Quote Originally Posted by RyuDragnier View Post
That was the level of individuality we had originally in ARR and HW. But because certain jobs were just not taken because they were outclassed by others, the devs decided against that remaining. Basically people crunched numbers, certain jobs were lacking with certain utilities or synergy, and those jobs were almost never taken as a result. Thus leading to the dumbing down of jobs by the devs. We've tried this, and the playerbase itself is why we can't have nice things.
Perfect balance will NEVER be achieved until the devs make every job carbon copies of each other, which they are well on their way of doing. Until then there will always be deviation that is exacerbated by the 1% and trickled down to the masses who don't know what they want to play.

It's an ironic cycle actual. Players don't know what they want to play because none of the jobs have any outstanding identity or uniqueness mechanically, so they just play whats good numerically. Devs see that there is a skew towards those jobs and further homogenized to achieve closer numeric balance and consequently even less uniqueness. Players lean further into the numerically advantageous jobs despite those jobs having a smaller advantage now.

Uniqueness and perfect balance are at odds, yes. But that doesn't mean uniqueness can't be balanced. And SE has just been exceptionally lazy with their job design decisions.