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  1. #1
    Player
    Somnolence's Avatar
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    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    I would argue current healer design is why we have so many bad healers in the first place. "Hey here's 18 different buttons anyway you only use 4 of them, GCD more like Glare cooldown" and people drawn to the role that just want to mindlessly press 1 and die to every mechanic because they're watching Netflix in the other window.
    I also think that all these oGCDs do not make healing easier for casual healers as its too complicated to pick what to use with too many options, especially since casual content = roulettes which involves a lot of syncing down where they are taken away so most of the time they aren't even in the position to use them.
    (1)

  2. #2
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
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    1,912
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Hello again.
    I posted what I noticed from yesterday's communication in my own way on the Japanese forum, and received some responses.
    The first thing they are thinking about is what kind of player base you guys are thinking about; there is a huge difference from very casual players to those playing high difficulty contents.

    Many people seem to think that if you care about casual users, it is not a good idea to overburden them with healers.
    Also, some players who play mainly using PT finder and CF have never thought it was boring; adding that they can understand your opinion because when PT members are good enough and there was no need for extra heals, it is monotonous to play just throwing stones (Before 4.x, WHM was called "stone throwing machine" by some).
    Some Japanese players also came to recognize that there were problems not only in tank and DPS skills, but also in content design, and some expressed that they thought this way when told.

    Simply hearing "HEALERSTRIKE" or "STOP 11111" will lead to miscommunication, as some misunderstood the opinions and some came to believe that the movement was too radical.
    However, if we specifically explain the problems with the content and the healing ability of T,D, JP players may gradually understand the true meaning.

    Some users were surprised that the discussion in the EN forum was more heated than they had imagined, while others said that they had "seen similar discussions before (around 5.x?)."
    One thing I would like to mention is that many Japanese users think that the posts of people who come to JP forums using translation tools seem very belligerent.
    Depending on which translation tool you use, the impression you get is totally different depending on whether you use polite expressions peculiar to Japanese or not.
    I don't want EN and JP to become enemies because of this (and probably you don't either).
    If you ever come to JP's message boards, please be careful to use gentle expressions.
    (35)

  3. #3
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Hello again.
    I posted what I noticed from yesterday's communication in my own way on the Japanese forum, and received some responses.
    The first thing they are thinking about is what kind of player base you guys are thinking about; there is a huge difference from very casual players to those playing high difficulty contents.

    Many people seem to think that if you care about casual users, it is not a good idea to overburden them with healers.
    Also, some players who play mainly using PT finder and CF have never thought it was boring; adding that they can understand your opinion because when PT members are good enough and there was no need for extra heals, it is monotonous to play just throwing stones (Before 4.x, WHM was called "stone throwing machine" by some).
    Some Japanese players also came to recognize that there were problems not only in tank and DPS skills, but also in content design, and some expressed that they thought this way when told.

    Simply hearing "HEALERSTRIKE" or "STOP 11111" will lead to miscommunication, as some misunderstood the opinions and some came to believe that the movement was too radical.
    However, if we specifically explain the problems with the content and the healing ability of T,D, JP players may gradually understand the true meaning.

    Some users were surprised that the discussion in the EN forum was more heated than they had imagined, while others said that they had "seen similar discussions before (around 5.x?)."
    One thing I would like to mention is that many Japanese users think that the posts of people who come to JP forums using translation tools seem very belligerent.
    Depending on which translation tool you use, the impression you get is totally different depending on whether you use polite expressions peculiar to Japanese or not.
    I don't want EN and JP to become enemies because of this (and probably you don't either).
    If you ever come to JP's message boards, please be careful to use gentle expressions.
    I agree with the general sentiment, but there are some problem with it.

    Healers have expressed their concerns for multiple expansions, and much of that was properly and politely argumented and explained. And that got completely ignored. At the same time a tank like WAR gets all the attention it could ever want, seemingly because of some streamer that manufactures outrage. FF devs are giving of the wrong signals. If the FF devs and/or JP players want a a delicate silken gloves approach, they had to actively respond to those and ignore the manufactured outrage. Enough healers are completely fed up with that, so now things are getting more direct and hostile.

    You're basically asking healers to go back to what they did before, which didn't work for the last 5+ years.
    (11)

  4. #4
    Player
    flowerfairy's Avatar
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    Aug 2022
    Posts
    155
    Character
    Agnes Nimue
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nanananami773 View Post
    snip
    Thank you for sharing JP thoughts, it's very interesting see discussion between the two sides here!

