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  1. #1
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    The overabundant 300p heal OGCDs is what gets me the most - it doesn't even need that much brainpower to design half decent reworks either:

    Tanks only have like 6(!) tank buffs: one is shared across, one stronger mit, one special personal buff, one self heal, one party buff - that's it! the rest are dps skills and buffs

    Now you could translate it for healers would be like: one shared standard heal (Cure), one stronger heal with splash around the target (Cure III), one special personal buff (think Aquaveil), a self buff (think Presence of Mind), one party mit/heal (Asylum)

    The rest of the buttons can basically be dps skills with the other half being job unique to their system:
    - WHM pure healing with Lilies
    - AST RNG AoE Buffs
    - SCH whacky swiss army knife skills like expedient
    - SGE kardia dps healing
    (3)

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shikiseki View Post
    The overabundant 300p heal OGCDs is what gets me the most - it doesn't even need that much brainpower to design half decent reworks either:

    Tanks only have like 6(!) tank buffs: one is shared across, one stronger mit, one special personal buff, one self heal, one party buff - that's it! the rest are dps skills and buffs

    Now you could translate it for healers would be like: one shared standard heal (Cure), one stronger heal with splash around the target (Cure III), one special personal buff (think Aquaveil), a self buff (think Presence of Mind), one party mit/heal (Asylum)

    The rest of the buttons can basically be dps skills with the other half being job unique to their system:
    - WHM pure healing with Lilies
    - AST RNG AoE Buffs
    - SCH whacky swiss army knife skills like expedient
    - SGE kardia dps healing
    I'm not really interested in healing being dumbed down to 5 or 6 skills and then more DPS. Expanded class systems are fine, but the example above seems to suggest making healing even less challenging.

    Tanks aren't really the best comparison. MMO tanks are still martial classes and DPS was always part of their gameplay as it helps with their function of keeping emnity.
    (1)
    Last edited by ZephyrMenodora; 06-15-2024 at 03:15 AM.

  3. #3
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I'm not really interested in healing being dumbed down to 5 or 6 skills and then more DPS. Expanded class systems are fine, but the example above seems to suggest making healing even less challenging.
    One thing that is not really talked about regarding healer skills (Including their DPS kits) is how "basic" their effects are.

    You can get away with having few buttons if the moment to moment gameplay with them has a few layers of interactivity.

    As they are now, the interactions within kits are very one note.

    The most interesting skills tend to have a few effects and consequences. Earthly Star has a cool delayed heal mechanic increasing its potency significantly if it's allowed to stay undetonated for 10 seconds. We could have mechanically interesting DPS skills without adding anymore buttons.

    Imagine Ruin II applying a short duration DoT (like between 12 and 18 seconds), if you reapply it after a few seconds (When there are 2 seconds left for it to expire) it explodes, for a bit of extra damage.
    Imagine Dia granting procs of Sacred Sight to allow Glare IV.
    Imagine Dosis having a 50% chance to grant addersting and Toxikon having a bit more potency (Not enough to be DPS neutral with the shield application but being a gain on Dosis)
    Imagine AST having some interesting interaction with their Minor arcana that isn't just another oGCD attack or heal.

    With a little bit more of mechanical interaction you could have an extra layer of meaningful engagement with the filler rotations without adding any buttons!
    (14)
    Last edited by GrimGale; 06-15-2024 at 03:41 AM.

  4. #4
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    One thing that is not really talked about regarding healer skills (Including their DPS kits) is how "basic" their effects are.

    You can get away with having few buttons if the moment to moment gameplay with them has a few layers of interactivity.

    As they are now, the interactions within kits are very one note.

    The most interesting skills tend to have a few effects and consequences. Earthly Star has a cool delayed heal mechanic increasing its potency significantly if it's allowed to stay undetonated for 10 seconds. We could have mechanically interesting DPS skills without adding anymore buttons.

    Imagine Ruin II applying a short duration DoT (like 12seconds), if you reapply it after 10 seconds it explodes, for a bit of extra damage.
    Imagine Dia granting procs of Sacred Sight to allow Glare IV.
    Imagine Dosis having a 50% chance to grant addersting and Toxikon having a bit more potency (Not enough to be DPS neutral with the shield application but being a gain on Dosis)
    Imagine AST having some interesting interaction with their Minor arcana that isn't just another oGCD attack or heal.

