

Follow up on this:Would it really be that bad to let these hypothetical casuals fail sometimes? Let them die once or twice. Maybe have a built-in way to nudge them in the right direction. Force them to learn at least the complete basics. If they wanna play XIV like it's a singleplayer story game, that's fine. But most singleplayer RPGs are way more challenging than this, even on story mode.
What if the game started kinda easy, but progressively got harder as you got further into the game. Not only that, but if you were struggling with a mechanic or a concept they had some nice in game explanations of what is going on?
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