    When it comes to making video games, I think a common and successful tactic to make it "easy to play, hard to master." In other words, lowering the skill floor (the minimum skill level required) to invite new players to try it out, and raising the skill ceiling (the highest amount of skill expression possible) to keep veterans interested in the game. Making a game both accessible and engaging requires keeping the skill floor as low as possible, and raising the skill ceiling as high as possible.

    Currently, I think the skill floor for healers, which can be considered just keeping the party alive, is low, which is a good thing. However, the skill ceiling, which can be considered any kind of optimization while the party is still alive, can be raised much higher.

    Healers have an abundance of healing abilities that do the same job as what their GCD heals already did, for no cost of MP or damage. For example, AST's Celestial Opposition does exactly what Aspected Helios does. SCH's Fey Blessing can feel like Indominability, or even the new Seraphism feeling very similar to Dissipation except that you don't have to eat the fairy as a cost. In general, I feel like having healers depend more on GCD heals and replacing the redundant ability heals with more interesting utility or attack abilities is a good step towards raising the skill ceiling and keeping the skill floor low.

    I don't want to exclude casual healers, but I believe that using GCD heals properly is a part of the skill floor, because you have to level up almost all of the healers using only GCD heals in lower level content. So that's why I believe we should start replacing overabundant healing abilities with other kinds of abilities. I think this kind of design for healer kits can support any direction taken with battle content, whether it stays relatively predictable to heal or if more damage intensive mechanics are introduced.
    (18)

  5. #5
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
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    1,912
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Quote Originally Posted by flowerfairy View Post
    Thank you for sharing JP thoughts, it's very interesting see discussion between the two sides here!

    When it comes to making video games, I think a common and successful tactic to make it "easy to play, hard to master." In other words, lowering the skill floor (the minimum skill level required) to invite new players to try it out, and raising the skill ceiling (the highest amount of skill expression possible) to keep veterans interested in the game. Making a game both accessible and engaging requires keeping the skill floor as low as possible, and raising the skill ceiling as high as possible.

    *snip*
    I agree with the "easy to play, hard to master" tactic you presented.
    However, I feel that the job adjustments in 7.0 intentionally lowered the skill ceiling (even for jobs other than healer), and I have actually seen people in the community lamenting the lack of fun in devising them.
    It is easy to imagine that the anger of those healers would be especially great, as they have been ignored by the same requests for some time now.

    Keeping the skill floor low for casual healers appears to be successful at present.
    On the other hand, I feel you guys are right that the system is inadequate to keep veteran players happy.

    I play AST a lot and there have been many times when I really felt like I was chanting Malefic too often.
    In the case of AST, maybe it was still better because of the action of dealing cards, but when I played WHM in the same PH, there were long periods of time when nothing really happened and I even doubted my need to fight.
    The more I think about it and see it with you all, the more I realize (and remember) that I did indeed have a complaint about the healer.
    I guess subconsciously, they were separating that it was for the casual player and that it was inevitable.

    How exactly to do this is not clear to me, and this discussion is unlikely to be active in the JP forum, I think.
    Anyway, I just hope your voices will be heard by CBU3 and YoshiP.
    (23)

  6. #6
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Hello again.
    I posted what I noticed from yesterday's communication in my own way on the Japanese forum, and received some responses.
    The first thing they are thinking about is what kind of player base you guys are thinking about; there is a huge difference from very casual players to those playing high difficulty contents.
    Hello, thank you for relaying the Japanese view points, I think most of us that go to discuss the healer situation over there, do not necessarily mean to be rude. It is to gauge Japanese opinion with our own opinion, I assume there is just a translation error going on, maybe because of the translation tools, I don't know. English is hard to gauge whether someone is being rude unless otherwise obvious or made apparent, as English typically does not carry any formal expression in its volume, it does have polite phrases, but the language doesn't change to meet a "polite" form. Though parallel to that ideology, lots of opinions on the English forum have gotten outright ignored by the developers for years, not just a few years either, so there might be some that are smitten (disheartened), and I believe justifiable so. We have seen the other roles encroach upon the Healer role, without any exchange for them doing so. Example, shake it off from warrior is able to cover multiple mechanics, effectively leaving the healer role to basically only spam one button (glare, broil, malefic, dosis with the occasional DoT skill and off cooldown skill such as (Afflatus, Phelgma, Energy Drain, etc)), while that job also sees that it gains a proper rotation. A lot of us find that to be unfair to the healer role, that they get to cover our role while we remain only doing the later...this not limited to dungeons but also: extremes, savages, ultimates. It has gotten really bad to the point where they effectively replaced us, that is the opinion shared among the forum...or at least some of us. Even casual players have seen this problem in varying degrees, making their experience, well, less fun.

