The requirements and observations for healers are from past expansions and cannot be applied to all Dawntrail content at this time.
As a healer, i'm not going to pressure anyone at Square Enix just because a few kids are pouting and there is a possibility that..
Then the "strike" starts at the official release of Dawntrail (which is really convenient, i think), and since it's a protest, it shouldn't affect the game or the players, but people won't go into the content as healers. That contradicts itself so much that it hurts. If there is a call to not play a healer, then someone is trying to boycott the game and the players.
What is the goal of this "strike" that seems to have no end and may have no effect at all? Can you please decide between "strike" and "protest"?
This will probably only lead to people deliberately screwing up the game from now on and then getting reported, making the game experience even worse than all the things some people find bad about the healer class. Congratulations.
Don't worry. Nothing will happen to your queue time. A wise fella once said:




We already have Trusts along with easy & very easy. That problem I think has been solved already.I doubt it. For one thing, every job has to be able to clear the solo content of the MSQ in a reasonable amount of time and with only a modest level of skill. So "tanks" and "healers" need to have decent DPS, and DPS needs some survivability. Unless you want the kit for a job to change radically when you enter multi-player content, this inescapably leads to the roles of the trinity becoming less distinct.


If I recall, if you die in a Trust dungeon, it is considered a wipe and the fight restarts.
It would explain why there are people being aggressive and trying to gaslight healers/ex-healers into staying. These baddies gotta be carried through these dungeons with 3 other live players, because they can't be rezzed over and over in Trusts.



There's plenty of solutions floating around to resolve this without making high level healing as engaging as a Reaper in Satasha. Personally I'm a fan of just giving out raises more frequently.
Melee DPS role action Phoenix Down, Paladin raise, Bard raise? Defibrillator Machinist raise? Healer self raise like the solo fight at the End of Walker that's on some sort of recharge system? All of the above?
Now a single healer death isn't a wipe but also the healer actually gets to play the video game and DPS checks put a limit on how many times you can raise in most high end content anyway + weakness lowers your healing throughput.
Look, you can't dumb down the game forever. People have to learn and get better at some point. Nowadays you get healers that do not know what Esuna is and just die or let other people die to Doom which has very obvious "this detrimental effect has a white border, as such it's dispel'able" in level 90 content.
And i am not even talking about weird not Doom, but actual Doom in Dead Ends. Like regular Doom in Troia or Lunar Subterrane or some such. People shouid not be getting Doom'ed in the first place, but things happen.
SE just do not teach players how to play well.
Sometimes rumors are just... rumors.



See, I thought this for a long time too, and it's likely how SE has approached designing it. They very clearly want to reduce friction between players, going so far as to remove things that you might have considered core to the game in ARR/HW like cross-class, or in StB like Enmity and MP management.You are absolutely right. It does not fix the issue. I think it has been implemented to avoid the issues I described in my original comment i.e. people blaming a healer for wipes in a dungeon.
As someone above pointed out it's much more noticeable when a healer is bad/doesn't cleanse/people die etc. That creates a bad situation for the people in that party because it can often turn toxic. This goes back to much of the player base not knowing how to play their role properly and what is expected of them. Healers are often the target of criticisms in groups even when it was the tank or dps's fault. Adding more self-sustain to others roles alleviates much of the blame that could be directed towards a single player (the healer) because they can contribute to healing and mitigation as well.
Is this better for the game? I am not sure but I know that it is better for new players.
And there's some truth to it. Arena PvP was revamped in EW partially to make it less pressuring on the healer, and most people seem to think they've done a good job with it.
However, in PvE the pendulum has swung so far that now a brand new healer can just die and the other players can carry them through, depriving them of both the fun of playing after sitting through hours of MSQ and the chance to understand what the game is challenging them to do and rise to meet it.
There's other factors that contribute to this too, like excessive action potencies and ilvl caps, but it all adds up to a system that might be more harmful to a new player looking to be engaged and learn the game as they go rather than deciding to do everything after the entire MSQ. Which, I don't think anyone playing a game BEGINS by wanting to play poorly or not at all, or even having to go out of their way to learn stuff.
It was and should be taught along the way, naturally. Wiping isn't even that big a deal in FFXIV, takes like 30 seconds to get back to the boss.
Anyways I had a whole apparently 6k explaination and musing that I would have love to post, but this forum narrows it down to 3k, so I guess I have no choice to shorten my points. Sorry if I cannot explain my musings in one go.
1. Healing in this game it is so odd. It teeters from clunky and stressful to straightforward and 'boring' according to the person you speak to. I am a support/healer game across many mmos, along with this one, so seeing a split view of how people feel about healers is intriguing.
2. After reading over both the main forum healing thread and this one, I have deduced this may very well be a game problem. While I agree that WAR does need to be tweaked and I'll even argue to say that perhaps one or two dps skills would not be terrible at all, having people try to justify stripping ALL healing from ALL classes doesn't sit right with me. The biggest perpetrator is WAR. WAR is what needs to be tweaked. After playing it enough once I leveled healers, it is conclusive to say that War should definitely should have the healing potenticies reduced enough to not be out of control, but used as something as a backup if said healer is not doing their job. So the role that basically Clemency play. I do not touch Clemency unless the healer of any content is underperforming or if there is a DC.
3. Now following that note, because there are 7.0 changes, if the healing does spiral out of control on the dps classes for whatever reason, I do believe they should be tweaked as well. Emergency, small heals are fine. Bursty heals that COULD potentially rival a healer's is not. But again, going back to the second point, Yoshi P, does need to ramp damage because even if you change the healer role, that may not even be enough to satisfy the overlying issue. Class changes can only do so much. There needs to be a change in demand and the baseline of how encounters work need to honestly be a tad bit more taxing, if people want satisfaction out of their kit, no matter if it is more dps oriented or healing oriented.
4. I will like to remind people, as much as I agree healer is dull, no matter if Yoshi P does absolutely acknowledge it needs to change, the change you want won't take place in a singular patch or even two. This is not me defending them, but just being a realist. No matter how much money a company makes, they run on their time, not ours. We probably wouldn't see changes until AT LEAST 3-6 months from now. Probably more.
5. I see where JP is coming from. It is a society overworked, overtaxed, and overpushed to do for the better of the whole. Going on healer so it can be an 'relaxing experience for them' is not far-fetched. I don't think it is fair to point fingers at them wanting that, if that is what they want. So, I don't think we should try to point fingers at them and get on their cases. It's not their fault and we shouldn't try to push so hard on their side of things because it does make English speakers come off as 'beligerent'.



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