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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    So you want tanks to be damage sponges with no way to survive outside of having a healer around at all times
    Yes that's called a trinity,

    DPS cannot survive without both tanks and healer, tanks cannot survive without healers, healers cannot survive without tanks. (unless you mean solo content that is specifically tuned for the absence of the normal trinity, ie. brilliant conviction buff)

    Duty Finder literally guarantees you'll have a healer around and even Duty Support keeps you in a standard party of tank/healer/DPS*2
    (13)

  2. #2
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Yes that's called a trinity,

    DPS cannot survive without both tanks and healer, tanks cannot survive without healers, healers cannot survive without tanks. (unless you mean solo content that is specifically tuned for the absence of the normal trinity, ie. brilliant conviction buff)

    Duty Finder literally guarantees you'll have a healer around and even Duty Support keeps you in a standard party of tank/healer/DPS*2
    Right... and having a healer is still the best way to complete content in a timely manner. I'm sure there are SOME instances where a Warrior for example can keep three DPS alive by careful management of cooldowns on bosses. But not /every/ player can do that. Nor would I ever expect the casual playerbase to continue playing the game if it was designed around heavier damage (IE making things much more difficult.)

    As I've said a few times now, I believe the correct fix for this is to honestly nerf healing across the board. Not just on Tank and DPS jobs, either, but Healers as well. So instead of casting one heal and back to your DPS rotation, now you have to cast multiple heals before you return to the lackluster DPS rotation.

    I wouldn't expect more DPS buttons with the current button bloat - remember this has to be playable on a controller.
    (3)

  3. #3
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RhaesDaenys View Post
    As I've said a few times now, I believe the correct fix for this is to honestly nerf healing across the board. Not just on Tank and DPS jobs, either, but Healers as well. So instead of casting one heal and back to your DPS rotation, now you have to cast multiple heals before you return to the lackluster DPS rotation.

    I wouldn't expect more DPS buttons with the current button bloat - remember this has to be playable on a controller.
    That would still require modifying existing content to fit the lower healing across the board as casual content and high end content are so drastically different but yes nerfing healing from other roles was part of the first post. Also more DPS buttons are easy enough to add without button bloat.
    (2)

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    As I've said a few times now, I believe the correct fix for this is to honestly nerf healing across the board. Not just on Tank and DPS jobs, either, but Healers as well. So instead of casting one heal and back to your DPS rotation, now you have to cast multiple heals before you return to the lackluster DPS rotation.

    I wouldn't expect more DPS buttons with the current button bloat - remember this has to be playable on a controller.
    Finally someone who understands the core problem. Healing is too simplified, too powerful and done with a bloated kit of overlapping abilities. Everything can be resolved in an instant. Tank healing, dps healing and healer healing all have to be nerfed if incoming damage will not be increased across the board in all content. Also, mitigation is the healer's and the tank's job, there is no reason why the dps should be rotating mitigations on almost all major boss attacks in savage and taking on the task of ensuring the group's survival.

    The dps rotation doesn't have to be lackluster either. There would be room to add more dps buttons if this ridiculous amount of ogcd heals was pruned. Every healer could afford to lose/merge 3 abilities in favor of more diverse dps buttons.

    Ironically pruning the healing kit would not make us closer to a dps. It would allow us to spend more time healing, like we used to once upon a time with less bloated kits. Those images of the dps spell being cast more and more in raids as the years went by were very illuminating. I could feel something about healing had changed, simplified it, and it was not just me getting better at it.
    (0)
    Last edited by Reinha; 06-17-2024 at 11:21 PM.
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