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  1. #11
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Renathras View Post
    5.X, you potato, not 6.X.

    You know, when SMN had a 2 min cyclic rotation with various oGCDs and you had to ensure you had 4 Ruin IVs for Bahamut and spam other stuff like Addle in there because it counted as an "attack" and would trigger another Wyrmwave? When you had to strategically delay DWT/FBT by ~5 sec to keep things aligned and you played around Tri-Disaster refreshing your buffs AND DWT/FBT refreshing IT so you only had to hardcast Bio/Miasma once per 2 minutes? Where you had both Bane and Fester, where you had 8 total Egi-Assaults in a 2 minute time frame and used those to generate Ruin IVs, and you avoided overcapping THOSE while ensuring you had 4 of them for Bahamut, which was a separate button from DWT, and where you used the other Ruin IVs and Egi-Assaults in your cycle for movement uptime?

    SMN was considered comparable or even harder than BLM at the time, which is why it doing about as much damage as BLM while having a Raise WASN'T seen as a huge problem since most people understood that the high difficulty meant that SMNs weren't often doing that full damage and IF THEY WERE, they were good enough they deserved it.
    lmao okay I played SMN in TEA. It wasn't harder than BLM.

    you're literally so confidently incorrect and misinformed it's not even funny

    To the ew babies reading this let me correct his misinfo.
    • 2 minute cyclic rotation
      Bruh unless you're doing BJ/CC where you have to care about maintaining dots on two targets it's literally r3 spam and you use your egi assaults and ruin 4 to weave in shit. 50 Ruin IIIs isn't a "2 minute rotation".
    • delay dwt/fbt
      common sense? "oh no let me use dwt/fbt right as my dot is about to fall off" good job. literally the only decision made here is to watch your dot and use dwt/fbt as it's about to fall off. ironically you didn't talk about top SMN gameplay which is to RUSH DWT/FBT when appropriate
    • only had to hardcast Bio/Miasma once per 2 minutes
      which is pretty much free? in what world did people struggle with this?
    • avoided overcapping
      you have 30 SECONDS to dump a ruin 4 if you're about to overcap. yes it's harder for a new smn to not have enough ruin 4 for bahamut but literally who struggles with overcapping
    • movement uptime
      let me move by using an instant cast on a caster. wow, so big brained

    Here is why SMN can actually be hard:

    1. dwt/fbt rushes:
    depending on kill time and phase timings, it can be optimal to rush dwt/fbt and even abort early with deathflare.
    2. 2-target decision making
    bj/cc and e6s can be hard, especially bj/cc, because of the necessity of casting miasma manually more often which can sometimes intersect with required movement; also trade-offs between bane and hardcasted dots
    3. ifrit micros
    moving ifrits can lead to some gains in ifrit autos
    4. ghosting
    bahamut and phoenix can ghost, making precise and specific movement necessary for optimality during dwt/fbt. i found that sometimes very specific stutter-movements to get bahamut to lock in and use akh morn before running ahead is necessary, which made smn one of the only jobs at the time where your movement was important. bahamut can still ghost right now btw lol

    and none of this was harder than 5.x BLM which had transpose lines.

    Quote Originally Posted by Renathras View Post
    Go ahead, question my "game-know-how" again as you say something absurd again.
    I know you think I upvote my own comments or something when I don't. Anything to help you cope that you aren't at the level where you understand this game well. But go ahead lol, feel free to say

    Quote Originally Posted by Renathras View Post
    Just because you don't actually know the game's history or mechanics doesn't mean we're all as ignorant.
    to me again once you cleared a solo deep dungeon, got a t100 during a PvP season, clear Ultimates on patch and Savages week 1 on every single role at least once, get 99s, clear Baldesion, clear Delubrum Savage, breed a pedigree 9 chocobo, craft for world first teams, etc.

    it's honestly funny how you're butting heads against so many ultimate clearers in this thread and won't let go.
    (17)
    Last edited by GaiusDrakon; 05-19-2023 at 03:34 PM.