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  1. #1
    Player
    SamLeens's Avatar
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    Aug 2018
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    Gridania
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    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Let's work with this fact. Tanks and DPS objectively have complex rotations and it does not interfere with their roles. DPS and tank damage rotations have gone up in complexity over time, meanwhile the bulk of what a healer does has remained uninspired. They should find the same "middle ground" that apparently exists for tanks and DPS and apply that to healers. And just to be clear, I am not asking for healers to have rotations that are comparable to either of the roles, but as it is now, healer is barely one step above pressing a solitary button over and over again as its gameplay in a large amount of this game's content.
    I understand where your thoughts are coming from, but one thing still matters. Casuals bring in the most money. Casuals who don't have all the def CDs in the bar because they don't have room for them anymore. Who don't use a def cd bc the ilvl is so high. The casuals who only use a single healing skill and don't do dmg at all. They just don't care and don't see a reason to care. i'll be honest and say i don't know much about dds because i've never played them seriously. however, i always thought that dmg output determined "complexity".
    i slowly believe that the content is more responsible than the healer class.
    (0)

  2. #2
    Player
    Novapuppets's Avatar
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    Jun 2024
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    Character
    Nova Puppets
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    Just stop complaining and dps to make dungeons go faster. Idk people expect healers to actually have to heal in dungeons if I can get away with not casting any lilies in a dungeon or 24 man I am happy. If you want more engaging healing go do savage or ults cause you ain't getting it in dungeons.
    (2)

  3. #3
    Player
    Rehayem's Avatar
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    Aug 2019
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    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Novapuppets View Post
    Just stop complaining and dps to make dungeons go faster. Idk people expect healers to actually have to heal in dungeons if I can get away with not casting any lilies in a dungeon or 24 man I am happy. If you want more engaging healing go do savage or ults cause you ain't getting it in dungeons.
    I'm glad you haven't read anything in this thread, showing the pure and bliss ignorance with the issue in the matter. How about going just one page back to read?
    (14)

  4. #4
    Player
    Novapuppets's Avatar
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    Jun 2024
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    Nova Puppets
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    They could bring cross skills back trust me I would love all my dots and stance dancing back on sch but guess what the game is not going in that direction anymore as someone mention casuals bring money to the game. I have already accepted the game is dead and once I get my ex mounts and savage gear I am out until next big patch.
    (0)

  5. #5
    Player
    Rehayem's Avatar
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    Aug 2019
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    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Novapuppets View Post
    They could bring cross skills back trust me I would love all my dots and stance dancing back on sch but guess what the game is not going in that direction anymore as someone mention casuals bring money to the game. I have already accepted the game is dead and once I get my ex mounts and savage gear I am out until next big patch.
    This goes back to my previous reply. Should we just sit back and accept things as they are?

    The fact that content creators already covered this thread and there's even a written (albeit very brief summary) article, surely Yoshi-P has to notice this? Or is he going to always keep promising "individuality" for 7.2 first, then 8.0, then 9.0...? Sure, Dawntrail is finished, so there's slim chances of anything interesting happening in regard of healers with 7.0.

    But Yoshi-P can't be this blind to the issue, no? Or is he willing to ignore this because JP playerbase is fine with this as is?
    (1)

  6. #6
    Player
    Novapuppets's Avatar
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    Jun 2024
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    Nova Puppets
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    Famfrit
    Main Class
    Astrologian Lv 90
    I have. I highly doubt they will or willing to change it. They had healers in a very good spot in heavenwards but soon as stormblood/shadowbringers is when healers started to get simple. I am still upset they butchered Ast cards and have to keep reworking to still not be good to how it was in stormblood. I have already buried the thought of Ast cards being great again. If anything this game will get more and more causal.
    (0)

  7. #7
    Player
    UnconfirmedCat's Avatar
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    Nov 2013
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    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SamLeens View Post
    Casuals bring in the most money. Casuals who don't have all the def CDs in the bar because they don't have room for them anymore. Who don't use a def cd bc the ilvl is so high. The casuals who only use a single healing skill and don't do dmg at all. They just don't care and don't see a reason to care
    Do they though? Do they really? And let's make a couple assumptions. Let's assume casuals are a huge portion of the player base, why is only healer the ultra-casualized role in the game on every single job? If this is such a big deal, then why aren't there more jobs in the DPS role that are just SMN? How does it make sense that all 4 healers need to have the simplest rotation possible to cater to casuals? Why not just one healer? This is why this line of thinking will never work, because it doesn't make sense. It raises a lot of questions that you, nor anyone else, is going to have convincing answers to. "Casuals" is not being used an excuse to reduce every other role in the game to what healer is right now, so why are healers special in that this gets to be used as a defense for their current design?

