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  1. #1
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by BismarckBug View Post
    I have to pull you up on this because I have a feeling that you haven't done all forms of content because this general dissatisfaction does not exactly fit the bill in Savage, Savage Criterion and Ultimate content.
    Pretty sure many healer mains here fit that criteria perfectly. I think they will agree with OP on that point though.

    While I had been at odds with them in the past, our disagreement stems from how we percieve the issues and how it should be addressed. However, we share the same sentiment that there is something wrong in healer design and it's getting worse over the expansions.

    Quote Originally Posted by BismarckBug View Post
    Unless you are playing in the most optimal setting (most aren't) and are overgeared for the content (applies to Savage, at which point it's not about job design it's about ilvl bruteforcing) then you are straining your cohealer because they are for sure doing GCD healing which you yourself seem to prefer.
    From my own experience, it's not true. Most of my clears have higher overheal rate than my cohealer and I can still get clears with a nice paint on my shoulder even though I always wear non BIS gear due to my laziness. This is coming from someone who never farm Savage content to git gud as I rarely have clear record more than 8, as my achievement shows.

    You don't need to be hyper-optimized in healers to start ignoring healing GCDs, so do your cohealers.
    (17)

  2. #2
    Player
    BismarckBug's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Bismarck Bug
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aword3213 View Post
    From my own experience, it's not true. Most of my clears have higher overheal rate than my cohealer and I can still get clears with a nice paint on my shoulder even though I always wear non BIS gear due to my laziness. This is coming from someone who never farm Savage content to git gud as I rarely have clear record more than 8, as my achievement shows.

    You don't need to be hyper-optimized in healers to start ignoring healing GCDs, so do your cohealers.
    Since I have recency bias now, I'm generally going to speak from that experience. My experience is that I had to GCD heal a decent amount (some of them could've likely been skipped, but I preferred to clear) because my cohealer was lining up orange and pink numbers.

    I felt like the raid damage on initial clears was pretty good because we cleared with crafted gear, but pretty soon (due to ilvl scaling) it got out of hand and even with missing mitigation, it felt like it wasn't scathing. I feel like this part is more of a gear bruteforcing issue rather than the jobs themselves, but I do take your points.
    (0)

  3. #3
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Not much to say. I've been healing (and other true support roles) since everquest, through numerous types of games and styles. There is nothing I like more in MMOs than support and clenching victory from defeat in whatever ways I can.

    I will continue healing for my static, I'm going to enjoy raiding with my friends regardless. I'll do premades with them-

    -but for the first time I will actively avoid queuing solo for content as healer, outside of initial msq progression trials. No solo queue roulettes on the role. It's one tiny addition to the voices. Maybe it'll make a tiny difference. Maybe not.

    And if it feels like the developers are still in the same comfy template combat design while giving my friends and I extremely little reason to do anything else than raid logging, may just dip after the first tier. It'll be enough nails in the coffin. Will have gotten a long long time out of the game. Might be time for me to move on if the developers can't move forward out of fear of negative feedback.
    (24)
    Last edited by Erakir; 06-11-2024 at 09:40 PM.

  4. #4
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    So what I can gather those against the strike says the situation is what it is because it ws asked...

    So if Square really makes a role revamp in 8.0...

    The tanks damage actions should be reduced to max 3. The rest are mitigation and enmity control tools. Tanks ask for more mitigation. So more mitigation! No DPS! This is what tanks want! This should reduce tankxiety!

    Sounds fun right?

    DPS shoujld have only attacks. No buffs or debuffs or heals. They don't need them. No movement tools. If your job is melee, no ranged attacks. Every action is a combo action without breaks. There should be no need to take the job homogenisation in account. It's just DPS. So be it. Casters have everything with a cast time. No progs. No positionals.

    Sounds fun right?
    (10)

  5. #5
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by kyyninen_kirahvi View Post
    So what I can gather those against the strike says the situation is what it is because it ws asked...

    So if Square really makes a role revamp in 8.0...

    The tanks damage actions should be reduced to max 3. The rest are mitigation and enmity control tools. Tanks ask for more mitigation. So more mitigation! No DPS! This is what tanks want! This should reduce tankxiety!

    Sounds fun right?

    DPS shoujld have only attacks. No buffs or debuffs or heals. They don't need them. No movement tools. If your job is melee, no ranged attacks. Every action is a combo action without breaks. There should be no need to take the job homogenisation in account. It's just DPS. So be it. Casters have everything with a cast time. No progs. No positionals.

    Sounds fun right?
    They are already homogenizing all jobs so whats your point here?

    Just because healers got the crap end of a stick doesnt mean all jobs didnt... more buttons doesnt mean more better, All im hearing from you healers is mememememememe when we are ALL in the same boat.
    (1)

  6. #6
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kathryn View Post
    All im hearing from you healers is mememememememe when we are ALL in the same boat.
    At least we're trying to do something about it, as redundant as you may think it is, rather than accepting it and telling others to settle, too.
    If you're dissatisfied, start something... or roll over and accept it.
    (16)

  7. #7
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Kathryn View Post
    All im hearing from you healers is mememememememe when we are ALL in the same boat.
    I'm sorry but having to press one attack skill for 90% of the encounter while sporadically playing a heal to deal with a scripted attack is not the same boat the other classes are in.

