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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    I generally agree with the sentiment that healers have an extremely small impact in casual content and need to have more to do (especially considering how ridiculous tank self-maintain is right now,) but I will personally put you in the pear wiggler if you ask for an actual damage combo and more damage buttons to maintain. Anyone asking for even more to track has never healed an ultimate or savage on-content. Healers don't need more damage buttons. They need to be made to press their GCD heals more, IMO.
    Healers need more damage buttons. Even in savage easily over 50% of my total actions (GCDs and oGCDs) are pressing a single button, this is not a proper rotation nor how a job should be designed. Besides past expansions show that healers can manage more damage buttons and flow and work even better.

    (Also you know, Savage is not the whole game, the role should be fun at all difficulties from msq to ultimates)
    (9)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    remember: if healers get better or better yet become a role to respect again your dps queue time will improve as people play the role again.
    the long dps queue time is just a symptom of the larger problem. By supporting the strike you are supporting a push for healers to be heard.
    (9)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  3. #3
    Player
    MontecristoSandwich's Avatar
    Join Date
    Aug 2022
    Posts
    22
    Character
    Monte'cristo Sandwich
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Local_Custard View Post
    remember: if healers get better or better yet become a role to respect again your dps queue time will improve as people play the role again.
    the long dps queue time is just a symptom of the larger problem. By supporting the strike you are supporting a push for healers to be heard.
    People don't avoid healers because they're not good or not respected. They avoid them because most people don't like that responsibility. It's the same reason "tankxiety" is a thing, but amplified because people will basically blame you for any death that isn't explicitly, and very clearly, their fault.

    The nature of Tank and Healer roles both having visible impacts on how a queue goes, as well as distinct avenues for blame, will always guarantee that DPS roles will be far more numerous.
    (2)

  4. #4
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MontecristoSandwich View Post
    People don't avoid healers because they're not good or not respected. They avoid them because most people don't like that responsibility. It's the same reason "tankxiety" is a thing, but amplified because people will basically blame you for any death that isn't explicitly, and very clearly, their fault.

    The nature of Tank and Healer roles both having visible impacts on how a queue goes, as well as distinct avenues for blame, will always guarantee that DPS roles will be far more numerous.
    Not to speak of the fact that there are significantly many more DPS classes than Healers and Tanks. Hell, we have 3 categories for DPS where we only have 1 for Tanks and 1 for Healers. (Not that this particular fact is a bad thing, I'm just saying)
    (4)

  5. #5
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    (2)

  6. #6
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    So, speaking from purely a warrior standpoint, I don't think the solution to making healers more interesting/more impactful is to remove a lot of sustain from other jobs, but specifically, of course, warrior. On the topic of job identity, warrior actually has one. As has been said before, it's "too angry to die." If you take away the "to die" part, you're just left with "angry," which is... certainly not nearly as appealing. Making the other tanks more like warrior in terms of sustain was probably questionable, although I do agree with the buff they gave living dead, because an invuln where you pop it and die anyway is dumb.

    That's all to say, the correct solution to making anything more interesting is never going to be to make other things less interesting.
    I view Warrior more like a Berserker. They can fight through pain to the bitter end, press on and remain standing beyond normal expectations, but at some point, those injuries can and should catch up to them. I don't think any class should have immortality as part of their identity.
    (8)

  7. #7
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    I view Warrior more like a Berserker. They can fight through pain to the bitter end, press on and remain standing beyond normal expectations, but at some point, those injuries can and should catch up to them. I don't think any class should have immortality as part of their identity.
    Maybe the Warriors self heal should be temporary ones.
    They can survive damage others wouldn't due to their Berserker nature.
    But they can't go on forever and that temporary self heal could end up killing them if they don't get a healer to heal them before the temp health runs out.

    At least this is how I remember some games depicting a Berserkers endurance.
    Self sustain but after a while that extra health goes away. And if the player would end up at a negativ health-pool after they'll die.
    (3)

  8. #8
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,390
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Maybe the Warriors self heal should be temporary ones.
    They can survive damage others wouldn't due to their Berserker nature.
    But they can't go on forever and that temporary self heal could end up killing them if they don't get a healer to heal them before the temp health runs out.
    As a Trinity game, no class should be able to just operate independently from having a team, and the Warrior is the worst offender of this - probably followed by Paladin. They definitely need something to tailor their self-healing.

    (At least when I'm on Paladin I get yelled at to stop using Clemency as it's a GCD time waster lol).
    (11)

  9. #9
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Well I was in support but if the stance we're taking now is "we need to make others less interesting so I can feel more interesting," then I'm not interested in supporting.
    (2)

  10. #10
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    As a Trinity game, no class should be able to just operate independently from having a team, and the Warrior is the worst offender of this - probably followed by Paladin. They definitely need something to tailor their self-healing.

    (At least when I'm on Paladin I get yelled at to stop using Clemency as it's a GCD time waster lol).
    Indeed.
    In other games, a tank without the support of a healer would drop dead within the first 10-30 seconds of a boss fight.
    I do hoever think that the "problems" with healers and tanks in FFXIV is caused due to SE finding ways to make them less stressful for players to play as.
    Years ago there was this huge problem with people complaining about the stress and anxiety caused from playing those roles.
    So I don't know how SE would be able to make them more important without causing the same problems to the players.

    A lot of players in FFXIV enjoy this game because it's not as stressful like other MMOs out there.
    (2)

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