You reaaaally don't need to be a good tank player to go in with 3 dps and a War.honestly if y'all really want this to be effective, it needs to be twofold
in addition to not playing healer in dungeons/trials via DF, probably need to actively make "no healer PFs" for DT dungeons and trials as well
cuz an upper tier tank can easily carry a subpar scab healer through leveling dungeons... thus upper tier tanks and dps should be encouraged to clear the content with "no healer" as a challenge (and to further prove a point) so that the lack of upper tier healers, tanks, and dps will all be felt in the DF
We do it all the time and i don't even play the tank in that group. I just told the guy playing tank to press blood whetting on cooldown and cycle everything else.
1. These world 1 player did play like absolute monkeys and forgot to pull some abilities in the hotbar and still had almost no problems (nin had 4 vuln stacks before dying so these world first gamers are really showing us how to do it)
2.as said before normally the 1 story dungeons beats the snoot out of you (you can test this and fact check it pretty easy when you would do holminster or tower of zot like people that actually use dungeons for healer lvl or getting a random Roulette)
3 and they still doubled down on this since endwalker were it was obscene.
4 Again the “Combo would break when you have to heal”. It’s doesn’t for a decent number of jobs plus we don’t even wanna combos and just more dots and other small things.
5 was a fun meme afterwards so pretty much a win
6 oh for f sake, here we go again with the “wait until” same stuff since shadowbringer. We wait since 5 years and nothing changed and even worse they double down on this trash fire of a role.

AST's rework was the last straw for me. I could tolerate the malefic mashing because I had cards to optimise and think about in ShB and even EW when it got simplified. Having the 2 minute window where you had to weave all your 3 cards out, 2 Lords (if lucky), astrodyne, divination + earthly star was enough mental engagement to ease the boredom of the 11111131111 rotation outside the 2 minutes. Part of that rotation included the card type and seal mini-game, which created a rotation that wasn't always fixed or scripted - I loved that, and no other healer offered something as intensive and thought invoking as it.
Now the rework is taking all of that away, so I can have more OGCD healing tools that will take any further thought or complexity to optimise after the initial stages of prog. I'll be joining the strike, and will not play healer on patch - and when I have to eventually level them for my high-end static group, I will use trusts to ensure it impacts the DF queues, because I am tired of seeing my role being eroded more and more every expansion. Can anybody else including DPS + tanks just use the trust system? Sure, but then the trinity system based game has failed and SE will have to address it.
Something needs to be done. A complete rework is impossible until 8.0, but there's no reason why they couldn't take these new cooldowns they're giving to us and make them shorter so it reduces the 1111 mashing. Look at Sage which would be the easiest to tackle: make Phlegma 20s cd, Psyche a 30s cd, the new DOT 15s and BOOM: easy and quick improvement. Now you have 2 DOTS to manage on different timers, and 2 other DPS buttons to press every 20-30s. Adjust potencies to compensate for shorter cooldowns.
The developers refusing to make improvements to the healer role is just pathetic and unacceptable. They've had several years to hear feedback and improve on it, and a new DPS button to press 1-3 times every 2 minutes IS NOT the solution we wanted. Them wasting dev resources and time to make medica 3 equivalents across all roles is another noche of how tone deaf they are, imagine if they spent that skill on something we actually wanted? crazy
I have also seen this behavior and it's why some TNKs don't want change, I think. Sone tanks generally play dungeons like this even when the party is alive. Everyone else is just following a WAR mowing down the dungeon. Engaging role for me, but not thee, as they say.1. I am casual casual so I don't run the hardest content tbh, but the number of times I have to sit for 20 min dead in a dungeon because the tank decides to one shot a boss, well, lets just say there is a reason why I have things next to me to play with while I wait when I queue as a healer.




