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  1. #1
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Would it really be that bad to let these hypothetical casuals fail sometimes? Let them die once or twice. Maybe have a built-in way to nudge them in the right direction. Force them to learn at least the complete basics. If they wanna play XIV like it's a singleplayer story game, that's fine. But most singleplayer RPGs are way more challenging than this, even on story mode.
    Follow up on this:

    What if the game started kinda easy, but progressively got harder as you got further into the game. Not only that, but if you were struggling with a mechanic or a concept they had some nice in game explanations of what is going on?
    (17)

  2. #2
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,126
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Follow up on this:

    What if the game started kinda easy, but progressively got harder as you got further into the game. Not only that, but if you were struggling with a mechanic or a concept they had some nice in game explanations of what is going on?
    It's good that you mentioned this, I saw something similar on the jp thread. As an example, during lv50-60 content, you will surely meet tanks and dps with (leveling) bad gear and inexperience.
    But the more you progress and the more you level up to 90, the game gets easier. Not only the healer kit becomes more stacked, but simply we're being overgeared and do less mistakes. (ofcourse it implies casual content, not mandatory endgame stuff)
    (9)
    Last edited by xbahax92; 06-13-2024 at 06:13 PM.

  3. #3
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,086
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Follow up on this:

    What if the game started kinda easy, but progressively got harder as you got further into the game. Not only that, but if you were struggling with a mechanic or a concept they had some nice in game explanations of what is going on?
    That would be the perfect way to solve this, imo. I understand we need to onboard newbies who have never played an MMO before. You don't see me calling for Sastasha being hard. I'm really happy that reworked old dungeons now showcase some of the mechanics that become common in higher level content. But since there is so much time to get used to them, I think they should progressively get more dangerous with each level.

    Again, I'm not asking for MSQ dungeons to be super hard, but forcing at least a little bit of a learning curve on even the most casual players wouldn't be that bad. You really shouldn't get away with going in as a duo into lvl 80+ dungeons where the tank never does AoE and the healer only spams Medica II (I have seen this happen, I was a DPS, it was painful to watch).
    (4)