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  1. #1
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Been leveling my dps via solo queue into DT dungeons as well. Freecure Mage? Check. Adlo Mage? Check. Benefic I Mage? Check. Prognosis Mage? Also check!

    Also guess what, when they died, 7 out of 10 times, we don't even need their presence.
    The first tank I leveled I had good healers, or maybe PLD sustain just didn't require as much. But leveling DRK/WAR/GNB in that order was an ordeal with the healers I had. Shoulda done DRK first honestly because not even DRK needs GCD heals but I had so many not using any oGCD heals and just fishing for freecures and spamming Adlo and Prognosis and I was baffled. They even did it when I was leveling Warrior. Warrior.
    (0)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Evergrey View Post
    Pretty much how a lot of things are MMO's full of people, some will encounter stuff and some won't.
    Personally I haven't noticed or even heard anything about the strike ingame.
    Does that mean that people aren't striking? No, I just personally haven't encountered any signs of it.
    Me losing all hope in humanity having the worst of the worst healer or worst heal buddies in ex fights in more then 70 % of my runs. Feels like I’m really in the matrix trying to farm some ex primals early in the morning. And then my one healer in the 97 dungeon dying 3 times on the rotation mech and we don’t have a war for the 3 man kill.
    (0)

  3. #3
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Eyrilona View Post
    Keeping an eye on the rest of the party and anticipating needs is part of the healer gameplay. It is the most party oriented job category out there. If you don't do that part, of course it isn't going to feel like a full engagement job.
    Meh either they survive and you have shit tons of ogcd and top them up instant or they die cause they get hit by two aoe at the same time then you just swift cast rezz and continue spamming 1. Raid is the same almost (fresh stuff for the first 3 runs and then sleeping again) And the hardest fights in this game are just spreadsheet mania anyway and have body checks 24/7 and almost always one tabs from mech anyway so you can’t even care either. Fun reacting as healer if some one just flops over in the most difficult fight and then a second later you just go boom.
    (0)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Striker44 View Post
    It already is, though, if you're running typical content with a typical DF group. That's where a key issue comes in - there is a significant disparity in skill across the massive size of the playerbase. "Normal" content has to be reasonably clearable by the low end of that pool. It's why a variety of increasingly more difficult content is then created on top of that "normal" level, so that players of successively higher skill have progressively harder content to engage with.
    So I have to hope my entire party is dog water times 10 that I actually have a challenging time and can press more then 1 button for the entire dungeon ????? Peak design decisions if you ask me. It’s like a car having an air conditioner you can only use while you are in the desert. Maybe a vacuum cleaner that needs it to be rainy outside.
    (14)

  5. #5
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mortex View Post
    So I have to hope my entire party is dog water times 10 that I actually have a challenging time and can press more then 1 button for the entire dungeon ????? Peak design decisions if you ask me. It’s like a car having an air conditioner you can only use while you are in the desert. Maybe a vacuum cleaner that needs it to be rainy outside.
    As long as you use Duty Finder, you ARE part of typical DF group. We don't get to have all star team in Dead End dungeon just because we cleared Ultimate.

    It's so weird that people keep bringing out the average skill level of duty finder group when most of strike supporters meet unexpected chaos in normal DF content from time to time.

    The problem is that it's still not all that engaging as healers when everyone faills all possible mistakes in normal content. The frequency of incoming damage from mechanics isn't high enough to warrant full healing kit usage.

    I say this not based on my personal subjective opinion, but objective data. Look at the interval between each mechanics

    Dead Ends
    P12N Athena


    We have roughly 10 seconds in average to recover from falling mechanics. If people have trouble healing in DF content when things get chaotic, they're indeed terrible healers.
    (2)
    Last edited by Aword3213; 07-21-2024 at 02:50 PM.

  6. #6
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Something that occurred to me within the hour, while taking with some people about previous design idea pitches. One thing that came up a lot in relation to one of the changes in a WHM design that I've posted (here), was that the UI for trying to track DOTs in FFXIV is... quite bad. And the part of my design where I suggest reducing Aero/Dia to 12s duration (so we use it more often and therefore Glare less often), would exacerbate the issue somewhat. The game doesn't show your DOTs on the Emnity List (although starbirds inform me that there's a way to do just that via less-than-TOS-compliant methods), for example. But, the point raised was that if your DOT falls off, it can be difficult to 'notice' and refresh it. If only the DOT was a burst CD instead, so you could see it on your hotbar that it's 'ready', some players would say.

