Quote Originally Posted by R041 View Post
It's somehow the extremes of both, and nothing in-between.
What even would be good midcore content anyway? I was thinking time attack instances where the better your time, the better your reward. Also the better you play, the higher rolls you get, and once you roll AND win, you cannot roll again until the reset, but you will accumulate tokens one to five per day, depending on your performance, to exchange for the rewards you would otherwise get at the end. You will only see your results and none of the other players'.

Thoughts?