Page 145 of 1119 FirstFirst ... 45 95 135 143 144 145 146 147 155 195 245 645 ... LastLast
Results 1,441 to 1,450 of 11187
  1. #1441
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.

    The vast majority of you are calling healing in this game easy because you're comparing it to tanks and DPS in content where enrages don't exist for the DPS to fail and tanks have to go out of their way to die. Yes, healing is boring when you don't have to think. You don't get to practice doing difficult content in alliance raids the way DPS do because your difficulty comes from the content
    It is totally fair to compare healer gameplay vs. tanks and DPS in any content in this game, regardless of difficulty level. You can compare healer gameplay vs. tanks and DPS in Deep Dungeon solo. You can compare healer gameplay vs. tanks and DPS when killing a mob in the open world. You can compare healer gameplay vs. tanks and DPS when doing essential solo duties that are required to progress through the MSQ. Imagine if they did something crazy, and had a big climatic solo duty at the end of an expansion, and you go into that as a healer with your 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 [...] rotation and how underwhelming and awful that would feel. Let alone solo duties you encounter normally. Healers deserve to have fun in places that are not just savage, criterion, extreme, and ultimate. I think it is beyond reasonable to request changes from the developers regarding healers when there are very stark discrepancies between their engagement and fun in some types of content vs. other types of content, and no role should have enjoyment locked behind difficulty level. If they are unable or unwilling to design healers in a way to achieve this, then it is time to rethink the trinity entirely and consider scrapping healers as they exist now in their entirety and replace it with something better.
    (14)

  2. #1442
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    Lack of threat level in nearly all forms of content
    - Do harder content
    My brother in Christ, they have cleared ultimates without healers. If that's possible, even if it's like just 8 friends doing that for fun, the idea that it's possible in the hardest content nullifies Yoshi-P's comment telling healers to play ultimates just because they wan't to feel engaging. People have done ultimates, mate, and it's still boring at hardest difficulty.

    So imagine how boring it is as casual content: braindead and sleep inducing.
    (15)

  3. #1443
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.
    Can I just ask a very simple, but serious question? And this isn't specifically targeting you, but many people whose answer is the same...

    Why is asking for all of a game's content to be fun seen as such a silly request? Like, does that not sound insane?

    What happened to video games being about fun? If easy content isn't supposed to be fun and is just supposed to get you to the hard content, then why does it even exist at all?
    (26)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #1444
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gemina View Post
    I've always been a healer who favors needing to heal over needing to do damage. Obviously, current requirements are so low that it is a moot argument at this point. However, even with increased healing requirements, I have come to realize that such a simplistic healer rotation is too far at this end of the extreme. They need something more. It needs to be on the GCD, and not locked behind other abilities with long CDs.
    A good way to handle this is to tie the two together. I've previously posted a WHM redesign, which adds a new Gauge that goes from 0-100. You'd build the gauge by casting any non-Lily spell, with damage spells giving smaller values like 1 per Glare, 5 per total Dia duration (12s in this redesign), etc. And healing GCDs would build the gauge much faster, eg Cure2 would give 10 gauge per cast, Regen would give 10 over it's duration, Medica 2 would give 15, Cure3 I think I had at 10 per cast. Then, by spending 50 of this gauge, you'd use a powerful AOE heal on the GCD. In this way, using your damage spells could feasibly charge up to a healing ability (and maths worked out that it'd be roughly 55 gauge per minute generated). Then, by having this new healing tool upgrade Glare, Dia, and a new ability called Banish, into Quake, Tornado, and Flood respectively, the increased potency of these Elemental spells over their base versions would total up to one Glare worth of damage, making the healing tool Damage Neutral.

    Essentially, a reverse of Misery. We have 'use healing, be rewarded with damage' with Misery already, so I think we could vastly benefit from 'use damage, be rewarded with healing'.
    (2)
    Last edited by ForsakenRoe; 06-13-2024 at 03:14 PM.

