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Thread: BLM DPS

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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,566
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    Uptime for melee isn't an issue anymore.
    Quote Originally Posted by Mikey_R View Post
    [NOTE: I know this isn't the case with more recent fights and this is a problem with fight design in general. If this is the direction they want to go in for the future, then all jobs need to be looked at.]
    Don't know if this was meant to undermine what I said, however, I did address this point in the post I am assuming you are referring to.

    Quote Originally Posted by Bubos123 View Post
    First of all, a standard composition is 1 melee, 1 caster, 1 p-ranged and 1 free. No one said there must be 2 melee in the group, but SE has forced people to do so recently with job balance and fight design.

    Besides, I don’t believe any melee job is more difficult in keeping uptime than BLM, even before EndWalker. And since EndWalker, there has been little difference between melee and p-ranged.
    No, that is fundamentally false. All DPS mechanics are designed to be tackled by 2 melee, 1 caster and 1 p-range. Whilst you can replace a melee with a different role, that doesn't change the fact it was designed to be done with a melee.

    Melee keeping uptime has gotten easier and easier throughout the expansions, yes, however that doesn't change the fact that the dev team see it in a certain way and balance jobs around that that metric. This is why I also made the comment, which I have quoted above that if current design philosophy sticks, then job balance as a whole needs to be looked at.
    (2)

  2. #2
    Player
    Bubos123's Avatar
    Join Date
    Mar 2023
    Posts
    8
    Character
    Emotional Upset
    World
    Chocobo
    Main Class
    Red Mage Lv 90
    I don’t think there is a rule in the game that 2 melee is mandatory. Could you please point out? Again, a standard composition is 1 melee, 1 p-ranged and 1 caster, after that you have got all the attribute, leaving the 4th dps position free to choose.

    “All DPS mechanics are designed to be tackled by 2 melee, 1 caster and 1 p-range. Whilst you can replace a melee with a different role, that doesn't change the fact it was designed to be done with a melee.” This is not an evidence that 2 melee is mandatory. Since you can replace one melee with caster/p-ranged, it’s designed for a standard comp, and 2 melee + 1 p-ranged+1 caster is just one case of that.

    However, what you said has become more true since EndWalker, especially Phase 6 in TOP, which is definitely a bad design.


    Quote Originally Posted by Mikey_R View Post

    No, that is fundamentally false. All DPS mechanics are designed to be tackled by 2 melee, 1 caster and 1 p-range. Whilst you can replace a melee with a different role, that doesn't change the fact it was designed to be done with a melee.

    Melee keeping uptime has gotten easier and easier throughout the expansions, yes, however that doesn't change the fact that the dev team see it in a certain way and balance jobs around that that metric. This is why I also made the comment, which I have quoted above that if current design philosophy sticks, then job balance as a whole needs to be looked at.
    (0)

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