    With a little bit more of mechanical interaction you could have a very thin extra layer of meaningful engagement with the filler rotations without adding any buttons!
    I'm definitely more on board with these ideas, because DPSing should always at least be a small part of a Healer's time. Making that time more exciting/complex is great too.

    Your ideas adds actual interactivity with these skills, and not just one-note 300 damage or a 30 second dot.
    (8)

  5. #5
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I generally agree with the sentiment that healers have an extremely small impact in casual content and need to have more to do (especially considering how ridiculous tank self-maintain is right now,) but I will personally put you in the pear wiggler if you ask for an actual damage combo and more damage buttons to maintain. Anyone asking for even more to track has never healed an ultimate or savage on-content. Healers don't need more damage buttons. They need to be made to press their GCD heals more, IMO.
    (4)

  6. #6
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    I generally agree with the sentiment that healers have an extremely small impact in casual content and need to have more to do (especially considering how ridiculous tank self-maintain is right now,) but I will personally put you in the pear wiggler if you ask for an actual damage combo and more damage buttons to maintain. Anyone asking for even more to track has never healed an ultimate or savage on-content. Healers don't need more damage buttons. They need to be made to press their GCD heals more, IMO.
    Umm no I have healed on-content savage...the issue is glaring to say the least. I have not participated much in this savage tier because I have felt the role getting stale. Healers need more to do in terms of rotation, even savage does not free you from the one dps experience, friend.
    (14)
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  7. #7
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Katish View Post
    glaring
    Looks - White Mage.

    Intentional word play or not, I chuckled.
    (5)

  8. #8
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Katish View Post
    Umm no I have healed on-content savage...the issue is glaring to say the least. I have not participated much in this savage tier because I have felt the role getting stale. Healers need more to do in terms of rotation, even savage does not free you from the one dps experience, friend.
    According to achievements you haven't cleared a single Savage tier this entire expansion. No disrespect, I should have clarified more that just participating in that content, but you're not the crowd I'm talking about. High level healer play, introducing a combo and additional DPS moves to track would make the job almost comically complicated. Little additions/interaction changes as someone else mentioned would be fine, even welcome, but I keep seeing people ask for full-on rotations and I think it's frankly insane.
    (2)

  9. #9
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    According to achievements you haven't cleared a single Savage tier this entire expansion. No disrespect, I should have clarified more that just participating in that content, but you're not the crowd I'm talking about. High level healer play, introducing a combo and additional DPS moves to track would make the job almost comically complicated. Little additions/interaction changes as someone else mentioned would be fine, even welcome, but I keep seeing people ask for full-on rotations and I think it's frankly insane.
    I have not cleared a savage tier (true) because my statics would disband prior (that is the nature of savage statics), and this is usually due to real life issues. That has nothing to do with your argument though because you said clearing on-content savage, which I most certainly have. Personally, I don't continue savage runs after they, my group, disbands because I like to do content with a select few people straight through. In terms of difficulty, I have done one of the arguably harder savages and cleared it on patch if you look at the Phoinix clear lel, and even then it didn't change glarification. If you say my opinion does not reflect the few people you bring up, then clearly you are just moving the goal post for "X" reasons.

    I think full on rotations are fine...you have so many heals to cover yourself that you need only press the one heal (oGCD) and continue doing what you are doing. I think two to three buttons you press consistently would be absolutely okay to add.
    (6)
    Last edited by Katish; 06-15-2024 at 04:18 AM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  10. #10
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,090
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    According to achievements you haven't cleared a single Savage tier this entire expansion. No disrespect, I should have clarified more that just participating in that content, but you're not the crowd I'm talking about. High level healer play, introducing a combo and additional DPS moves to track would make the job almost comically complicated. Little additions/interaction changes as someone else mentioned would be fine, even welcome, but I keep seeing people ask for full-on rotations and I think it's frankly insane.
    You are aware that healers did have a couple more damage buttons in the past right?
    (14)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao
    Quote Originally Posted by os12ispeak View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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