  5. #1445
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    It is totally fair to compare healer gameplay vs. tanks and DPS in any content in this game, regardless of difficulty level. You can compare healer gameplay vs. tanks and DPS in Deep Dungeon solo. You can compare healer gameplay vs. tanks and DPS when killing a mob in the open world. You can compare healer gameplay vs. tanks and DPS when doing essential solo duties that are required to progress through the MSQ. Imagine if they did something crazy, and had a big climatic solo duty at the end of an expansion, and you go into that as a healer with your 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 [...] rotation and how underwhelming and awful that would feel. Let alone solo duties you encounter normally. Healers deserve to have fun in places that are not just savage, criterion, extreme, and ultimate. I think it is beyond reasonable to request changes from the developers regarding healers when there are very stark discrepancies between their engagement and fun in some types of content vs. other types of content, and no role should have enjoyment locked behind difficulty level. If they are unable or unwilling to design healers in a way to achieve this, then it is time to rethink the trinity entirely and consider scrapping healers as they exist now in their entirety and replace it with something better.
    that describes the problem pretty well.
    complexity, difficulty, fun. each point is subjective. what is difficult, complex and fun for me may be boring and monotonous for you. finding the middle ground and not offending anyone is a task the team has been working on forever.
    and even though all healers have more than 2 dmg skills, we prefer to reduce the number to make it more dramatic. i don't know why we can't work with facts.
    (0)

  6. #1446
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rehayem View Post
    My brother in Christ, they have cleared ultimates without healers. If that's possible, even if it's like just 8 friends doing that for fun, the idea that it's possible in the hardest content nullifies Yoshi-P's comment telling healers to play ultimates just because they wan't to feel engaging. People have done ultimates, mate, and it's still boring at hardest difficulty.

    So imagine how boring it is as casual content: braindead and sleep inducing.
    Now, I haven't really watched any of those clears with no healers so I can't tell how much self healing or damage taken they got during those runs.
    But I can expect they managed to skip a couple of mechanics due to the extra damage output so I can imagine they managed to at least skip some damage that way.
    What I have in mind when it comes to "there's no harder content" is that all Harder Content are still encounters with clockwork mechanic patterns.
    So a group that knows the encounter in and out can avoid a lot of unnecessary damage taken simply that way.
    What I'm trying to bring forth is, couldn't the "Harder Content" be more... random during a fight?
    Encounters where players will have to react in real time when something happens, instead of watching a timer for when X will happen.

    I've only done Savage 1-5 in Endwalker during a period of boredom and see how far I could go.
    At first ofc it was difficult and enduring.
    But once the patterns of a fight was well learned, it's like some have said, it's not really "Harder Content".
    It's just an encounter full with instant-death mechanics, that can easily be avoided if you know how to position yourself.
    So maybe the blame isn't purely on the tanks self-sustain, but also on the content itself?
    It's too precise so there's no need for a healer if everyone knows how to avoid most of the damage before hand.
    (1)
    Last edited by Evergrey; 06-13-2024 at 03:25 PM.

  7. #1447
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SamLeens View Post
    that describes the problem pretty well.
    don't know why we can't work with facts.
    Let's work with this fact. Tanks and DPS objectively have complex rotations and it does not interfere with their roles. DPS and tank damage rotations have gone up in complexity over time, meanwhile the bulk of what a healer does has remained uninspired. They should find the same "middle ground" that apparently exists for tanks and DPS and apply that to healers. And just to be clear, I am not asking for healers to have rotations that are comparable to either of the roles, but as it is now, healer is barely one step above pressing a solitary button over and over again as its gameplay in a large amount of this game's content.
    (8)

  8. #1448
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,893
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Suddenly if you want to have fun as a healer in XIV, you are required to do EX/Savage/Ultimate.

    W i l d
    (22)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #1449
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.

    The vast majority of you are calling healing in this game easy because you're comparing it to tanks and DPS in content where enrages don't exist for the DPS to fail and tanks have to go out of their way to die. Yes, healing is boring when you don't have to think. You don't get to practice doing difficult content in alliance raids the way DPS do because your difficulty comes from the content
    You need to understand that the majority of the healers talking about this have cleared EX, Savage, and Ultimate encounters. This argument is also dismissive and misses the point. It's the same as when Yoshi said to go do Ultimate if you want to be engaged.

    So let's talk about each of the points in your manifesto:

    Self-sustain and healing abilities given to other roles:
    - The basic personal healing abilities are necessary to make DPS and tank roles function at all in solo content
    - Yes, Warrior does a very good job replacing the role of a healer in basic dungeons because it's designed to be casual content. Instead of complaining that Warrior can do it, try getting three friends who want to DPS and being the healer for them
    - RDM and SMN having raise has been a contentious topic for as long as we can remember. I won't address it here
    No, they are not. You are being obtuse. Giving tanks and DPS jobs such strong self-sustain abilities traps a healer into a single function, which is to deal DPS. This in turn leads to the monotonous gameplay that hampers their enjoyment of the encounters.

    Over simplified DPS rotation:
    - In general, we don't get to have a complex DPS rotation on healers because the complexity comes from healing. You are encouraged to optimize your healing to increase your damage. If you can get away with only ever using those oGCDs mentioned later, you have optimized well, and you are rewarded just like a Ninja who pulls off the perfect burst window
    - Astrologian's DPS complexity is on par with that of some of the most difficult DPS classes because of the impact of cards and the decision-making that comes from randomness
    - White Mage benefits from optimizing lily usage, and getting the perfect timing to use rapture as a cure, a burst movement, a double oGCD window, and an effective mana regen is a very rewarding feeling

    All of these classes have much higher complexity scaling as your content gets harder, so do harder content
    The fact that you are comparing healing normal content to a NIN burst rotation only exhibits that you are far disconnected from the healer role. A NIN burst rotation I believe is around 15-20s and is composed of nearly every single ability they have, plus a pot. Healing is nothing like that at all. AST complexity relies on a high APM filled with skills that are nowhere near as dynamic and impactful as a DPS rotation. It honestly feels so much better to erase a mechanic like HP1+doom with macrocosmos in less than two seconds than their entire opener.

    Homogenization of healer jobs:
    - White Mage is still the best at pure healing, and yes, it matters in harder content
    - Astrologian played optimally makes you feel like a setup god. Getting to plan something in advance by 20 seconds just to watch everyone's HP bars immediately refill to full is wonderful. And yes, I miss Nocturnal Sect. If you wanted a strike to get that back, I'd be there.
    - Scholar has the best shielding bar none, and that shielding is something necessary to pull of very unique strategies in harder content, often letting you cheese huge amounts of LB meter or ignore mechanics altogether. UWU LB cheese is beautiful. e10s Updog is adorable. Any time you see one of those mechanics that sets everyone's HP to 1, spam out a couple succors for huge LB generation
    - I don't play Sage, but people seem to like it
    - Every healer does what WHM does, but better. It's been this way for a long time now.
    - You have acknowledged what feels good about AST, and it has absolutely nothing to do with their card system.
    - SCH insane mitigation ability is only warranted in the highest hitting forms of content. Otherwise it is rendered useless.
    - You didn't mention SGE, so I won't either. But it has its problems as well.

    Excessive oGCD heals:
    - I just disagree. These are important for making DPS enjoyable as mentioned above
    It is fine if you disagree. However, that doesn't invalidate this issue with healers.

    Lack of threat level in nearly all forms of content
    - Do harder content
    See first comment.
    (16)

  10. #1450
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,456
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.
    I have seen healers saying that harder content doesn't involve the healer much either though. I don't know, since I'm not a healer, but they complain about it being "do mechanic, or automatic death" rather than it being something healable like a vuln stack or progressively more mit needed depending on the amount of failed mechanics (such as the exploding Lively Bait in P5S). I also know as a Warrior that I can mostly just heal myself in savage, if not entirely in most cases.
    The basic personal healing abilities are necessary to make DPS and tank roles function at all in solo content
    Nonsense. Tanks did not have these abilities earlier in the game. WAR at best had Thrill (180s), Bloodbath (90s) and Storm's Path in ARR, which wasn't going to go that far. They solved this simply by having an NPC heal you.

    These things are nothing compared to Bloodwhetting's shield/multiple big heals/heavy mit (25s), Thrill+Equilibrium+regen trait (60s), Shake It Off's shield+regen, and Vengeance's new heal.
    It's designed to be casual content
    It's extremely popular casual content though, with a queue for roulettes being the most accessible and common thing in the game. So preventing it from putting people to sleep, such as minimum ilvl sync, would help make it the content people want it to be.
    try getting three friends who want to DPS and being the healer for them
    Getting friends together is tedious. That is why the auto matching system exists. Back in the old MMO days, you had to run around shouting to get a group together. Sometimes this would take hours when the region was sleeping. Duty Finder is game-changing for that.
    (18)

Page 145 of 1119 FirstFirst ... 45 95 135 143 144 145 146 147 155 195 245 645 ... LastLast