Instances desperately need a “vote wipe” button if they refuse to nerf tank sustain
I know more than one person who’s first experience of asura was ruined because everyone died at 80% and the tanks just soloed her from then robbing everyone of the experience
And it’s not even like the tanks are good players it’s just tanks take so little damage in this game, even with no mitigation a tank takes less damage with 6 vuln stacks than a DPS does normally. The tanks just aren’t allowed to die in casual content. Seriously queue as a tank into aetherfont and just plant yourself in one spot at the last boss and never move, you will not die, the game just will not kill you. It’s hilariously unbalanced



You are allowed to disagree but some of this is just objectively not true, the last time I ran a story dungeon was about 3 hours ago actually, leveling up Gunbreaker, they are expected to be ran repeatedly. WAR can 100% sustain themselves if not standing in orange puddles or it's like Mt Gulg.
I'd particularly like to address 4) because it's very disingenuous to play the "they say X but mean Y" game, no we actually just mean X, we aren't children.
It’s the Elden ring “let me solo her” meme but in bad. And not funInstances desperately need a “vote wipe” button if they refuse to nerf tank sustain
I know more than one person who’s first experience of asura was ruined because everyone died at 80% and the tanks just soloed her from then robbing everyone of the experience
And it’s not even like the tanks are good players it’s just tanks take so little damage in this game, even with no mitigation a tank takes less damage with 6 vuln stacks than a DPS does normally. The tanks just aren’t allowed to die in casual content. Seriously queue as a tank into aetherfont and just plant yourself in one spot at the last boss and never move, you will not die, the game just will not kill you. It’s hilariously unbalanced
You don't need to be a high end world first raider to clear dungeons with out a healer. My friends and myself have done every 90 dungeon on parch day with out a healer. People have cleared ex trials with out a healer while the trial was still relevant. Heck people have even cleared savage fight this expansion, with out a healer, while it was still current and relevant. And you don't see an issue with that? As a tank main, I shoukd not be able to wall to wall pull a max level dungeon, with out a healer, and be perfectly okay, and not even be worried a bit about dying.I disagree and don't think this is necessary to be honest. I am AST/WHM healer main and don't understand the need to go this far as to protest against what they have done with this role.
1. The streamers that clear content without a healer are Elitists. This is their job. They don't do anything else so they find ways to make it different and challenge themselves. For example, streamers that clear FFX with only using Wakka or whatever. This is what they do. This does not show anything other than they are bored. While , yes the dungeon can be cleared without a healer, how many people actually do this? 1%? Not enough to make Yoshi-P care in my opinion.
2. As far as the role being "boring" in dungeon content, this dungeon is a story one. The first one. Please tell me how many times you actually run a story dungeon more than once MAYBE twice in an expansion (outside of expert). The expert dungeons, tanks don't survive without a healer when big pulling. Also, the streamers running this dungeon probably spent their entire media tour slot playing this dungeon. So they knew the mechanics, didn't get hit and had a red mage and warrior. Get into a dungeon with someone who hasn't done it yet and the healer role is necessary, guaranteed. I do think they could add like an "Extreme" version of dungeons to maybe help with your need to heal in dungeons. Seems like you don't do much else...
It's genuinely just bizarre to me that we can't nerf jobs that can only ever die to oneshots because of sustain, and then the game never lets anything oneshot you outside of some savage mechanic that just requires 2 ogcd weaves to cut the damage down to irrelevancy. But then other jobs can be nerfed just fine without any problem.Instances desperately need a “vote wipe” button if they refuse to nerf tank sustain
I know more than one person who’s first experience of asura was ruined because everyone died at 80% and the tanks just soloed her from then robbing everyone of the experience
And it’s not even like the tanks are good players it’s just tanks take so little damage in this game, even with no mitigation a tank takes less damage with 6 vuln stacks than a DPS does normally. The tanks just aren’t allowed to die in casual content. Seriously queue as a tank into aetherfont and just plant yourself in one spot at the last boss and never move, you will not die, the game just will not kill you. It’s hilariously unbalanced




If your definition of a protest is akin to climate alarmists blocking highways that in turn prevent emergency vehicles from getting through, vandalism of historic figures, and gluing yourself to tennis courts. Then you're correct, this is not a protest.
I'll say it again, the #FFXIVHEALERSTRIKE is not intended to disrupt the game. It is a collective effort of individuals choosing to not participate in duties as a healer. This is well within compliance of terms based on the ToS, and they are doing it of their own free will. I, we are not obligated to fill the queues playing a role we currently do not enjoy playing.
Nothing more. Nothing less.
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