    Quote Originally Posted by SamLeens View Post
    i slowly believe that the content is more responsible than the healer class.
    I think we can say with certainty it is not the content. We know this because tanks, DPS, and healers all do the same content. If one of the three roles is experiencing that content in an incredibly different and negative way then the problem lies between the role and the content, not the content itself. A good example is: let's say a piece of content requires barely any healing, well, if healers had a somewhat engaging rotation to do while not healing, then they will not be as affected, but if their only gameplay is 2 1 1 1 1 [...], then the content becomes boring for the healer, but may be fine for a tank and a dps.
    (11)

  8. #8
    Player
    SamLeens's Avatar
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    Aug 2018
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    Gridania
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    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Do they though? Do they really? And let's make a couple assumptions. Let's assume casuals are a huge portion of the player base, why is only healer the ultra-casualized role in the game on every single job? If this is such a big deal, then why aren't there more jobs in the DPS role that are just SMN? How does it make sense that all 4 healers need to have the simplest rotation possible to cater to casuals? Why not just one healer? This is why this line of thinking will never work, because it doesn't make sense. It raises a lot of questions that you, nor anyone else, is going to have convincing answers to. "Casuals" is not being used an excuse to reduce every other role in the game to what healer is right now, so why are healers special in that this gets to be used as a defense for their current design?
    Casuals play longer while raiders often stop playing the game as soon as the savage or ultimate content is done.
    You think that healers are "casual" but i know ppl who say that healers are too complex for them. they go and play a dd and only do 1,2 ,3 and are happy with it. if you are lucky they found the 4th button for aoe dmg, but thats really rare. they will clear every single story dungeon and normal trail with 1, 2, 3 and no one cares.
    now you think its smart to give a healer a rota. why should a class that works on demand have a fixed rota when the dmg intake is not a fixed rota? And i mean the other 3 or 7 ppl in your party that spontaneously might die or need healing. why do i need the "oh no. dont get hurt. dont die! im in my 1, 2, 3, 4, 5, 6 rotation! i dont have time for that! Other healer, do something!" and the other healer will tell you that they dont wanna interrupt their rotation either.


    Quote Originally Posted by UnconfirmedCat View Post
    I think we can say with certainty it is not the content. We know this because tanks, DPS, and healers all do the same content. If one of the three roles is experiencing that content in an incredibly different and negative way then the problem lies between the role and the content, not the content itself. A good example is: let's say a piece of content requires barely any healing, well, if healers had a somewhat engaging rotation to do while not healing, then they will not be as affected, but if their only gameplay is 2 1 1 1 1 [...], then the content becomes boring for the healer, but may be fine for a tank and a dps.
    Aha. So when i dont need to use my def cds in a dungeon, then its the tank and not the dungeon? makes no sense, but okay.
    the fact that a lot of the content works with only 1,2,3 and nothing else and it doesnt even matter what class you are playing is also with "certainty not the content"?

    "only healers have boring content bc they dont have so many buttons to press". i cant agree. imagine even as a gunbreaker i was often bored. i switched to healer becuase they can react spontaneously and dont have to follow a boring rotation.
    (2)
    Last edited by SamLeens; 06-13-2024 at 05:14 PM.

  9. #9
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,369
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by SamLeens View Post
    now you think its smart to give a healer a rota. why should a class that works on demand have a fixed rota when the dmg intake is not a fixed rota? And i mean the other 3 or 7 ppl in your party that spontaneously might die or need healing. why do i need the "oh no. dont get hurt. dont die! im in my 1, 2, 3, 4, 5, 6 rotation! i dont have time for that! Other healer, do something!" and the other healer will tell you that they dont wanna interrupt their rotation either.
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!' Though, this is the first time I've seen it taken to the next extreme of 'a 123456 combo'. We've been over it many times, even in this very thread, that a 123 'combo' is a Physical Damage thing, and should remain on the Tanks/Melee/MCH. Rather, 'X Ready' procs, and separate CDs ala Sonic Break/Goring Blade, along with DOT durations to create a 'soft CD', is a much more sensible option.

