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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100

    7.0 Tank Wishlist

    A thread with a simple premise:

    Say which Tank Job(s) you play and what you most want for them (changes or staying the same, you're allowed to want whatever you feel you want) to have come in 7.0.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    General: Change 30% Mitigations to be a bit different from one another (just make them more interesting), Give tanks a small DPS reward for good defensive use (like shield swipe), More importance on utility and team Support, Add raid wides and short cd defensives eariler on certain classes.

    PLD: Reduce some Bloat, merge some, Add another combo to PLD (goring blade combo) it can do anything really as long as you use it, Reduce atonements, Make Clemency OGCD and apart of MP management (Remove magic attack healing but give clemency eariler), Make shield bash a Cone Stun, Cover should make you knockback Immune too, also removing all cleansable effects on you and target, granting knights benediction, extended range and off gauge. Make DV give out a regen if broken, Make passage similar to temperance tbh, it's whole gimmick is to just weave it out of existence, Rework Blocking, Rework how you gain gauge, Make your gap closer deal no damage but you can charge to allies, for 92 Upgrades to Fast/riot/royal, then later a upgrade for holy spirits animation. Also add Magic attacks eariler (below 50)

    War: Remove Shake for a Intimidation that reduces all enemies damage by 15%, Healing should no longer heal you for each enemy, Add back upheavel on the gauge gap closer too, Honestly I'd prefer it if warrior had to choose to heal or to Mitigate (like SHB) but warrior had base HP higher by 15%-20%. Maybe give Vengeance a bloodbath effect as to still give them that aoe sustain but just not to the effectiveness of current. In general I want warrior to feel like a warrior, not like a axe paladin healer.

    Drk: Rework This job from the ground up offensive wise add more magic looking effects, also make its animations look better (a lot of its older animations did), Maybe allow Dark Arts to work with defensive abilities, Examples would be: DA Dark Mind, turns ability physical, DA: Oblation turns this into a targetable life steal effect, DA: Shadow Wall, Turns it into a short mitigation but a lot weaker ect. I think Also your party wide should become a Barrier ability as that actually fits dark knight. Job should remain somewhat busy but, not only in bursts I want it to be also busy in downtime, not to the same level obviously but just more consistent weaving throughout your encounter instead of spamming buttons in burst.

    Gunbreaker: Make heart of light also Mitigate for physical, I honestly don't know what else should be changed about gunbreaker.
    (8)
    Last edited by Rithy255; 11-30-2023 at 06:46 AM. Reason: adding stuff

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Dark Knight: click here for more details -> https://forum.square-enix.com/ffxiv/...43#post6383443

    Gunbreaker: More Continuation skills, especially for main combos because Gunbreaker only feels bad when it doesn't have Continuation at lower levels. Double the potency of Continuation skills. Charges for a lot of Gunbreakers defensive abilities. A second charge for Bloodfest, Bow Shock, Sonic Break, and No Mercy and maybe reduced recast timers for said abilities. Sonic Break a cone AoE DoT. Bow Shock has 30 second duration. Heart of Light affects physical damage and gives a raidwide cure potency of 400 that also gives Brutal Shell buff for the amount healed and Aurora buff to all party members. Aurora an instant cast 900 cure potency for some clutch plays and on a 30 cooldown. Gunbreaker coat that doesn't clip with long hair.

    Paladin: Sword Oath stacks are part of Paladin's job gauge. Shield Bash an oGCD that becomes Shield Swipe upon execution. Spirits Within becomes Expiacion upon execution. Confiteor combo available outside of Requiescat, preferably after using a skill that uses up the Divine Might buff since Confiteor combo already has a base potency and a Requiescat potency. Sword Oath combo instead of Atonement spam. Combat Raise. Holy Spirit/Circle and Confiteor combo cure potency being AoE for up to 30 yalms for raid wide clutch plays. Raid wide damage up buff for party members. Raid wide regen for party members. More Gladiator themed abilities for base Gladiator.

    Warrior: I do not really play Warrior so I have no idea what to do with it... but if I had wish for SOMETHING for Warrior, it would wanting to use Primal Rend outside of Inner Release, and maybe allow Inner Chaos/Chaotic Cyclone to be used outside of Infuriate, and have a way to get the 10% damage up outside of combat. Upheaval and Orogeny actually use the axe in the animations. Upheaval becomes Orogeny upon execution. Make Warrior less reliant on raid buffs to max out damage dealt. Delete Bloodbath effects on Warrior exclusives abilities and replace them with regen effects. More regen effects and instant heals on cooldowns. Raid wide damage up buff for party members. More Marauder themed abilities for base Marauder.

