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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    The issue isn't really about how the gain is framed. If it's a potency gain, there's a pressure on you to use the defensive on recast when playing optimally. You'd be obliged to break TBN every 15 seconds to maximize your performance. This is the same reason why Shield Swipe was removed after Stormblood, due to its interaction with Sheltron.

    I personally think this is an extreme approach, though. It's fun to reward the player with a counterattack after they use a defensive action. You just need to change the design that there are specific conditions under which that effect triggers (i.e. only on red arrow tankbusters). It's still mandatory at set intervals, except the frequency of this is just once every 1-2 minutes as opposed to all the time. And it also encourages you to shield your co-tank for extra damage output.
    Only on red arrow tank busters makes it pointless, because you're already going to use short cd's on tank busters, it's not even a reward at that point, The entire point would be for DRK's knowing fights well in this example would reward them with the tiniest of damage margins, it would actually encourage good use... not just when the game tells you outright to use your skill, I feel like that takes out all the fun out in actually maximising.

    I just find the whole idea that if you're not maximising your damage at all times that it's somehow suddenly a bad thing a bit odd... Like I said Third eye rewards samurais perfectly fine currently, I don't see many complain about third eye on samurai.

    I just don't see how it's a bad thing in the first place for tanks (dark knight in this case) to actively be rewarded for using proper timing, I'm not saying counter attacks should be tied to a massive chunk of tanks damage, I personally think it should be the smallest of bonuses for being able to pop it more often, even if you had better gear and it would be harder to pop you'd obviously be doing more damage anyway so I wouldn't even see how that's a issue.
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    Last edited by Rithy255; 12-03-2023 at 10:57 PM.