    ...So, why not do just that? Abilities can 'light up' when a combo is being executed, or when a resource is high enough to use the action (for example, Fan Dance lights up when you have a Feather). So, how about some kind of system change, or a trait, or whatever way to implement it, wherein 'If you have an enemy targeted, and that enemy does not have <DOT name> applied to them by you, the ability 'lights up' on your bar to indicate 'hey, it could be a good idea to use the DOT again''

    Is there any reason not to implement this? As far as I can think, it'd help lower end players keep their DOT up, and higher end players who have the fight knowledge to know 'I should ignore the DOT even though it's flashing, because the boss jumps away in 8s and it'd be more efficient to use another use of <filler spell> instead' would be able to, 'ignore the dot even though it's flashing'. Make it optional of course, some people might not like having their DOT yelling at them 'USE ME USE ME'

    edit: maybe even make it customizable, so that you can specify that it starts to flash 'at or below X duration', EG you could tell it to start flashing when the DOT is at 3s or less, rather than 'it fell off'
    (1)
    Last edited by ForsakenRoe; 07-21-2024 at 06:19 PM.

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    DoTs
    Yeah something better to track the DoT would be nice. It often gets burried under all the other debuffs on the boss and you can't see your own DoT on the focus target at all anymore.

    I usually have no problem tracking my DoT, but when it's simply not showing on the UI anymore I have to refresh it randomly ¯\_(ツ)_/¯
    (0)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  8. 07-22-2024 12:01 AM

  9. #9
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ForsakenRoe View Post
    Something that occurred to me within the hour, while taking with some people about previous design idea pitches. One thing that came up a lot in relation to one of the changes in a WHM design that I've posted (here), was that the UI for trying to track DOTs in FFXIV is... quite bad. And the part of my design where I suggest reducing Aero/Dia to 12s duration (so we use it more often and therefore Glare less often), would exacerbate the issue somewhat. The game doesn't show your DOTs on the Emnity List (although starbirds inform me that there's a way to do just that via less-than-TOS-compliant methods), for example. But, the point raised was that if your DOT falls off, it can be difficult to 'notice' and refresh it. If only the DOT was a burst CD instead, so you could see it on your hotbar that it's 'ready', some players would say.

    ...So, why not do just that? Abilities can 'light up' when a combo is being executed, or when a resource is high enough to use the action (for example, Fan Dance lights up when you have a Feather). So, how about some kind of system change, or a trait, or whatever way to implement it, wherein 'If you have an enemy targeted, and that enemy does not have <DOT name> applied to them by you, the ability 'lights up' on your bar to indicate 'hey, it could be a good idea to use the DOT again''

    Is there any reason not to implement this? As far as I can think, it'd help lower end players keep their DOT up, and higher end players who have the fight knowledge to know 'I should ignore the DOT even though it's flashing, because the boss jumps away in 8s and it'd be more efficient to use another use of <filler spell> instead' would be able to, 'ignore the dot even though it's flashing'. Make it optional of course, some people might not like having their DOT yelling at them 'USE ME USE ME'

    edit: maybe even make it customizable, so that you can specify that it starts to flash 'at or below X duration', EG you could tell it to start flashing when the DOT is at 3s or less, rather than 'it fell off'
    I love this idea! It wouldn't be hard to implement either.

    Quote Originally Posted by sharknado View Post
    I doubt healing throughput was ever the problem. Dawn Trail is like "There is actually some use in that third row of healing buttons" while IMHO we should have 2 rows instead of 3 and then get some fun factor into healing jobs.
    I strongly agree, Sharknado. There isn't a need for so many redundant heals. The number should be reduced.

    What I'm wondering is what kind of abilities should healers have in their place? Buffs to damage are already covered.

    Personally, I'd like crowd control to become a thing because wall to wall pulls are too simple. Currently, the tank pulls multiple mobs. Tanks and healers use their regen and mitigation abilities. Everyone uses AoEs. Rinse and repeat...

    Imagine how much more interesting it'd be if certain mobs did too much damage for wall to wall to work and the party had to pick who to pull and had to use crowd control on some of the other mobs to avoid being overwhelmed.

    Quote Originally Posted by Shenlao View Post
    Is the strike over? Can I play healer again?
    No, the strike isn't over.

    Participating in the strike is purely voluntary. If you wish to be a healer, be a healer. May you have fun whatever you play.
    (2)
    Last edited by Kacho_Nacho; 07-22-2024 at 10:17 AM.

  10. #10
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I
    What I'm wondering is what kind of abilities should healers have in their place?
    White mages in lore are strictly limited in numbers due to aether drain white magic caused during the war of the magi. So there is an option for a thematic mechanic - the more you cast in a given spot the bigger dead zone debuff you get lowering your potency. If you don't move/slide cast your second cast will have a penalty... but if you get enough casts outside of the debuff you get some sort of a reward - like creating aether-void crystals and when used they create a shield over a small area that greatly reduces damage taken but also damage dealt. Or best yet you pull so much light aether that you charge another gauge and can become sin eater for a time which is mostly a DPS/tank cooldown (the flying one with sword and shield / The Lost City of Amdapor (Hard)).

    Astro could have some constellation song augmenting abilities, giving cheat death protection on self and AoE damage aura on the tank, changing appearance to Algalon WoW / Archon SC2-like. Scholar could get a Tonberry squad - one for trust and limited when in player groups (orders/strategies for them to deal DPS). Sage could get lightsaber mode and use the high ground...
    (2)
    Last edited by sharknado; 07-23-2024 at 03:09 AM.

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