Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 103
  1. #41
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikey_R View Post
    Design a job that doesn't.

    I am actually intrigued as to what someone could come up with.
    That wouldnt be terribly hard.

    Something akin to an elemental duelist, where you apply certain elemental debuffs to proc other effects when using different abilities.

    You could even make it a status based gamplay where you apply dots/debuffs based on what elements combine.

    Fire/Ice/Lightning/Earth

    Fire+ice = water
    Fire+Light = Explosive
    Fire+Earth = Lava

    Ice+Earth = Frozen
    Ice+Lightning = ???

    Lightning+Earth = ???

    Each combination could apply different DoT or Status effects that help your party.

    There we go, a job that doesn't have a gauge and plays extremely unique compared to anything else in the game.
    (4)

  2. #42
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,118
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Stormpeaks View Post
    And in turn makes everything absolutely boring to play because they are actual copies of each other
    Personally, it's what makes more jobs accessible to me. I don't have enough time to inspire me to try learning a completely new class. I do have the inspiration to try more classes out knowing that in general they'll behave the same, with just some of the specifics unique. And the classes are nowhere near copies of each other right now. If they were, I wouldn't have a lot more fun playing RDM than BLM, or BRD vs. DRG, or SCH/WHM vs. AST/SGE. Each class still very much has things that make it unique.

    But we get it. You hate everything about this game, yet for some reason continue torturing yourself playing it, and want everyone else to feel your misery. Whoopty-doo.
    (4)

  3. #43
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    This game used to be very different on all jobs now there are lots of job but they all mostly feel the same.
    All tanks feel the same
    All healer feel the same
    All range feel the same
    All DPS feel the same
    All mage feel the same

    That isn't going to change.
    Just pick what you like the most out of that 10% and play that job.
    (2)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  4. #44
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by EgilTheStressedMage View Post
    What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.

    Thoughts?
    I would love 'Time Attack' type content, and add challenges to them. That's basically M+. I'm just here asking for literally anything tbh. Give me more things like Treasure Dungeons, but spread them out randomly. Give me Time Attack Treasure Dungeons. lol

    Give me Eureka / Bozja content in open world, why do our FATEs suck so much? Why do our Hunts suck so much? Make world Hunts be Critical Engagements instead, give random world mobs the ability to kill my dumbass, let them roam wide ranges. Make mobs in dungeons random, force me to use utility. Reduce the amount of res RDM/SMN have. Make me think about when to use my single-target rotation over my AoE. Or when to actually stun/sleep something.

    I just can't stand the simplicity and predictability in all content that isn't Extreme/Savage.

    Everything 'midcore' is just locked away in it's own thing, with it's own limited rewards. Why can't these experiences just be naturally scattered through the world or micro-experiences?

    It's not even that we don't have much midcore either, it's that basic content refuses to respect our ability to play video games with situational awareness that doesn't just involve dodging an orange rectangle. Basic dungeons in Endwalker treat me like it's my first time playing the game, but still require players to run through the whole ARR-EW series unless they skip. So it just doesn't make a lot of sense to me, especially when ARR duns/world were more challenging.

    Idk man, I don't have all the answers - I just know nothing feels good to me right now. Part of that is burnout, part of it is frustration because I've been waiting on changes since even ARR, and they just don't happen.
    (1)

  5. #45
    Player
    Dorito_Burrito's Avatar
    Join Date
    Mar 2023
    Posts
    209
    Character
    Dorito Burrito
    World
    Exodus
    Main Class
    Bard Lv 100
    Quote Originally Posted by R041 View Post
    I would love 'Time Attack' type content, and add challenges to them. That's basically M+. I'm just here asking for literally anything tbh. Give me more things like Treasure Dungeons, but spread them out randomly. Give me Time Attack Treasure Dungeons. lol

    Give me Eureka / Bozja content in open world, why do our FATEs suck so much? Why do our Hunts suck so much? Make world Hunts be Critical Engagements instead, give random world mobs the ability to kill my dumbass, let them roam wide ranges. Make mobs in dungeons random, force me to use utility. Reduce the amount of res RDM/SMN have. Make me think about when to use my single-target rotation over my AoE. Or when to actually stun/sleep something.

