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  1. #1
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by R041 View Post
    That's fair, it's just a good discussion though. SE is so worried about high end/world first, yet it's the other 99% that suffer for it. The 1% will always find ways to not include a certain class due to balance reasons no matter what game.

    Just like I'll continue to say, the dungeons being optimized by players shouldn't warrant the dungeons being optimized by developers.

    When you design the nuance out of your game, you tend to design the fun out as well.
    That's the thing though, they don't design it more for the high end they design it for the more casual ppl that's why we are where we are. If they did design for the high end ppl might be on here saying that jobs are to hard and the like.

    Dungeons are also have to cater to the more casual which is why they're usually easy. And also designed to be a "in and out" deal which is why they are the way they are.
    (8)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rymi64 View Post
    That's the thing though, they don't design it more for the high end they design it for the more casual ppl that's why we are where we are. If they did design for the high end ppl might be on here saying that jobs are to hard and the like.

    Dungeons are also have to cater to the more casual which is why they're usually easy. And also designed to be a "in and out" deal which is why they are the way they are.
    It's somehow the extremes of both, and nothing in-between.
    (3)

  3. #3
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by R041 View Post
    It's somehow the extremes of both, and nothing in-between.
    What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.

    Thoughts?
    (0)

  4. #4
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.

    Thoughts?
    That's basically m+ but a bit different, which would be by lightyears a better system than the current system, M+ gives rewards based on level of the key (and in the past depending on the time it's beat in you'd get more chests) and once a week gives a "big reward".

    Some system around that in FFXIV would not only make FFXIV a bit more competitive but also more entertaining and fun for those that want a challenge.
    (2)