Page 274 of 974 FirstFirst ... 174 224 264 272 273 274 275 276 284 324 374 774 ... LastLast
Results 2,731 to 2,740 of 11423

Hybrid View

  1. 06-17-2024 07:20 PM

  2. #2
    Player
    Summersong's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Skye Summersong
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shiune View Post
    So the Heal Role wants to dps by adding more button bloat that will have an effect to players on a controller that already have alot to press, interesting :3
    I don't recall Heal based characters throughout the FF series having alot of options to dealing damage apart from Holy and uniqueness like Rosa's status arrows in IV.

    Healer: I want to dps but I also want warrior reworked to so it self heals less which means I need to heal but idk how to because I want to 2-1-1-1 :'( How dare other Jobs have fun with self heals.
    Tank: Me protecc, dw i got myself covered :3 stronk independent tank needs no healer.

    The Fix, give you a combo cast that ends with some unique effect , WHM causing a aoe healing pulse or something around the mob, or Ofc make all the 'Story' content tuned so people take way more damage, then It's all up to the healer to deal with it <3
    then complain when you have to heal.
    We'd like to either have our healing skills be necessary, engaging and frequently used or have some of them replaced with dps skills. A role should not be expected to press one button for over 50% of the fight during all content up to and including Savage.
    We do not want to reduce the utility of other classes as long as their utility is not eroding our role in the party. The game must be balanced to required both, and if that cannot be done then the healer role should be the one to heal.
    (3)

  3. #3
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Just a reminder SE themselves tells people to come to forums to leave feedback and suggestions.

    (15)

  4. 06-17-2024 07:53 PM

  5. #5
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Bole View Post
    Minor feedback to this, I think a better example of homogenization is just how similar SCH and SGE are. They go so far as to copy aetherflow and add analogs to other SCH abilities.
    It's kind of awkward how tacked on Kardia feels to make it "unique" compared to SGE when in reality all it is is a glorified HoT that's restricted to a single player.

    I appreciate their capstone ability in DT at least plays off of it a little further by extending the heals to the entire party, but I feel like they could've gone even harder on making it a defining gimmick for them.
    (10)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    It's kind of awkward how tacked on Kardia feels to make it "unique" compared to SGE when in reality all it is is a glorified HoT that's restricted to a single player.

    I appreciate their capstone ability in DT at least plays off of it a little further by extending the heals to the entire party, but I feel like they could've gone even harder on making it a defining gimmick for them.
    Philosophia doesn’t even interact with kardia

    It just gives everyone a seperate buff that procs off ANY spell (yes including diagnosis)

    The person with kardia will get both buffs and soteria can’t buff the philosophia buff
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bole View Post
    Minor feedback to this, I think a better example of homogenization is just how similar SCH and SGE are. They go so far as to copy aetherflow and add analogs to other SCH abilities.
    White Mage and Astrologian literately overlap every just about every skill involving healing. Back when AST could do shields, they either overlapped 100 percent with White mage or 100 percent with Scholar. It made them far more useful to balance out having one healer do heals and one doing shields. Then they decided AST wasn't white mage enough and took AST's shields away, leaving regen, making them play exactly the same as white mage. Hence AST is basically "weaker white mage with a card buff mechanic" instead of "Astral (regen)/Umbral(shield)" Maybe if the developers put more thought into it they would have realized this. With removing Selene from Scholar, that also nerfed Scholar's ability to be "Heal/Shield" or "Buff/Shield"

    Like if I were to suggest a "rework" of just the healer role, I would make sure that there isn't a single "exactly the same" skill between them. This is only one suggestion

    WHM - Pure Heals, all oGCD casts. Regen is automatically applied by proc. Only Dia and Holy is on GCD. "Stone" is oGCD that recast time goes up with more players in the party.

    SCH - Pure Shields, all oGCD casts. The scholar gets three faries (EOS, Selene and Seraph) with EOS casting healing automatically, Selene casting Regen automatically, and Seraph casting both at half potency. The Scholar themselves cast only DoT's, Debuffs or Buffs (eg shields), all the healing is done by the fairy.

    AST - Half shields, half Heals. Have the Astrologian select the "Astral" or "Umbral" deck, with one being regen, the other being shield. Remove "Benefic and Benefic 2" entirely and replace with GCD Aspected Benefic, and GCD Aspected Helios like how they originally worked. Same as WHM, Combust as Gravity are GCD but Malefic is oGCD that recast increases with more players in the party.

    SGE - All "DPS" actions are GCD that redirect damage into health to the party (eg an 8 member party gets 12.5% each). Remove Diagnosis and Prognosis as GCD equivalents to Cure/Benefic and Medica/Helios.


    Then to fix the tanks, do exactly the same to the self-heals. All oGCD, recast increases with more players in party. DPS self-heals are oGCD recasts that increase with more players in the party. Summoner and Red mage heals and revives have longer recasts with more players in the party. Do the same for potion recasts.

    The idea being "not doing your role" is penalized in time the more players there are.
    (1)

  8. #8
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    It's really impressive how entitled people are.
    Coming to combat a post that 100s if not 1000s of people agree with then complaining about getting pushback. This isn't a small group chat this is a public forum.
    (12)

  9. #9
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Ramiee View Post
    It's really impressive how entitled people are.
    Coming to combat a post that 100s if not 1000s of people agree with then complaining about getting pushback. This isn't a small group chat this is a public forum.
    100% in agreement with this post. Reminded me of this meme:
    (8)

  10. #10
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    It is miserable when the healer is inexperienced/unable to keep up with incoming damage and the party damage is low enough to struggle with small pulls (stone vigil etc). I don’t think outright removing tank sustain would make the game more fun overall. At the same time, tanks that miraculously cannot hold aggro are/were easy enough to deal with through healtanking, admittedly made more inconvenient by the hot aggro changes.

    I think to keep in line with the “frictionless” interactions, the easiest solution is a medium length (15/18/21s) dot and another irregularly pressed button. After that, looking at the healing kits and consolidating the superfluous things - seraphism (why is this not a trait reducing et recast under dissipation), fey blessing (why does this cost no gauge and function as indom2), seraph (rouse/indom stacks or w/e) etc might be the next obvious step. Warrior is fun to heal on because of the limitations not despite them.
    (0)

Page 274 of 974 FirstFirst ... 174 224 264 272 273 274 275 276 284 324 374 774 ... LastLast