It's somehow the extremes of both, and nothing in-between.That's the thing though, they don't design it more for the high end they design it for the more casual ppl that's why we are where we are. If they did design for the high end ppl might be on here saying that jobs are to hard and the like.
Dungeons are also have to cater to the more casual which is why they're usually easy. And also designed to be a "in and out" deal which is why they are the way they are.
What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.
Thoughts?
That's basically m+ but a bit different, which would be by lightyears a better system than the current system, M+ gives rewards based on level of the key (and in the past depending on the time it's beat in you'd get more chests) and once a week gives a "big reward".What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.
Thoughts?
Some system around that in FFXIV would not only make FFXIV a bit more competitive but also more entertaining and fun for those that want a challenge.
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