Quote Originally Posted by WeakestZenosEnjoyer View Post
Yes that's called a trinity,

DPS cannot survive without both tanks and healer, tanks cannot survive without healers, healers cannot survive without tanks. (unless you mean solo content that is specifically tuned for the absence of the normal trinity, ie. brilliant conviction buff)

Duty Finder literally guarantees you'll have a healer around and even Duty Support keeps you in a standard party of tank/healer/DPS*2
Right... and having a healer is still the best way to complete content in a timely manner. I'm sure there are SOME instances where a Warrior for example can keep three DPS alive by careful management of cooldowns on bosses. But not /every/ player can do that. Nor would I ever expect the casual playerbase to continue playing the game if it was designed around heavier damage (IE making things much more difficult.)

As I've said a few times now, I believe the correct fix for this is to honestly nerf healing across the board. Not just on Tank and DPS jobs, either, but Healers as well. So instead of casting one heal and back to your DPS rotation, now you have to cast multiple heals before you return to the lackluster DPS rotation.

I wouldn't expect more DPS buttons with the current button bloat - remember this has to be playable on a controller.