Quote Originally Posted by SamLeens View Post
I understand where your thoughts are coming from, but one thing still matters. Casuals bring in the most money. Casuals who don't have all the def CDs in the bar because they don't have room for them anymore. Who don't use a def cd bc the ilvl is so high. The casuals who only use a single healing skill and don't do dmg at all. They just don't care and don't see a reason to care. i'll be honest and say i don't know much about dds because i've never played them seriously. however, i always thought that dmg output determined "complexity".
i slowly believe that the content is more responsible than the healer class.
Would it really be that bad to let these hypothetical casuals fail sometimes? Let them die once or twice. Maybe have a built-in way to nudge them in the right direction. Force them to learn at least the complete basics. If they wanna play XIV like it's a singleplayer story game, that's fine. But most singleplayer RPGs are way more challenging than this, even on story mode.