    General Tank changes: 300 potency increase for all actions and combo bonuses because Tank Mastery Trait is very misleading(and that's the nice way of putting it). 25% haste effect that also affects ability recast timers. Low Blow an AoE stun that does 100 Potency, 400 Potency if it interrupts an enemy cast, 800 potency if it fully resist/immune to stun that is also a guaranteed Direct Critical Hit(it's called "Low Blow" after all). Interject same as Low Blow, minus the 800 potency effect. Second Wind and Bloodbath as tank role actions. Delete or rework Shirk. Tenacity affecting Direct Hit Rate. Enmity management to return for tanks only. 20 second duration on all invulns. Tank Mastery Trait reworked/removed or more clear about what it actually does because of the damage up effect on Tank Mastery being bugged by causing 1200 potency attacks hitting for a lot less on tanks than a Melee DPS using a 1200 potency attack.
    (1)
    Last edited by DRKoftheAzure; 05-04-2024 at 02:09 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  4. #4
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    WAR :
    • Reduced defence compensated by more hitpoints compared to other tanks.
    • Maybe a passive trait that increase damages done. The lower the life, the harder the hits.
    • Class mitigations now increase life instead of reducing incoming damages. As Thrill of Battle before level 78.

    DRK :
    • Passive increase of magic defence. That way, it will always resist magic without counting on a oGCD.
    • Maybe a passive trait that increase damages done. The lower the life, the harder the hits. (giving this trait to the WAR or the DRK would be cool I think)
    • Why not recieving a (party?) heal when an ennemy dies near the DRK. (also recieving a damage boost when a friend dies near the DRK but I'm dreaming)

    PLD :
    • A ward similar to the sage's Kardia that transfert all, or part of, self-healing to the warded friend.
    • Why not Clemency as an level 50 oGCD ?

    GNB :
    I don't really play GNB. I always think that adding a bayonet to a machinist doesn't make it a tank. But why not make it the shield tank ?
    • Class mitigations now give a shield instead of reducing incoming damages.
    (2)
    Last edited by Jidka; 12-01-2023 at 03:15 AM.

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jidka View Post
    PLD :
    • Why not Clemency as an level 50 oGCD ?
    This is something I'd like to point out as I think OGCD clemency could actually work really well and be something that makes PLD sort of stand out if done the right way.

    I think if you reworked some MP values on, magic attacks, Clemency, getting mp back, you could turn clemency into a High costing MP skill that you can get around 2 uses out per minute (unless you want to expend extra clemencies which would ruin your burst damage).

    I personally don't want to see clemency become some generic 60s CD, but to become something that has interesting value with how you can use it freely but over using it will cost you your burst. This also would keep its solo (or cases where you are keeping the team alive without a healer), but also repurpose it as something apart of your general kit. (I'm also going to mention here that we could generally get rid of REQ healing for this as PLD would likely have way too much healing if this was changed).
    (1)
    Last edited by Rithy255; 12-01-2023 at 08:59 AM.

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    A second charge for Bow Shock, Sonic Break, and No Mercy.
    I don't really want to critique people since I just want to see what everyone kind of wants...but are you sure about this one?

    Any ability with 2 charges that line up with bursts (2x 30 sec = 60 sec) means "save all of these and only dump them all in burst. So instead of every 30 sec using Gnashing Combo + Danger Zone + Bow Shock, what this would do is mean you just save them all for No Mercy and then dump even more stuff in No Mercy. Not to mention Bow Shock would be weird since it's a DoT

    Quote Originally Posted by Jidka View Post
    [*]Why not Clemency as an level 50 oGCD ?[/LIST]
    oGCD heals are probably the biggest problem in the game right now. They're "free" healing that requires no decision making. Right now, with Clemency, you have to stop and think "Do I/the party need this healing bad enough for me to stop being a damage dealer to be a healer?". If it's an oGCD, that calculus goes away.

    Further, this would be a huge nerf to PLD in PotD, HoH, Eureka, and Bozja, as in all of that content, PLD only has Clemency as a heal (Shelltron doesn't heal until 82 and Holy Spirit/Circle/Confetior do not until level 84). Right now, if you need healing, you can bunker down and use 2-3 Clemencies in a row. An oGCD Clemency would be single use only.

    So I feel like those would be downsides. It'd be too powerful in general PvE, while being far weaker and more limited in solo content and Deep Dungeons/Exploration Zones. Do we really want greater proliferation of overpowered oGCD healing that costs nothing to use and even further trivializes content and enables 0 healer runs of everything? Is that healthy for the game? Clemency (and Vercure) are, imo, the best non-healer heals in the game right now. They require the player to ask the question "is this situation worth me ceasing to be a DPSer to be a healer for a minute?". That's good design, since it means you save it for emergencies, but when emergencies strike, you have it. Unlike Curing Waltz, which is effectively free and powerful whenever you like and costs you nothing to use, and Nascent Flash, which is basically the same and on a ridiculously short CD making it pretty broken/overpowered.

