I'm not reading 290+ pages, sorry. I've played all roles since ARR and I've never felt like healing felt lackluster outside of straight up DPS portions, which could use more stuff, but then I see how button bloat becomes a problem then and realize that is the likely reason DPS hasn't been expanded on past what there is.
Just nerf healing across the board by like 35% and now you have to cast more heals. Easy.
Last edited by RhaesDaenys; 06-17-2024 at 07:40 AM.
From the context of your previous post, it should be obvious I mean more damage dealt so we have something more to heal and not be replaceable entirely by Warrior.
The first post here and my signature should be more than enough to know what I want.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
I don't know about more damage dealt fixing the 'problem'. I've done enough content in this game to see raidwides and groupwide aoes still do 50-60 to sometimes 70% of health on most DPS jobs. Increasing that to 90% still means you cast one, maybe two OGCD heals and the problem is solved.
Do you want the damage to be more rapid? So that if you miss a single heal everyone dies?
Or do you want to just heal more often, which the fix for that, my friend, would be to nerf ALL HEALING IN THE GAME across the board. Because then you're healing more often, which fixes the problem if you not healing enough.
Ignoring your hyperbole about missing a single heal, yes, if a healer doesn't heal between raidwides, people should die, otherwise the content has no threat and the healer is unnecessary.I don't know about more damage dealt fixing the 'problem'. I've done enough content in this game to see raidwides and groupwide aoes still do 50-60 to sometimes 70% of health on most DPS jobs. Increasing that to 90% still means you cast one, maybe two OGCD heals and the problem is solved.
Do you want the damage to be more rapid? So that if you miss a single heal everyone dies?
At which point you also make the few heal checks that do exist like Harrowing Hell require reworking. All you've done is replace Glare Glare Glare with Medica Medica Medica. The problem of healers being boring still exists and your "simple solution" doesn't help.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
Okay so if Medica Medica Medica isn't acceptable then what exactly do you want? Give us a breakdown of how you want a fight to go.Ignoring your hyperbole about missing a single heal, yes, if a healer doesn't heal between raidwides, people should die, otherwise the content has no threat and the healer is unnecessary.
At which point you also make the few heal checks that do exist like Harrowing Hell require reworking. All you've done is replace Glare Glare Glare with Medica Medica Medica. The problem of healers being boring still exists and your "simple solution" doesn't help.
All I see is people want to heal more and dps less, or have better dps abilities, which likely won't happen to button bloat.
So if casting multiple heals instead of DPS doesn't fix the 'i want to heal more' problem, then what does?
Saying "Tanks need to take more damage" is not an acceptable answer, FYI. Because by your own words, "Cure 2 Cure 2 Cure 2" is just a replacement for "Glare Glare Glare."
Because both Glare spam and Cure spam have no interaction beyond their base function. If I use Jolt on RDM, I get a buff that ignores cast times and gauge, the next spell I use gives me more gauge and possibly a proc. Melee uptime on PLD gives me sheltron and doing the combo gives me Holy Spirit and Atonement. What healer offers something close to this in basic interaction? Glare and Cure don't do this, and oGCDs are set and forget things you use once every 60s, they're not regular interactions in a fight. The closest you get is Sage getting Adderstings, something so pathetic that no one would take you seriously for suggesting I play Sage instead.Okay so if Medica Medica Medica isn't acceptable then what exactly do you want? Give us a breakdown of how you want a fight to go.
All I see is people want to heal more and dps less, or have better dps abilities, which likely won't happen to button bloat.
So if casting multiple heals instead of DPS doesn't fix the 'i want to heal more' problem, then what does?
Saying "Tanks need to take more damage" is not an acceptable answer, FYI. Because by your own words, "Cure 2 Cure 2 Cure 2" is just a replacement for "Glare Glare Glare."
Button bloat is a problem square made when they gave us too many unnecessary healing tools. Get rid of buttons like Fey Blessing and the new Seraphism, we don't need them.
Also it's better to point out problems rather than specific solutions as it gives the devs space to figure out how to solve those problems. Specific solutions lead to long posts from arm-chair devs who can't see the inner workings of the game like the actual devs. All you're doing is just being dismissive of the problem anyway, so me getting into how I'd personally design jobs wouldn't go anywhere.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
So the problem isn't you want to heal more, or do more dps stuff.Because both Glare spam and Cure spam have no interaction beyond their base function. If I use Jolt on RDM, I get a buff that ignores cast times and gauge, the next spell I use gives me more gauge and possibly a proc. Melee uptime on PLD gives me sheltron and doing the combo gives me Holy Spirit and Atonement. What healer offers something close to this in basic interaction? Glare and Cure don't do this, and oGCDs are set and forget things you use once every 60s, they're not regular interactions in a fight. The closest you get is Sage getting Adderstings, something so pathetic that no one would take you seriously for suggesting I play Sage instead.
Button bloat is a problem square made when they gave us too many unnecessary healing tools. Get rid of buttons like Fey Blessing and the new Seraphism, we don't need them.
Also it's better to point out problems rather than specific solutions as it gives the devs space to figure out how to solve those problems. Specific solutions lead to long posts from arm-chair devs who can't see the inner workings of the game like the actual devs. All you're doing is just being dismissive of the problem anyway, so me getting into how I'd personally design jobs wouldn't go anywhere.
The problem is you want your class gauge and other traits to do a wider array of things. Why isn't this posted ANYWHERE?
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