    I just can't stand the simplicity and predictability in all content that isn't Extreme/Savage.

    Everything 'midcore' is just locked away in it's own thing, with it's own limited rewards. Why can't these experiences just be naturally scattered through the world or micro-experiences?

    It's not even that we don't have much midcore either, it's that basic content refuses to respect our ability to play video games with situational awareness that doesn't just involve dodging an orange rectangle. Basic dungeons in Endwalker treat me like it's my first time playing the game, but still require players to run through the whole ARR-EW series unless they skip. So it just doesn't make a lot of sense to me, especially when ARR duns/world were more challenging.

    Idk man, I don't have all the answers - I just know nothing feels good to me right now. Part of that is burnout, part of it is frustration because I've been waiting on changes since even ARR, and they just don't happen.
    Then maybe give savage a shot. No better time than this point in the patch, or just wait until next tier.
    (0)
    Last edited by Dorito_Burrito; 04-26-2023 at 12:19 PM.

  6. #46
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,016
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dorito_Burrito View Post
    Then maybe give savage a shot. No better time than this point in the patch, or just wait until next tier.
    Actually no worse time to try than right now. The tier is 8 months old, finding a decent prog party now is like finding a unicorn.
    (3)

  7. #47
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Avoidy View Post
    Anytime they introduce something interesting or unique, people just bitch about how it isn't in line with their meta and then it gets smoothed out to be like everybody else. If you want class fantasy, you'd better learn to enjoy PvP I guess.
    And yet if you tell meta slaves that here they say it's SE's fault. lol We had so many unique things but then someone came along with a calculator and now here we are.
    (2)

  8. #48
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,532
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    The jobs share so many abilities because the jobs are not classes like in other MMOs. The game has four classes: tank, healer, melee dps and ranged dps. A job is basically a look & feel over a class.

    This is the reason why i do not max out all jobs on my chars. It feels like a waste of time for me.


    Cheers
    (0)

  9. #49
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,278
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i'm so sick of these responses: 'then do savage' 'we're not hardcore, go do ultimate'

    there is a large gap between dungeons and savage, between casual and 'hardcore'. wanting more of the stuff you dont need days to learn while also not making you fall asleep does not equal savage... at least not for most people who talk about wanting more midcore content.

    edit: i guess i missed the topic here, nvm then
    (1)

  10. #50
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Striker44 View Post
    Personally, it's what makes more jobs accessible to me. I don't have enough time to inspire me to try learning a completely new class. I do have the inspiration to try more classes out knowing that in general they'll behave the same, with just some of the specifics unique.
    Jobs were already accessible before they all became samey in ShB/EW, normal content rarely if ever has strict DPS or healing checks set on players so you can quite literally go through them mashing any buttons you like, you don't need to learn them. However, that doesn't mean the total quality of jobs needs to be dragged down just because of players like you who don't want to put the effort in.

    Quote Originally Posted by Striker44 View Post
    And the classes are nowhere near copies of each other right now. If they were, I wouldn't have a lot more fun playing RDM than BLM, or BRD vs. DRG, or SCH/WHM vs. AST/SGE. Each class still very much has things that make it unique.
    BLM is kind of the outlier to almost any discussion surrounding jobs just because of how blatant the favouritism for it is, so comparing it to anything else is a joke. RDM is a builder-spender burst DPS just like all the rest though. Same goes for BRD which forgoes the support identity it had in previous expansions to focus more on bursting (the actual support it provides is not unique to it either). The differences in their surface level rotations tend to stop mattering once you realise that they all have the same general flowchart and don't provide much skill expression or lateral thinking to actually make them unique amongst each other (except BLM).
    (10)

Page 5 of 11 FirstFirst ... 3 4 5 6 7 ... LastLast