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  1. #1961
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yodada View Post
    How about we prune the Paladin too down to 2 DPS Buttons. Wouldnt this mean more fun gameplay for you?
    joke's on you, I'm a SCH main.

    Don't always base on what class is mentioned in someone's avatar.
    (5)
    Last edited by rawker; 06-15-2024 at 12:50 AM. Reason: grammar.

  2. #1962
    Player
    Yodada's Avatar
    Join Date
    Sep 2021
    Posts
    272
    Character
    Teaudix Suidoreux
    World
    Shiva
    Main Class
    White Mage Lv 70
    Yeah the PLL comment was basically just "we wont simplify it even further". Nothing more. The rest came from the media outlet.
    (2)

  3. #1963
    Player
    Rosenoire's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Galqar Haragin
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aiqa View Post
    With a little practice you can easily avoid AoE's that apply Necrosis (the Doom like effect) at the first boss of Dead Ends. Not a good sign when the first expample too show why healers are only useless in some dungeons only applies when players mess up a mechanic. Sure when your team messes up often enough, they'll need a healer in any dungeon. This is the main problem with encounter design, most of the times healers could be useful can be completely avoided by gaining a little more experience with the encounter.
    Sure, with practice, but in a party with a mentor who hasn't run it in months, and two sprouts running it for the first time, of course someone's going to mess up a mechanic. A dungeon run where everyone executes every mechanic perfectly is a rarity in this--or any--video game. Designing around the assumption that players are going to be a) experienced and b) perfect seems like a approach that's guaranteed to fail.
    (0)

  4. #1964
    Player
    Minali's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    595
    Character
    Minali Flo'uf
    World
    Twintania
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rosenoire View Post
    Sure, with practice, but in a party with a mentor who hasn't run it in months, and two sprouts running it for the first time, of course someone's going to mess up a mechanic. A dungeon run where everyone executes every mechanic perfectly is a rarity in this--or any--video game. Designing around the assumption that players are going to be a) experienced and b) perfect seems like a approach that's guaranteed to fail.
    Maybe, just maybe, there is space inbetween "all players are the worst and don't know anything" and "all players play perfect" and they could try to balance around that spot in the middle of these two extremes?
    (16)

  5. #1965
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rosenoire View Post
    Sure, with practice, but in a party with a mentor who hasn't run it in months, and two sprouts running it for the first time, of course someone's going to mess up a mechanic. A dungeon run where everyone executes every mechanic perfectly is a rarity in this--or any--video game. Designing around the assumption that players are going to be a) experienced and b) perfect seems like a approach that's guaranteed to fail.
    And it's equally foolish to assume players will always be stumbling and making frequent mistakes.

    A diverse kit of both heals and DPS tools like tanks posses with their mit would allow us to adapt ourselves instead of only being relevant in one or the other situation
    (13)

  6. #1966
    Player
    Giggle's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Perito Pulsar
    World
    Raiden
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by WaxSw View Post
    We already know how it'll play because there are no changes other than potencies at best, and the DT changes barely change how any job plays.

    You don't need stellar players to clear without healer because shit barely hits and non healer sustain is at an all time high. In the video of the dungeon clear dps and tanks got hit and still cleared fine.

    We barely weave any heals, easily 70-80% of our actions, including ogcd heals, are dps actions thats why we ask for changes. We want to have fun and if we what do the most is dpsing, we want a fun dps rotation.
    Again, it was done on a 3 to 4 month old media tour build. Who knows what it will actually be like on release when people start to play. Perhaps im just being hopeful!

    First dungeon of Endwalker I sometimes get in roulettes and to this day people wipe. Maybe I am easy pleased.

    I just dont think the same as some on this post and dislike when others try to speak on my behalf such as this thread. I am not part of the "concensus" nor will I be striking. Good luck with it though folks.
    (2)

  7. #1967
    Player
    PeppermintBrown's Avatar
    Join Date
    Feb 2019
    Posts
    120
    Character
    Xiala Narian
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Even if Dawntrail manages to be a healer paradise, they've backed themselves into a corner by giving healers only heals, a nuke spells, and a DoT.

    They cannot keep it up and even if they somehow do it won't make roulettes more interesting either. Jobs need to be baseline engaging and DPS tools that are always relevant is an obvious way to do it.
    All healers have more dps buttons than the dot and nuke. Some are getting more innDT. You do your cause a disservice and come across as disingenuous by pretending the other damage buttons don't exist. You may not have a robust rotation but over exaggeration is doing you no favors.
    (0)

  8. #1968
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Giggle View Post
    Again, it was done on a 3 to 4 month old media tour build. Who knows what it will actually be like on release when people start to play. Perhaps im just being hopeful!

    First dungeon of Endwalker I sometimes get in roulettes and to this day people wipe. Maybe I am easy pleased.

    I just dont think the same as some on this post and dislike when others try to speak on my behalf such as this thread. I am not part of the "concensus" nor will I be striking. Good luck with it though folks.
    Dohn mheg was the ShB media tour dungeon and they nerfed the second boss from the media tour build. I mean it’s fine to be hopeful but we have literally no evidence of this other than just a hope because it supports a contrarian take

    But please go ahead and play healers, we aren’t forcing you to strike with us, there is no picket line you are more than welcome to continue to play them, if you enjoy them we support you

    Quote Originally Posted by PeppermintBrown View Post
    All healers have more dps buttons than the dot and nuke. Some are getting more innDT. You do your cause a disservice and come across as disingenuous by pretending the other damage buttons don't exist. You may not have a robust rotation but over exaggeration is doing you no favors.
    The healer with the most complex rotation gets 8 GCD presses and 2 oGCD presses every TWO minutes outside their DOT and nuke, that is nothing in the grand scheme of things
    (15)

  9. #1969
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    Yeah SGE is getting a new button (that SCH should have had instead but thats another debate)
    other healers got a new button to press 1-3 times every 2 minutes... it barely counts
    (13)

  10. #1970
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Giggle View Post
    Wait...all this thread for a 3 to 4 month old build, without seeing and playing things yourself and based on the first MSQ dungeon being completed by Ultimate raiders with no healer?

    Even in roulettes I need to heal or people die, not everyone plays well all the time. Yes dps rotation is simple but you weave heals throughout. If you just want to dps play a dps. I cant see the issue. Sorry.
    Oh another one of “these” posts (no offence but it’s the same text regurgitated 24/7)

    Yes even I have to heal in dungeons (low lvl dungeon or when the tank is a drk or doesn’t have a clue what to do, which in itself is kinda rare these days) but the majority is not even close for the times I’m smashing a single button for 70-80 %. Like 90 % of the times I do tell people they can stand in aoe in dungeons so I have to do anything at all.

    Like how do people can say this when you look at a spooky logs site and see whm having around 60 % glare casts and 10% dia casts and think it’s not a problem in a not even optimised parse even.

    “But healer have to weave heals” yes and tanks weave defensive skill and dps entire ogcd rotations but they still have a decent number off things to do when these windows are over while I as a whm murder my 1 key.
    (13)

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