Quote Originally Posted by Shurrikhan View Post
A reward missed is a punishment. There's no real difference between the two.

If something you can optimize feels more like a punishment than a reward, it generally means only either that the job is tuned such that it needs more perfect use of the given skill than its competitors do of their analogs and/or the type of output rewarded isn't well valued due to the present content tuning and/or errant community perceptions.

Make TBN damage-positive via the bonus damage of 20% of an Edge/Flood and now you've got over 400 relative potency per minute dependent on your using (and popping) TBN on CD.
Having something to optimize doesn't always have to feel like a punishment to me I think Third eye is a good example of something to optimize that doesn't feel like you're losing too much if you don't always time it correctly, it gives a job high celling which I view always as a good thing.

Maybe 20% increase is too large, but you can decrease that value to 10% or 5% (or even lower), I think rewarding Dark Knight with a slight damage gain instead of outright punishing the dark knight for 460 Potency each time TBN doesn't pop is way more punishing as a feel.

I think all tanks could use a small gain on proper defensive use anyway, I just thought DRK's current TBN isn't really a fun skill to use, it's more one that just feels punishing when other tanks get what dark knight has but for free, TBN's current design would make more sense if we were in shadowbringers honestly where it had so much more value then other tank defensives.