Quote Originally Posted by PercibelTheren View Post
Would it really be that bad to let these hypothetical casuals fail sometimes? Let them die once or twice. Maybe have a built-in way to nudge them in the right direction. Force them to learn at least the complete basics. If they wanna play XIV like it's a singleplayer story game, that's fine. But most singleplayer RPGs are way more challenging than this, even on story mode.
Follow up on this:

What if the game started kinda easy, but progressively got harder as you got further into the game. Not only that, but if you were struggling with a mechanic or a concept they had some nice in game explanations of what is going on?