with mechanics and trying to see what works and what not.

    Boss turning into a specific direction and starting casting something likely means you need to move behind it, also being turned into toad does not directly kill you since it does no damage and you cans till move while transformed, and you can clearly see the shape of the attack, so you won't (ideally) get hit the next time.

    Death Ray is that way by design. You're supposed to get hit by it, and move out of the beam, it's why it does continuous, but not immediately lethal damage.
    And if you see boss charging a massive laser and see that there are small separate spaces on the sides of the area, those are probably the safe spots to stand.

    Like all in all a lot of those require you to just pay attention and learn, like all encounters in the game, really.
    Yes I understand, I know all of that now. My entire point is that, these mechanics are far less intuitive at first glance, than say an ARR or HW boss, which boil down to don't step on yellow stuff. Which makes them harder for first timers. And even in ARR/HW there were a few of these, but far less than in later expansions, that's why later expansions have harder mechanics. And even when you have "don't stand in the yellow stuff" now, it's not 1 or 2, they cover the whole arena with a small safe spot, or force you to run to the last one, then dodge into the first one, often while also dodging lines etc.

    Modern dungeons and trials and raids are much harder than their ARR/HW counterparts. They ask more of the player do keep an eye on and do.

    My next isn't directed at you specifically, but in general however.

    It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.
    (0)

  5. #5
    Player
    fulminating's Avatar
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    Wind-up Everyone
    World
    Zodiark
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    Arcanist Lv 52
    Quote Originally Posted by Erzaa View Post
    Yes I understand, I know all of that now. My entire point is that, these mechanics are far less intuitive at first glance, than say an ARR or HW boss, which boil down to don't step on yellow stuff. Which makes them harder for first timers. And even in ARR/HW there were a few of these, but far less than in later expansions, that's why later expansions have harder mechanics. And even when you have don't stand in the yellow stuff now, it's not 1 or 2, they cover the whole arena with a small safe spot, or force you to run to the last one, then dodge into the first one, often while also dodging lines etc.

    Modern dungeons and trials and raids are much harder than their ARR/HW counterparts. They ask more of the player do keep an eye on and do.

    My next isn't directed at you specifically, but in general however.

    It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.
    Tell me how you knew ram's voice was point blank aoe/dragon's was doughnut in cutter's cry, or the purple crystal damage reduction in dzemael darkhold or about the staff guy's staves in wanderer's palace hard, or pharos sirius or lost city of amdapor (hard)'s butterfly mechanics or tentacles in hullbreaker or first boss of tamtara hard's mechanics or final boss of haukke hard's dps control or aurum vale's untelegraphed attacks on coincounter or snowballs in snowcloak to name just a few.
    (12)

  6. #6
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Gladiator Lv 100
    Quote Originally Posted by fulminating View Post
    Tell me how you knew ram's voice was point blank aoe/dragon's was doughnut in cutter's cry, or the purple crystal damage reduction in dzemael darkhold or about the staff guy's staves in wanderer's palace hard, or pharos sirius or lost city of amdapor (hard)'s butterfly mechanics or tentacles in hullbreaker or first boss of tamtara hard's mechanics or final boss of haukke hard's dps control or aurum vale's untelegraphed attacks on coincounter or snowballs in snowcloak to name just a few.
    In some cases I figured it out, in others I had someone experienced tell me. Same as modern dungeons. And I did specify, there were a few mechanics that were obscure in ARR/HW, but not nearly as common as later expansions. And all those mechanics happen one at a time, they rarely overlapped.

    Now, you're given one chance to learn the mechanic, if you missed it, the next mechanics will overlap and you're just expected to survive.
    (0)

  7. #7
    Player
    GrimGale's Avatar
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    Sep 2013
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    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Erzaa View Post
    It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.
    This is not an argument against more interesting filler dps butons/mechanics though. It's an argument against increasing the amount of healing to do.
    (11)

  8. #8
    Player
    Erzaa's Avatar
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    Erzaa Skarlett
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    Gladiator Lv 100
    Quote Originally Posted by GrimGale View Post
    This is not an argument against more interesting filler dps butons/mechanics though. It's an argument against increasing the amount of healing to do.
    My argument is that it's entirely disingenuous to say that ShB and EW are somehow easier than ARR or HW. They're absolutely not.
    (1)

  9. #9
    Player
    SNUBBIRTH23's Avatar
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    Sep 2013
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    5
    Character
    Snub Birth
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Erzaa View Post
    My argument is that it's entirely disingenuous to say that ShB and EW are somehow easier than ARR or HW. They're absolutely not.
    As mentor? Yes, they are, No argument. As a tank i can compensate for a bad party more then any of those even as a Paladin ESPECIALLY in Endwalker. Competent healers can small pull without the need of a Tank. And as a monk i can defecto tank with a competent healer.

    Also be serious, which expansions has had the most dungeon reworks? Trusts didnt dumb down dungeons they dumbed down the Dungeons so trusts could do them.
    (13)

  10. #10
    Player
    Ramiee's Avatar
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    Dec 2022
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    Uldah
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    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Erzaa View Post
    My argument is that it's entirely disingenuous to say that ShB and EW are somehow easier than ARR or HW. They're absolutely not.
    I think ARR and HW were way harder because rotations were harder, mechanics were brand new and the damage, heal and tanking checks were way harder. Even SB was harder than ShB and EW looks at the alliance raids, people still wipe to them after 7 years. I think ShB and EW aren't harder but they require way more movement and constant reacting which would make them nearly impossible with old style rotations and stats. The only healing check I can think of in EW is P10S besides that healing is pretty simple and even then after you get used to P10S its just CD you save.
    I mean people still die in Hard mode dungeons from ARR and a lot of HW/SB dungeons were dumbed down for duty support. I think that the game has gotten easier it just throws more stuff at you way faster.
    (10)

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