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Thread: BLM DPS

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  1. #23
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mikey_R View Post
    Because, in the past, melee had less uptime, and so to compensate, they had higher damage.

    The fact fight design has shifted so that melees basically have full uptime, just like every other job, is a more recent change, of which I have acknowledged, if fight design stays as it is, then all jobs need to be looked at, not just BLM. However, until such a time, it is still based on the older balancing model.
    Yes and as I keep saying if that it what it takes to make the game make sense, then it should be done. I'm not strictly calling for BLM to dominate or for SAM to be rendered useless. I think the philosophy of selfish dps should be consistent. This is healthy as well because to your point, players who prioritize high dps when making characters will pick the best class. But why incentivize consolidation into a single class when it could be a diverse set of gameplay styles?

    And just to be clear the reason you cannot apply it to just any class is because (at least it should be in theory ) that said other classes bring some kind of other utility to fight even within the context of being a DPS. You say DPS is king but imo if you look at the data it tells us ease of DPS and utility are king.
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    Last edited by Turtledeluxe; 03-27-2023 at 07:21 AM.

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