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  1. #10
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Renathras View Post
    That's kind of my point, I don't think you are.

    I'm saying we can change healing ENCOUNTER DESIGN going forward (less spikes of damage, more frequent damage, oGCDs weaker and more for augmenting your GCD heals than replacing them). This fixes the problem in 7.0+ content.
    Oh I addressed this in my first post. I wouldn't want this to happen cause it would alienate a lot of the healers that do like the healing right now, and is the new core. I know how much it sucks to have something you love taken away from you, so I wouldn't really want that for anyone.

    Quote Originally Posted by Renathras View Post
    My counter-argument to that is that you don't need all this healing IN current content, meaning the 5.0-6.55 content we already know would still be clearable without them needing to make any changes at all. This counters your argument that they would need to change EVERY encounter from 2.0-6.55, negating it.
    It.. doesn't really counter it? Yeah sure, it's more than enough healing right now. It's probably more than enough healing with a 20% nerf.
    I'm arguing that there needs to be a fundamental redesign with how healing works.

    I'm not talking about just numbers. I'm talking about how the healing abilites would function.

    I'm talking forcing Succor to not heal and just do very weak barriers. I'm talking making Medica and Medica II type skill only function with the 3 nearest players around the healer. I would make the highest potency heal to just be 200 potency. I'm talking deleting 80% of the OGCD healing abilities in the game.

    I'm also thinking about deleting the 2.5 GCD lock for GCDs for healers and turning the recast time and cast times to 1.5 seconds. I'm talking the fact that healing gcds are so few and precious that you have to figure out who to heal first.

    I'm talking every 30% mitigation skill in the game to be deleted. I'm talking the Tank passives not having built-in mitigation, rather they HAVE to do their rotation perfectly to keep their 10% mitigation up. I'm talking Tenacity actually being needed in your gear cause the auto attacks of every boss in the game actually putting a physical vuln up on you. I'm talking deleting every invuln in the game.

    When I say overhaul, I really meant overhaul. Like actual breaking the bones type of stuff that is never gonna happen in FFXIV.

    And a LOT of old content needs to be reworked to fit that design, and that's not gonna happen in FFXIV either.
    (9)
    Last edited by Payotz; 05-18-2023 at 08:32 AM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs