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  1. #11
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    On the one hand, here's the full list of my proposed skills/changes/stuff for WHM. On the other hand, it's less a 'wall of text' and moreso a barricade so you might need to take a break or two part way through. If nothing else, I think the most important thing is to check the two linked videos, as they demonstrate that even two relatively small changes (shortening Dia duration, adding a 15s GCD) can actually have quite a large shakeup on the rotation, thank in advance
    I appreciate this. I'll give it a read over the weekend and if this thread is still alive then, I'll give you my thoughts. If it's not, I'll probably just necro bumb your thread and give you feedback there. Thank you for your ideas.

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    Quote Originally Posted by Renathras View Post

    Many people do find it fun, interesting, and engaging.
    Oh I addressed that in many of my posts, like so:

    Quote Originally Posted by Payotz View Post
    This would of course, alienate a lot of the core healers that they've gotten from the initial ShB combat overhaul, and that's not really a thing I would wish onto anyone. It sucks to have something you love taken away from you.
    Quote Originally Posted by Payotz View Post
    Oh I addressed this in my first post. I wouldn't want this to happen cause it would alienate a lot of the healers that do like the healing right now, and is the new core. I know how much it sucks to have something you love taken away from you, so I wouldn't really want that for anyone.
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    Quote Originally Posted by Renathras View Post
    And no, a more measured solution wouldn't be "high skill floor also the skill ceiling". That's not how that would work.
    No that should be how it works. Higher skill floor and high skill ceiling would make the game a lot more engaging, because there is a lot of thought needed for it. Take League of Legends. They've been reworking a lot of the "stat stick" champions over time to be a lot more engaging, raising both the skill floor and raising the skill ceiling by removing point and click abilities and replacing them with skill shots.

    The only real danger to this is accessibility, implying that doing the overhaul is a bad idea.

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    Quote Originally Posted by Renathras View Post
    And for the record "ramp up" healing is a higher skill floor. That's why many games don't do it and just give Healers access to all their heals directly.
    Which in turn leads to less focus on healing as a result. Which is the same problem that FFXIV has, alongside many other games.

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    Quote Originally Posted by Renathras View Post
    I do think it would be neat to see different variations on Healers, like SGE being a Disc Priest was honestly what I was thinking when they announced it. The problem is FFXIV's fight/encounter design and balance don't allow for it well.
    ...that's what I've been saying this whole entire time? I thought we had a mutual understanding that this was the point you were arguing against.

    Quote Originally Posted by Payotz View Post
    I don't think they can even do an overhaul, cause that would require them remaking all the fights and content from HW -> EW.
    Quote Originally Posted by Renathras View Post
    I've seen this argument a lot, but it doesn't make sense. They've done at least 2 major overhauls in healing during the game's history; one during HW (a shift towards more damage focus), another in SB (removal of Cleric), and another in ShB (shifting to the current paradigm of tons of big heals and super slim, even identical, DPS kits), and that's not counting the AST reworks, of which there have been at least two, and the removal of Nocturnal Stance in EW, and about to be another in 7.0.

    They didn't redo all existing content either time.

    WoW did a major focus shift from Wrath into Cataclysm because of the exact same problem with their healer design in Wrath (people were running 5 man Heroic dungeons with no Healers because Tanks were so OP), and they didn't redesign all prior content to match that paradigm, either.

    Moreover, when FFXIV did the stat squish, they effectively retuned all existing content, and for unsync they added the Epic Echo.

    It's not at all an unrealistic idea as it's already been done in various ways multiple times, both with and without changing prior encounters.
    (3)
    Last edited by Payotz; 05-19-2023 at 09:37 AM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs