This game is suffering from its own version of the FF6 end game syndrome. This is a case where challenge plateaus and starts to decline as you slowly become a nearly or completely untouchable living god.
Last edited by NanaWiloh; 06-13-2024 at 04:12 AM.
what if we just nerfed bloodwhetting lol
Ah yes, thats why they're having a serious discussion about healers in general and come to conclusions and ideas.
Right. At the moment, this thread is being flooded with nonsense just to keep up the entertainment. How else would you bridge the content drought until early access.
If you (collective you) want a better haircut, just do it yourself, while your friends the dps see the best salon experience ever, and the tanks see a subpar aesthetician, but the haircut at least isn't terrible. In the end, you end up with a butchered cut, while your other two friends have either a great haircut or...a decent one that some might find flaws in but is still presentable. Do you not see why this might be an issue? I mean you're free to like healers as they are, but the problem is very glaring to say the least. You shouldn't have to go above and beyond to make your experience better, it should already be good to begin with.
Now, you can have a good salon go, and then get highlights to make your hair look absolutely flawless (in the case of criterion), but if your hair is a rat's nest and you get highlights, it doesn't change the fact your hair is still a rat's nest.
Last edited by Katish; 06-13-2024 at 04:16 AM.
#FFXIVHEALERSTRIKE
1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
4: Pure & Shield means nothing and having any combination of the two is just overkill.
Over on JP, I found a post of a player Tonaka who wanted to convey something to foreigners but was not comfortable doing so with a translator, and I wanted to share their opinions. Tonaka, if you read this, I always like to see players come to interact with us even if through a translator, but there are a lot of people in North America who are really rude and disrespectful at times which isn't fair to foreigners trying their best to communicate with us. So I understand why you my be apprehensive to do so.
I'll include my understanding of their post and summarize it, and I'll add a link to their original post as well.
Their first question is do we want recovery from the tanks removed, or do we want to just reduce how often they can provide sustain?
Their second question is if we want DPS on healers to be more complicated, how complicated should it be? If we also want to heal with the GCD, how often should we be healing with the GCD? For example, would we want a healer with a DPS rotation like Warrior's where healing is added to the job? Or a DPS rotation like Summoner's where only healing is added to the job? Or would we want new healer job mechanics?
They also saw us referencing "5 years," so were we happy with healers in Stormblood? If so, what was good about healers in Stormblood?
Here is a link to the page with their response.
Please do not be rude or disrespectful to them! And please, if you want to answer them, do it in this thread. I don't want to take over their thread. I really am happy that we're communicating with each other, but it needs to be done delicately. Tonaka, I apologize if my summary does not accurately represent what you said in any way. Having to translate your post to English means it's possible I did not understand things correctly.
To answer your questions myself:
I like that tanks and DPS can have sustain and think it's an interesting way for them to help the team outside of doing damage. But I think because most FFXIV battles are gentle when it comes to damage, rather than helping the healers, it ends up invading their duties. I don't want to take these tools away from tanks or DPS either. But if using healing effects on tanks and DPS came with some cost, like how Paladin's Clemency is on the GCD and costs MP, that would help prevent them from being too powerful. Another idea is rather than tanks and healers providing direct healing, instead they make the healer's recovery stronger.
For DPS, I think each healer should approach DPS differently. We should have a healer that is still very approachable to new players and casual players. I think there's more DPS tools that healer could have without feeling like too much work, but still feels entertaining for when playing alone or in easier fights. But I also want a healer that feels sort of like "Red DPS that happens to heal" or "Green DPS" which I think Sage should be. You mention Warrior or Summoner, but I would rather do something like a "Mini Red Mage." Instead of your attacks being 1-1-1-1-1... Maybe it's more like: 1-2-1-3-1-4... or something like that, with a small burst at the end and maybe one or two OGCD attacks. Since Dawntrail is already designed, maybe that's something more for 8.0. For now, I'd like to see the attacks Sage already has made available more often. Phlegma is used every 20 seconds, for example.
A lot of healers were actually fans of Heavensward more than Stormblood. But I think there's a general consensus that Heavensward wasn't the best for more casual players. Stormblood is seen as more of a happy medium between the complicated Heavensward and the simple Shadowbringers. Though, White Mage is often regarded as an exception, as White Mage felt really bad in Stormblood. But for Scholar, for example, you still had Selene. You still had different poison spells with different durations. It wasn't just one poison on a 30 second duration. You were balancing several poisons. Also, I think how often you GCD healed should be around of often we would heal in Heavensward or Stormblood.
Last edited by ty_taurus; 06-13-2024 at 04:15 AM.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
I think your opinion was conveyed to the JP users almost without misunderstanding.
There were relatively many people who pressed the GOOD button on the "I thought SGE was going to be the healer's GNB..." content.
If there is one thing we can say, it is that the phrase "green dps" may have provoked some unfortunate people to react without reading the part describing its meaning.
But most people got the meaning, and I think it would be wonderful if I could combine dps and healing.
pld will simply replace war's position, at least on normal dungeons
you don't even need to use clemency with 1t3d
(of course early dungeons in ew is... likely harder to do without it, but eh)
do not worry most of us even outside jp forums will think english people are very funny people, its just usual (half /s)
Last edited by nekomir; 06-13-2024 at 04:21 AM.
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