    .

    Anyway, just some thoughts. Carry on.
    (4)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    oGCD heals are probably the biggest problem in the game right now. They're "free" healing that requires no decision making. Right now, with Clemency, you have to stop and think "Do I/the party need this healing bad enough for me to stop being a damage dealer to be a healer?". If it's an oGCD, that calculus goes away.

    Further, this would be a huge nerf to PLD in PotD, HoH, Eureka, and Bozja, as in all of that content, PLD only has Clemency as a heal (Shelltron doesn't heal until 82 and Holy Spirit/Circle/Confetior do not until level 84). Right now, if you need healing, you can bunker down and use 2-3 Clemencies in a row. An oGCD Clemency would be single use only.
    I feel like the issue is that the situation this comes up in is where you have no healer or you're somehow struggling with healing in the general group which healers don't really need to GCD heal or like you've pointed out your in a solo instance run of something like POTD, which are all valid concerns and reasons for clemency over a ogcd heal that's one use.

    I think the Solution Would be that Clemency is apart of MP management (like I've said above), So it's still tied to your damage if you're over using it and it can remain a skill that can be spammed, as by design you will lose out on magic attacks (your big burst damage) if you're over using it for those situations, But if you used clemency more wisely and reserved (lets say 1-2 times per minute) you wouldn't lose out on MP burst.

    Obviously this would take them having to tune How much MP you gain through attacks and MP values in general, I also think if they made clemency a more active general skill they should remove divine might healing (I personally would rather it be replaced but targetable healing anyway). I just rather have something that's useful in all content then in rare moments.
    (1)

  8. #8
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Renathras View Post
    oGCD heals are probably the biggest problem in the game right now. They're "free" healing that requires no decision making. Right now, with Clemency, you have to stop and think "Do I/the party need this healing bad enough for me to stop being a damage dealer to be a healer?". If it's an oGCD, that calculus goes away.

    Further, this would be a huge nerf to PLD in PotD, HoH, Eureka, and Bozja, as in all of that content, PLD only has Clemency as a heal (Shelltron doesn't heal until 82 and Holy Spirit/Circle/Confetior do not until level 84). Right now, if you need healing, you can bunker down and use 2-3 Clemencies in a row. An oGCD Clemency would be single use only.
    You´re right. I didn't think about cooldown nor zero cost.
    I thought about a way to use mana in lvl50 roulette because Riot Blade gives us mana and we do nothing with it. (in my mind, oGCD Clemency still cost MP)
    (1)

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Renathras View Post
    I don't really want to critique people since I just want to see what everyone kind of wants...but are you sure about this one?

    Any ability with 2 charges that line up with bursts (2x 30 sec = 60 sec) means "save all of these and only dump them all in burst. So instead of every 30 sec using Gnashing Combo + Danger Zone + Bow Shock, what this would do is mean you just save them all for No Mercy and then dump even more stuff in No Mercy. Not to mention Bow Shock would be weird since it's a DoT
    10,000% sure I want this, because my reasoning is holding the second charge of No Mercy, Sonic Break, and Bow Shock while waiting for Gnashing Fang to come off cooldown and then burst again when Gnashing Fang comes off cooldown, though 30 second recast on No Mercy, Sonic Break, and Bow Shock will work as well if the 2 charges seem a bit too confusing to some people. Almost forgot to mention a second charge for Bloodfest as well, so gonna update that really quick.
    (0)
    Last edited by DRKoftheAzure; 12-03-2023 at 08:25 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    10,000% sure I want this, because my reasoning is holding the second charge of No Mercy, Sonic Break, and Bow Shock while waiting for Gnashing Fang to come off cooldown and then burst again when Gnashing Fang comes off cooldown, though 30 second recast on No Mercy, Sonic Break, and Bow Shock will work as well if the 2 charges seem a bit too confusing to some people. Almost forgot to mention a second charge for Bloodfest as well, so gonna update that really quick.
    Okay, but... why? Why would you want a 30s recast on No Mercy, Sonic Break, and Bow Shock just so that the skills become even more thoughtlessly/unvariedly bundled?

    While the length of Sonic Thrust's DoT does faintly complicate matters (possibly to the point of some rather unintuitive optimizations in more raidbuff-heavy compositions), Ren is spot on about the general gameplay implications of those extra charges.
    (2)

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