I see that you removed the non-quoted post before I could make this.You're looking at it only from your perspective. The problem is healers are not always needed AND their kits when healing is not needed is utter trash. If the damage tools were fine, we would be fine with not having to heal. If I'm not needed, the only thing I can do as WHM is 1111111111111111111111.
I just wanted to say that you can copy the quote from the "Reply With Quote" and then edit it into your post.
That's how I do it when I accidently forget to include a quote into my reply.
Awesome, thank you for telling us exactly what you're doing in this thread.
Last edited by GrimGale; 06-17-2024 at 07:42 AM.
Yes that's called a trinity,
DPS cannot survive without both tanks and healer, tanks cannot survive without healers, healers cannot survive without tanks. (unless you mean solo content that is specifically tuned for the absence of the normal trinity, ie. brilliant conviction buff)
Duty Finder literally guarantees you'll have a healer around and even Duty Support keeps you in a standard party of tank/healer/DPS*2
Just so this "unsub" argument dies once and for all:
In the words of Striker44, the forums are a infinitesimally, tiny minority, requiring a subscription to the game to comment at all.
Did you know that there are far, far, FAR more people who have already unsubbed?
There are MANY of those people on the Discord.
Did you know that the MMORPG community at large believes that FF14 is an extremely boring, stale game when it comes to healer gameplay?
MOST players who find the game boring have already unsubbed from the game.
You just don't know because they can't post on the forums, and they have very little reason to post on FF14-related social media like the main subreddit.
Right... and having a healer is still the best way to complete content in a timely manner. I'm sure there are SOME instances where a Warrior for example can keep three DPS alive by careful management of cooldowns on bosses. But not /every/ player can do that. Nor would I ever expect the casual playerbase to continue playing the game if it was designed around heavier damage (IE making things much more difficult.)Yes that's called a trinity,
DPS cannot survive without both tanks and healer, tanks cannot survive without healers, healers cannot survive without tanks. (unless you mean solo content that is specifically tuned for the absence of the normal trinity, ie. brilliant conviction buff)
Duty Finder literally guarantees you'll have a healer around and even Duty Support keeps you in a standard party of tank/healer/DPS*2
As I've said a few times now, I believe the correct fix for this is to honestly nerf healing across the board. Not just on Tank and DPS jobs, either, but Healers as well. So instead of casting one heal and back to your DPS rotation, now you have to cast multiple heals before you return to the lackluster DPS rotation.
I wouldn't expect more DPS buttons with the current button bloat - remember this has to be playable on a controller.
From the context of your previous post, it should be obvious I mean more damage dealt so we have something more to heal and not be replaceable entirely by Warrior.
The first post here and my signature should be more than enough to know what I want.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
I don't know about more damage dealt fixing the 'problem'. I've done enough content in this game to see raidwides and groupwide aoes still do 50-60 to sometimes 70% of health on most DPS jobs. Increasing that to 90% still means you cast one, maybe two OGCD heals and the problem is solved.
Do you want the damage to be more rapid? So that if you miss a single heal everyone dies?
Or do you want to just heal more often, which the fix for that, my friend, would be to nerf ALL HEALING IN THE GAME across the board. Because then you're healing more often, which fixes the problem if you not healing enough.
That would still require modifying existing content to fit the lower healing across the board as casual content and high end content are so drastically different but yes nerfing healing from other roles was part of the first post. Also more DPS buttons are easy enough to add without button bloat.As I've said a few times now, I believe the correct fix for this is to honestly nerf healing across the board. Not just on Tank and DPS jobs, either, but Healers as well. So instead of casting one heal and back to your DPS rotation, now you have to cast multiple heals before you return to the lackluster DPS rotation.
I wouldn't expect more DPS buttons with the current button bloat - remember this has to be playable on a controller.
Yeah, that's part of the problem. You play all roles, so you can swap whenever you feel like it. A lot of people only have time or want to play one, maybe two, jobs. Should they be punished by feeling unneeded or not having fun just because of poor design choices?
Many of us are frustrated that our feedback has not been heard for multiple expansions.
We have a much better understanding of the underlying problems with healers because we play them a lot in all modes.
We don't want the game to experience a healer drought, as everyone will suffer from longer queues, which will hurt the game significantly in the long term.
Most importantly, and this might surprise you, we just want to play the game we love (and pay for) while also having fun.
FF14 is the only game that I do not heal in, I was healing at first then been hopping between tank and DPS because healing sucks. FF14 has the unhealthiest playstyle for healers, it is boring and it is isn't HEALING, we should be healing 80%-90% of the time, not 90%dps and 10% healing. That isn't HEALING. Higher constant sustained damage at tanks how this can be fixed.
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