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  1. #31
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I feel like ppl confuse why we are at the state we are rn with balance when in reality it's the 2 minute meta which was put in to help the more casual base align and such as the main problem. Course we can see it doesn't really work because those players don't really think as hard when it comes to things and hit it whenever. But the other part is the player base that is also the cause like Jeeq mentioned.

    Also w2g kinda leand more into a stance of "why isn't ff14 ff11" which usually doesn't help
    (1)

  2. #32
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rymi64 View Post
    I feel like ppl confuse why we are at the state we are rn with balance when in reality it's the 2 minute meta which was put in to help the more casual base align and such as the main problem. Course we can see it doesn't really work because those players don't really think as hard when it comes to things and hit it whenever. But the other part is the player base that is also the cause like Jeeq mentioned.

    Also w2g kinda leand more into a stance of "why isn't ff14 ff11" which usually doesn't help
    That's fair, it's just a good discussion though. SE is so worried about high end/world first, yet it's the other 99% that suffer for it. The 1% will always find ways to not include a certain class due to balance reasons no matter what game.

    Just like I'll continue to say, the dungeons being optimized by players shouldn't warrant the dungeons being optimized by developers.

    When you design the nuance out of your game, you tend to design the fun out as well.
    (4)

  3. #33
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Ugh. All jobs have you walking or running everywhere. Mounts if able to use.

    It's all the same!
    (4)

  4. #34
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by R041 View Post
    That's fair, it's just a good discussion though. SE is so worried about high end/world first, yet it's the other 99% that suffer for it. The 1% will always find ways to not include a certain class due to balance reasons no matter what game.

    Just like I'll continue to say, the dungeons being optimized by players shouldn't warrant the dungeons being optimized by developers.

    When you design the nuance out of your game, you tend to design the fun out as well.
    That's the thing though, they don't design it more for the high end they design it for the more casual ppl that's why we are where we are. If they did design for the high end ppl might be on here saying that jobs are to hard and the like.

    Dungeons are also have to cater to the more casual which is why they're usually easy. And also designed to be a "in and out" deal which is why they are the way they are.
    (8)

  5. #35
    Player Shinkuno's Avatar
    Join Date
    Mar 2015
    Posts
    568
    Character
    Shin Kuno
    World
    Raiden
    Main Class
    Arcanist Lv 10
    Quote Originally Posted by Irenia View Post
    Yeah, and iirc it's because they don't want a situation where a DPS is shunned because it doesn't have the correct seasonings, so to speak.

    If you look at this particular bit of job design as a way to influence in-game community behavior,it makes more sense.

    And yet jobs are regulary excluded from parties or flat out unable to clear content until the content is nerfed / the job buffed. Seems like their goal isnt working

    And before you say "But what about the casual playerbase?" They play content so easy that many of them cant even hit their buttons properly and still clear, job balance doesnt matter to them.
    (7)

  6. #36
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rymi64 View Post
    That's the thing though, they don't design it more for the high end they design it for the more casual ppl that's why we are where we are. If they did design for the high end ppl might be on here saying that jobs are to hard and the like.

    Dungeons are also have to cater to the more casual which is why they're usually easy. And also designed to be a "in and out" deal which is why they are the way they are.
    It's somehow the extremes of both, and nothing in-between.
    (3)

  7. #37
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Well.....yeah. I press a button and it gets me closer to my goals. You know FF14 and Mario Kart are a lot alike.
    (1)

  8. #38
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by R041 View Post
    It's somehow the extremes of both, and nothing in-between.
    What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.

    Thoughts?
    (0)

  9. #39
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.

    Thoughts?
    That's basically m+ but a bit different, which would be by lightyears a better system than the current system, M+ gives rewards based on level of the key (and in the past depending on the time it's beat in you'd get more chests) and once a week gives a "big reward".

    Some system around that in FFXIV would not only make FFXIV a bit more competitive but also more entertaining and fun for those that want a challenge.
    (2)

  10. #40
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vandso View Post
    What I want them to make:

    A bestmaster job who captures monsters and uses them to fight other monsters;
    A geomancer job whose spells have different properities based on the current weather and terrain.

    What they would probably make:

    A beastmaster job that summons monsters as sfx for their abilities;
    A geomancer job that uses weather as sfx for their spells.
    I think SCH in XI has something like what you're looking for, where weather provides great bonuses to one of thier spell sets. SCH also has spells to inflist enemies with certain kinds of weather to ensure they can get those bonuses. I'm not real sure, but I think those weather effects also effect other jobs abilities as well.
    (0)

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