    Here's an example. WHM has it's DOT reduced to 12s duration (press every 5th GCD) and it gets a new button 'Banish' with a 15s CD (press every 6th GCD). Nothing else. If you are doing your rotation, and it's time to go Glare, Glare, Banish, Dia, Glare, but oh no you have to heal after the second Glare (where the Banish is), then it doesn't matter that you're about to do your rotation, it doesn't break anything. You'd just go 'Heal', Banish, Dia, Glare Glare. Or perhaps, Dia, then Banish, depending on potencies. But the point is, you'd be able to simply delay one or the other (or both) to prioritize healing, without having some sort of hard 123 combo that breaks if you even look at a different hotbar button.

    If someone is going to go 'I don't want to interrupt my 'rotation'' as a healer, they're already going to do so now, with the current 'rotation'. If they're that parse-hungry that they're willing to ignore the primary responsibility of their role, giving them a more complex rotation isn't going to make them 'more parse-hungry'

    As an aside, I've had multiple times where tanks in Abyssos said 'I'm not using Mitigation on this TB, it's during my 6min burst with potion. I'm going to just Invuln it'. And then left us healers to clean up a DOT that was ticking for like 35k+ damage per tick, because it snapshotted the 'absolutely zero mitigation used' on the TB. Despite this, saying 'screw my primary responsibility of mitigating damage, I'm going to push damage for my parse', Tanks don't seem to get punished by SE with 'well they're clearly trying to be too greedy and it's causing friction between players. Better delete Shadowbringer/PrimalRend/the other damage buttons'. No, in fact, they only ever seem to get even more.
    (24)
    Last edited by ForsakenRoe; 06-13-2024 at 06:44 PM.

  10. #10
    Player
    SamLeens's Avatar
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    Aug 2018
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    Gridania
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    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!' Though, this is the first time I've seen it taken to the next extreme of 'a 123456 combo'. We've been over it many times, even in this very thread, that a 123 'combo' is a Physical Damage thing, and should remain on the Tanks/Melee/MCH. Rather, 'X Ready' procs, and separate CDs ala Sonic Break/Goring Blade, along with DOT durations to create a 'soft CD', is a much more sensible option.

    Here's an example. WHM has it's DOT reduced to 12s duration (press every 5th GCD) and it gets a new button 'Banish' with a 15s CD (press every 6th GCD). Nothing else. If you are doing your rotation, and it's time to go Glare, Glare, Banish, Dia, Glare, but oh no you have to heal after the second Glare (where the Banish is), then it doesn't matter that you're about to do your rotation, it doesn't break anything. You'd just go 'Heal', Banish, Dia, Glare Glare. Or perhaps, Dia, then Banish, depending on potencies. But the point is, you'd be able to simply delay one or the other (or both) to prioritize healing, without having some sort of hard 123 combo that breaks if you even look at a different hotbar button.

    If someone is going to go 'I don't want to interrupt my 'rotation'' as a healer, they're already going to do so now, with the current 'rotation'. If they're that parse-hungry that they're willing to ignore the primary responsibility of their role, giving them a more complex rotation isn't going to make them 'more parse-hungry'

    As an aside, I've had multiple times where tanks in Abyssos said 'I'm not using Mitigation on this TB, it's during my 6min burst with potion. I'm going to just Invuln it'. And then left us healers to clean up a DOT that was ticking for like 35k+ damage per tick, because it snapshotted the 'absolutely zero mitigation used' on the TB. Despite this, saying 'screw my primary responsibility of mitigating damage, I'm going to push damage for my parse', Tanks don't seem to get punished by SE with 'well they're clearly trying to be too greedy and it's causing friction between players. Better delete Shadowbringer/PrimalRend/the other damage buttons'. No, in fact, they only ever seem to get even more.
    The conversation was with someone who gave me the feeling that they just want more buttons to press and a rotation. so everything you say doesnt make sense to me and feels out of context.
    (1)

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