It's also something of: What does this mean? Personally, every class should be extremely simple to play when every fight is extremely complicated compared to what came before, down to and including dungeons. Stormblood got away with extremely complicated classes because the fights were extremely simple and had enough wiggle room for sloppy play (which is part of why SB had the best fights outright in my opinion.) Despite this, I'm very happy the jank has been removed, and I really don't want class individuality to come back in the form of both jank and skill floors.
So, is improving individuality removing addle/feint so only rphys have that effect? Is it trimming back the ridiculous amount of medica 1s healers have? Is it making the game like HW again? It could mean so, so much.



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