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  1. #10
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Renathras View Post
    Wait...but...you just said you agree with that...? o.O

    Regardless, it's probably the best solution, as it WOULD address different people's needs. Note that I'm not against a change in combat model and so on, but I'm not in favor of a massive over arching and all at once overhaul. Those tend to end poorly for everyone.
    I uhh... didn't? This whole entire time I've been talking about "breaking the bones" type of overhaul, and you clearly disagree with that.
    And I think I've been pretty consistent in my messaging.



    Quote Originally Posted by Payotz View Post
    It's because they've all been designed into having stronger heals. The overhaul that is "needed" is to make heals a lot weaker. Like a WHOLE lot weaker. Like Cure 3 being 150 potency and only affecting 4 people around you, weaker.
    Quote Originally Posted by Payotz View Post
    I'm sorry I have trouble understanding what your argument is.
    Are you arguing that they don't need to overhaul content to fit the healer design because a single GCD heal can cover most of the healing?
    "Nothing at all needs to be changed" is not the goal for an overhaul. If anything, I'm arguing that the "overhaul" that the game needs requires breaking the healer design that the game has relied on for a very long time.

    Quote Originally Posted by Payotz View Post
    I'm arguing that there needs to be a fundamental redesign with how healing works.

    I'm not talking about just numbers. I'm talking about how the healing abilites would function.

    I'm talking forcing Succor to not heal and just do very weak barriers. I'm talking making Medica and Medica II type skill only function with the 3 nearest players around the healer. I would make the highest potency heal to just be 200 potency. I'm talking deleting 80% of the OGCD healing abilities in the game.

    I'm also thinking about deleting the 2.5 GCD lock for GCDs for healers and turning the recast time and cast times to 1.5 seconds. I'm talking the fact that healing gcds are so few and precious that you have to figure out who to heal first.

    I'm talking every 30% mitigation skill in the game to be deleted. I'm talking the Tank passives not having built-in mitigation, rather they HAVE to do their rotation perfectly to keep their 10% mitigation up. I'm talking Tenacity actually being needed in your gear cause the auto attacks of every boss in the game actually putting a physical vuln up on you. I'm talking deleting every invuln in the game.

    When I say overhaul, I really meant overhaul. Like actual breaking the bones type of stuff that is never gonna happen in FFXIV.

    And a LOT of old content needs to be reworked to fit that design, and that's not gonna happen in FFXIV either.
    Just so there's no confusion.

    I do not think Square Enix's currently philosophy for healer design is working. A whole overhaul, rework and a completely different perspective in healer design is needed for healer's to be engaging in both healing and dpsing.

    No amount of "add more DPS buttons" would make healers fun, because adding more DPS buttons would just make DPSing fun. What the game needs is to break the whole foundation of Healers, implement weaker heals in a rotation that would open up to stronger heals, just like my example for Disc Priest.

    No amount of pussyfooting around is gonna fix it. Just take one big giant hammer and destroy everything and rebuild it from the ground up taking lessons from other games that actually made healing fun. No "reasonable changes". No "incremental changes". Nope, just take a massive hammer and smash everything.

    Do I think it's a good idea? No. Why? Simply put, the core playerbase would hate these changes. The mere mention of it would make them panic. There'd be riots in reddit and twitter and every PF listing imaginable. It would alienate everyone who got used to how easy healing everything from Dungeons to Expert to Normal to Extreme to Savage and Ultimate. People would quit cause their precious role has been slaughtered in half for something unrecognizable, just like SE did with Physical Ranged.

    So Square is just gonna sit on this design for healers, because it's the most safe, and they can't risk alienating their only core players because they've driven out most of the ones who are looking for actual healing in a video game, and that's exactly what they should do. The ship has sailed. There is no way they can change the core of healer design now. They have no choice but to keep putting up mitigation checks.

    ---

    Quote Originally Posted by Renathras View Post
    Can you find a direct quote from the Dev team where they said "we did this for casual players"? I don't think that you can...
    Also I know I wasn't being asked but here you go buddy.


    God I remember being so mad about this one. Good times.
    (13)
    Last edited by Payotz; 05-19-2023 at 01:24 PM.
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs