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  1. #321
    Player
    Arcanua's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Arcanua Nighte
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    You can add my name to this list of participants, the whole reason I came back to this game was due to AST and not only is it losing dmg tools it NEEDS, they are doing nothing for healers to make them meaningful in content. I also tank BUT a simple removing self heals isn't what needs to be done. They need to be tweaked and barring warrior the other 3 aren't even making this as problematic as it could be. I look at Bloodwhetting and can understand why people want it removed and I frankly have to agree with them, it's literally a better Rampart COMBINED with Abyssal Drain. You can use it every single trash pull, I play Dark Knight as my tank and I feel genuinely insulted knowing that. You cannot spam as often, and it's a ONE time deal, Bloodwhetting is a stance so you heal a LOT more but also more often thanks to getting 3-4 gcds in that window.

    I am VERY upset at the horrible treatment AST is receiving but when you see how little our voices are being heard for the general concept of what a healer is and should do that's the tipping point. I have been healing/hybrid healing for nearly 22 years and SE knows better, this is not okay. They listen to us on the FFXI forums and say they listen to us here and I frankly have zero reason to believe that given how long this has been going on for. On top of the AST problems which are being made worse than they already were with nothing helping them dmg wise and instead going completely backwards with it. But I will not vent my problems with the AST changes directly in here, let alone others already share the sentiment and have spoken already.
    (19)

  2. #322
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Healer here, finally reporting in.

    I'm more than happy to support a healer strike in any capacity. As I've mentioned in other posts, I was part of the '06 Monk strike in GW, and I'll do it here, too!

    I've been playing FF14 for years as a career healer, specifically SCH (no that's not a joke, but I do feel like one!). Since the release of Shadowbringers I've been dissatisfied with healer design on the whole, but primarily SCH. There's already an abundance of examples in this thread alone, so to keep this post short I won't list mine, as it'd just look like a copy/paste of what others have already said. If pressed for specifics, I'll start my essay.


    I've led statics through every savage raid tier since Creator, and been part of raid groups since T5. I don't do Ultimates I've tried, but the organization was stressful enough. But I don't feel like I should have to do them in order to have fun in my role. Would Tank and DPS mains settle for such an answer, if they faced similar issues?


    I've not pre-ordered DT yet. This is the longest I've waited before an expansion's launch, but nothing was really hyping me up for DT. I was hoping the information from the media tour would be enough to commit, but it's left me more hesitant than ever. Shame, as I was pleased with my character's new look in both benchmarks!
    (21)

  3. #323
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    But almost every player is going to do the easier content like a dungeon, a roulette, a normal trial, because they're doing the story, or they're levelling the job, or they're doing it for tomes.
    We're on the same page with dungeons needing to be completed and accessible to the community as a whole. That also means that the difficulty for that content needs to reflect that as well. The amount of outgoing damage is one lever employed by devs to move difficulty along the spectrum. As such, it is unsurprising that dungeons can be completed without a healer because they are designed to be easier in the first place. I don't think, however, that the ability to complete a dungeon without a healer means that healers are unnecessary; it is simply a boundary that can be pushed without them.

    Quote Originally Posted by ForsakenRoe View Post
    The idea that a job, or in this case, a role, should be 100% reliant on the difficulty of the content to determine whether it's 'engaging' or not is asinine.
    You are definitely welcome to disagree with the points I've offered, but please keep it on the playground. Referring to someone's perspective as "asinine" (especially when you're misrepresenting the point) is in incredibly poor taste. In other words, keep it cute, sis (or sir, or whatever you prefer to be referred to as).

    Quote Originally Posted by ForsakenRoe View Post
    I shouldn't have to do week 1 Savage and Ultimate to have fun with my Job, I want to be able to go into EX roulettes and have fun on it there too.
    Yes, which arrives at my point of what brings you fulfillment and joy in healing. What that gets at is this - fulfillment is subjective. What makes me happy about playing healer may not apply to you and vice versa. That is what Square is up against when making content and why there are differing levels of difficulty/challenge that accompany that. This is why I raise both questions in the first place - to encourage people to consider what makes them happy about healing and whether they are engaging in the content Square has put forth to try to meet those needs.
    (1)

  4. #324
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Trying to get the 'before you mention the thing that completely obliterates my stance' doesn't prevent it from obliterating your stance. Nobody is saying that the healerless TOP clear didn't take skill, or luck... Trying to bend over backwards to defend the fact that Healers are not needed in the hardest content in the game with 'oh well it took a lot of skill, and nobody else does it because it's so much more stress/skill required and people prefer the path of least resistance' is comical.
    Setting aside the somewhat combative way this reads, my point still remains that it is a singular instance of it happening. I would venture to guess that if it were more pervasive, the response of hotfixing or emergency patching would've come into view. But that isn't what has happened because 99% of clears and attempts at that content is done with 2 healers and will continue to be until power creep relegates it to the level of UCOB. It is not the norm to clear TOP with no healers and it isn't even easy to do. So by that stance, I'd say that healers are actually required to do that content; no one is taking the time to go learn how to do it without healers - you included, btw.

    EW was my first full expansion, yes. And I will continue to remain curious to see what Square has in store for the content that has yet to release. The same content that all of us (you included, again) are still ignorant of. Based on your response, I can only assume you've been playing for some time. As such, you're entitled to feeling jaded by some of the changes or lack thereof Square has presented over the course of time. I don't fault you for it. But that doesn't mean that others have to feel the same way.
    (1)

  5. #325
    Player
    PorxiesRCute's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    311
    Character
    Nekhii Qestir
    World
    Kraken
    Main Class
    Botanist Lv 100
    The other day I might have called this hyperbolic, but yesterday I ran some alliance raids at min ilevel as a healer and it was such a different experience. Even just enforcing a stricter ilevel sync on content would make a world of difference, but they can't do even that much.

    I've been a Scholar main for most of Endwalker but I'll probably switch to Dancer or Red Mage for Dawntrail.

    But I also doubt a strike would do anything unless the Japanese players were involved. Nothing has been done about the horrible state of Duty Finder duties on Dynamis. Absolutely nothing.
    (17)
    Last edited by PorxiesRCute; 06-10-2024 at 05:42 AM.

  6. #326
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,112
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KLuz View Post
    Reading this - I have information I'd like from those calling for a strike. (1/2) [...]
    1. - Yes, the media tour was the straw. You should not be able to complete a lvl 91 dungeon pre-patch/on-patch without a healer. The devs should aim to strike a balance in such way that ALL roles are required in any content. There should be no scenario that would allow a group to complete a dungeon without a healer.
    As of now, 1Tank and 3 DPS managed to finish an MSQ Dungeon on patch without any healer. Both because the WAR has an absurd amount of self-sustain (at the detriment of the Healer role as a hole) and because the incoming damage is negligible and can be easily worked around by the Tank and DPS self-sustain and heals. We know that there will be potency changes, but excuse me if I don't believe they would amount to anything since they will not be able to up the difficulty and nerf some jobs (cough WAR) with 2 weeks before the Early access. There is physically not enough time for them to do that. And as we have it in game now, there should not be any way of killing a dungeon boss without a healer, I had runs where the Tank soloed a boss from 80% health, me (a sprout at the time) and 2 DPS being left to watch as the WAR killed the thing alone. It is not a fun experience.

    2. - My joy is derived from the healer archetype. The heart of the party who keeps their allies alive and can pull them through the hardest challenges, by their knowledge and will! Add to that the SCH Fantasy of being a Nymian marine strategist whose strongest point is their ability to battle strategies! Understanding their shortcoming and finding solutions to them. AKA it is very hard to be on the battlefield, give fight commands, shield, do damage and heal. So they employ the power of Arcanima to manifest their Faerie allies with whom they form a bond at times as strong as family! An undefeated duo who can overcome any obstacle through their ability to outsmart their enemies and use every tactic to their advantage. NOW THAT is a power fantasy!
    (16)
    ₍ᐢ. .ᐢ₎

  7. #327
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,112
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KLuz View Post
    (2/2)
    [...]
    [1/2]
    3. - My highest level of difficulty was Pandemonium 1 Savage. I am not a raider nor do I enjoy raiding. It is not a piece of content I find enjoyable. But I will engage with it if some friends need another party member. But otherwise, I am not someone who enjoys that type of gameplay nor do I see it as a credential as to why my healing complaints should be acknowledged or dismissed. As multiple people have already pointed out, all roles should be enjoyable to play in all content, not just the 1%.
    - There are multiple MMOS that employ the dungeon mechanic and are completed by all players, from hardcore to casuals. So it is not a good excuse to make them easy, especially since there are no hard-mode dungeons to challenge the people who want to. JTo add to it a majority of people do play other, more difficult games which require more coordination and engagement from the player. People played Nier Automata, COD, Other FF games, Elden Ring, Dark Souls, etc. Do you think they can't go through slightly harder dungeons? They are not doing it because the game doesn't require it from them, the second it does, they will adapt.
    - I'm sorry, but I am a casual and I can promise you it is very strange that this game has 0 difficulty curve from lvl 15 to lvl 90. You can use the same strategy for a lvl 15 dungeon as you do now for a lvl 90 dungeon, you just have more buttons. By the time you hit lvl 100 in any game, you should be expected to at least know what you are doing.
    - Esuna on healers is not explained so a lot don't know what it does. Also, it is not used in every dungeon/Trial so the muscle memory is not there. A first-timer would not realise when to use it unless being told specifically otherwise. The game should do a better job of teaching the powers of your kit.
    - All content should be engaging enough for all roles. Healers should not be punished because they are new, getting back into healing or don't know/remember the fight. If that was the case, then why not apply the same logic to all roles? DPS keep messing their positional, just remove them! Tanks keep losing aggro, give them permanent tank stance! Players keep getting hit by the markers, just remove the markers! The dungeons have to many branching paths, make them a corrido-oh wait!
    It gets to a point in which there is no challenge and healers are bored. And I am a casual, I don't even want to imagine how the top healers feel. Dumbing down a role to not allow even a single chance of failure, strips all fun from an encounter, regardless of level.
    (15)
    ₍ᐢ. .ᐢ₎

  8. #328
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,112
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KLuz View Post
    (2/2)
    [...]
    [2/2]
    - I don't want to engage with EX, Savage or Ultimates because I don't find it fun. I should be able to play through normal content and have fun with my job. Pressing the same button 200 times is not fun. Having nothing to heal and just spamming Broil is not fun. The healer gameplay loop is broken by the lack of active damage and an unrewarding downtime in which I can only Broil Spam, with the occasional Bio. I don't want healers to be harder to play, I want them to be fun to play. And if someone chooses to up their performance, then the reward should match the effort.
    4. - The content that has already been completed with no healer is just a drop of a bigger issue in healer design.
    Why is the damage so easily bypassed by tanks and DPS?
    Why do the mechanics not engage all roles on an equal level to their needs in the party?
    Why is it even an option to succeed, even by a hairstrand such a feat? Kudos to the people who did it. But there is a clear design flaw that allowed it, which was overlooked by the devs.
    - It is very fair to focus on this because they are what catches the eye of players across the board. Tell me what catches your attention more: A healer RP walking through a dungeon hitting 1 succour every few moments OR TOP was cleared on-patch with no healer! Both are bad, but in which case do you get people to see the problem with healer design more clearly? As much as you don't like the outliers, they showcase the best example to people who don't know or understand the healer issue.
    (11)
    ₍ᐢ. .ᐢ₎

  9. #329
    Player
    Adrim's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Adrim Fayn
    World
    Siren
    Main Class
    Monk Lv 90
    great shitpost

    Don't think it was meant to be, but here we are
    (2)

  10. #330
    Player
    Kakono's Avatar
    Join Date
    Jun 2024
    Posts
    2
    Character
    Koko Kanoko
    World
    Marilith
    Main Class
    Warrior Lv 100
    The same people complaining about not having enough healing to do right now, are the exact same people who would be complaining and quitting if they suddenly did have healing to do.

    You think you do, but you don't.
    (7)

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