    Class homogenisation is a big problem across the board and nobody is denying that other classes are affected too (look at all the negative reactions regarding DT job identities and their 8.0 plans on this forum) but you just can't pretend that there is no difference in average engagement between healer kits and e.g., dps kits.
    (To be fair, I know that tanks aren't happy either but fixing healers would also force them to address tanks at least partially, since the latters' extensive mit and healing tools are a part of the healer problem. And at least they got a little more to do than we do.)

    Even in normal content I still have more fun on DPS because I get to press pretty much all my buttons if I want to, esp. if I try to give myself a little challenge to optimise my rotation. The harder the fight the more challenging it becomes to keep pressing all buttons perfectly. But since my rotation is more or less self-contained I can also use a tryhard min-maxed rotation on a dungeon boss and it will have a positive effect --> the boss dies faster.
    Do I need to perfect my mudra burst mini game on Nin on random boss number 28? No, but it's still more satisfying than spamming 1.
    As a healer I am really only engaged when others are bad. Our job is mostly reactive (or anticipating) to what bosses and players do. But if they don't take much damage then this renders parts of our kit useless.
    Unlike a DPS, who can always use their kit for better outcomes, there is no positive effect if I use healing skills when not needed. Sure, I can use both earthly star and macrocosmos together just to feel something, but their overhealing does nothing. It doesn't speed up the fight or benefit the party.

    This point has been mentioned before several times but it really can't be repeated enough: healers are the class that gets more boring the better everyone gets.
    We are literally the "inverse fun" job.

    Compare this to a DPS who gets more fun the better they (and everyone else) get. Optimising DPS means striving to execute your rotation perfectly while dealing with mechanics of varying difficulty, which works even better when you are not dead, i.e., your healers and tanks play well.

    And to people who say "go play savage or ultimate": Naturally, harder content will always be more fun (for those who seek gameplay challenges) than normal content.

    But healers shouldn't have to play savage+ just to get on the same level of fun as other classes.
    (And even in the case of savage+, raiders often report that the one button spam and boring healing scenarios are still a problem for many, once groups have got the fight down.
    Someone in this or another thread cynically called healer a prog job.)

    In normal content our fun relative to that of other classes is lower (even if other classes are bored too).
    We should have the same level of fun (or lack thereof :’P ) as other classes in all kinds of content.

    Saying it should be normal for an entire role to have an even worse time in the majority of content because, hey, at least you can potentially find some fun in the limited amount of (very) hard content makes no sense.

    (Also keep in mind that hard content requires a lot of time and commitment that not everyone may have. FF14 is pretty much all or nothing in this regard because there is no real midcore content.
    Also, sometimes you just want to jump into a roulette or a normal raid to have some light, casual fun.)
    (30)

  8. #8
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by kyyninen_kirahvi View Post
    So what I can gather those against the strike says the situation is what it is because it ws asked...

    So if Square really makes a role revamp in 8.0...

    The tanks damage actions should be reduced to max 3. The rest are mitigation and enmity control tools. Tanks ask for more mitigation. So more mitigation! No DPS! This is what tanks want! This should reduce tankxiety!

    Sounds fun right?

    DPS shoujld have only attacks. No buffs or debuffs or heals. They don't need them. No movement tools. If your job is melee, no ranged attacks. Every action is a combo action without breaks. There should be no need to take the job homogenisation in account. It's just DPS. So be it. Casters have everything with a cast time. No progs. No positionals.

    Sounds fun right?
    Except that is not what people are suggesting or demanding in any fashion. As if to prove the point of this thread, I bring a visual aid:

    (5)

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Edmund_Blackadder View Post
    Except that is not what people are suggesting or demanding in any fashion. As if to prove the point of this thread, I bring a visual aid:

    All the more the need for Rouse to return.
    (3)

  10. #10
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kyyninen_kirahvi View Post
    So what I can gather those against the strike says the situation is what it is because it ws asked...

    So if Square really makes a role revamp in 8.0...

    The tanks damage actions should be reduced to max 3. The rest are mitigation and enmity control tools. Tanks ask for more mitigation. So more mitigation! No DPS! This is what tanks want! This should reduce tankxiety!

    Sounds fun right?

    DPS shoujld have only attacks. No buffs or debuffs or heals. They don't need them. No movement tools. If your job is melee, no ranged attacks. Every action is a combo action without breaks. There should be no need to take the job homogenisation in account. It's just DPS. So be it. Casters have everything with a cast time. No progs. No positionals.

    Sounds fun right?
    I honestly don't know whether people are misreading or just not understanding my point...
    (4)

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