    Again thank you for seeing the time and visiting the English forum.
    (10)
    Last edited by Katish; 06-13-2024 at 01:32 AM. Reason: Rewording a few things
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  7. #7
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
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    1,912
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Katish View Post
    Hello, thank you for relaying the Japanese view points, I think most of us that go to discuss the healer situation over there, do not necessarily mean to be rude. It is to gauge Japanese opinion with our own opinion, I assume there is just a translation error going on, maybe because of the translation tools, I don't know. English is hard to gauge whether someone is being rude unless otherwise obvious or made apparent, as English typically does not carry any formal expression in its volume, it does have polite phrases, but the language doesn't change to meet a "polite" form. Though parallel to that ideology, lots of opinions on the English forum have gotten outright ignored by the developers for years, not just a few years either, so there might be some that are smitten (disheartened), and I believe justifiable so. We have seen the other roles encroach upon the Healer role, without any exchange for them doing so. Example, shake it off from warrior is able to cover multiple mechanics, effectively leaving the healer role to basically only spam one button (glare, broil, malefic, dosis with the occasional DoT skill and off cooldown skill such as (Afflatus, Phelgma, Energy Drain, etc)), while that job also sees that it gains a proper rotation. A lot of us find that to be unfair to the healer role, that they get to cover our role while we remain only doing the later...this not limited to dungeons but also: extremes, savages, ultimates. It has gotten really bad to the point where they effectively replaced us, that is the opinion shared among the forum...or at least some of us. Even casual players have seen this problem in varying degrees, making their experience, well, less fun.

    Again thank you for seeing the time and visiting the English forum.
    The fact that opinions have been posted on the EN forum for a long time should be respected, and JP users sometimes tend to think "same theme again?" when they see it, but perhaps they should take seriously the fact that a bad situation is continuing instead.
    Indeed, I remember being very shocked when a PT cleared even Ultimate with a configuration without a healer -it was with the use of a powerful healing kit that could be called excessive, led by shake it off (I think the challenge itself is interesting, though).

    There is no doubt that the heal performance of tank,dps has been enhanced over time, and at the same time taking away the jobs of healer rolesone after another.
    Despite the fact that these voices continue to be raised, they seem to be going backwards.

    Improvement of this problem would have some positive impact on casual players.
    I would like to hear more about CBU3's views on this.
    (16)

  8. #8
    Player
    Its_Kazzy_D's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    80
    Character
    Kazzy Delazzy
    World
    Alpha
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bun_Vivant View Post
    Nonsense is still nonsense, and the big lie still a lie, no matter how many times it is repeated.
    So don't say your opinion must be respected just because it's been posted a lot.

    After all: racist, sexist, homophobic, and antisemitic opinions (among others) have been consistently repeated for well over a thousand years. Are you suggesting that as a result, all those opinions should be respected ?
    Is that really the company you want to keep?
    Oh ffs sis, come off it. You're literally comparing forum opinions on a job in a video game to actual discrimination. Sod off.

    Quote Originally Posted by Nanananami773 View Post
    snip
    I genuinely appreciate you taking the time to come here and explain the Japanese side of the forums to us, as well as giving us insight from that perspective! Any further help you can give is always appreciated.
    (20)

  9. #9
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Nanananami773 View Post
    Hello again. ...
    Hello and thank you for your time.

    I don't think it is really important to specify what skill level we are talking about. I know it will be harder to change, but the using proper skills, clearing content and scailing difficulty needs to involve every one. From worst to the best.

    I think gate keeping the point healers should feel good to play is hurtful for those who learn to play healers on a very surface level. I have used translation tools to read JP forum and if I have understood correctly, you see no problems with MSQ difficulty at the moment. I don't think enjoying healers should only be reserved for those who want to do hard content. I also don't think healers are good jobs for those who have just started. Healing has (or should have) on average more responsibilities than DPS for example. I also would like to mention, again, how the tools given to tanks and DPS, yes help, but also make healers feel not needed. This is indeed more structural problem than just the jobs.

    Please understand these are my own opinions same may share.

    I hope you can make something out of this.
    (4)

  10. 06-13-2024 03:21 AM

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